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    Reported a nasty crash today occuring when using skeletal meshes with master pose component, very likely to occur on any project working with modular characters. In our case it's a blocker, have to stick with 4.22 until this is resolved.
    https://issues.unrealengine.com/issue/UE-87501

    Comment


      UPDATE!

      The 4.24.2 Hotfix is now live!

      Fixed in 4.24.2
      Fixed! UE-86183 Crash in 4.24 when merging staticmesh with create merge material to true
      Fixed! UE-87035 [CrashReporter] UE4Editor-Engine!FSoundSource::SetStereoBleed() [Audio.cpp:355]
      Fixed! UE-86291 Automation results in the editor go to an uncatagorized list at the bottom of the Message Log window
      Fixed! UE-86028 Serialization bug on UObjectPropertyBase subclasses - Warning is emitted about lost data
      Fixed! UE-86654 Exception crash when running Debug Game Configuration for a project installed on a different drive than Engine Installation
      Fixed! UE-86210 GitHub 6509 :[*] .gitignore actualized for UE 4.24.1
      Fixed! UE-85933 FP_FirstPerson and FP_FirstPersonBP missing when adding feature packs
      Fixed! UE-86416 When deleting a CullDistanceVolume, meshes affected by that volume do not update their cached values
      Fixed! UE-68418 [CrashReport] UE4Editor-Engine!UActorComponent::PreEditChange(UProperty *) [ActorComponent.cpp:543]
      Fixed! UE-86848 Harvesting blueprint results in 2 root components
      Fixed! UE-86621 [CrashReport] UE4Editor-UnrealEd!FKismetEditorUtilities::CanCreateBlueprintOfClass(UClass const*) [Kismet2.cpp:998]
      Fixed! UE-86031 BP nativization emits incorrect C++ code for noexport-typed struct field access in some cases.
      Fixed! UE-85844 [CrashReport] UE4Editor-Kismet!SMyBlueprint::OnActionDragged(TArray<TSharedPtr<FEdGraphSchemaAction,0>,TSizedDefaultAllocator<32> > const &,FPointerEvent const &) [SMyBlueprint.cpp:1723]
      Fixed! UE-85531 Random Stream Initial Seed not random
      Fixed! UE-85332 Crash on Package When Using Nativizing Animation Blueprint Has AnimGraph Connected with Enum
      Fixed! UE-86356 Child Animation Blueprints Do Not Get Recompiled Correctly
      Fixed! UE-86101 ensure condition failed when using blueprint nativization method for some client targets.
      Fixed! UE-86413 Variable Type field completely missing from details panel on inherited variables
      Fixed! UE-85698 Engine Crashes When Converting an Int to Float For a Map Key In Blueprints
      Fixed! UE-85832 Nested Subobject regression in cooked projects
      Fixed! UE-86732 !GuidCache->NetFieldExportGroupMap.Contains(NewNetFieldExportGroup->PathName) crash when recording a replay through blueprints after server travel
      Fixed! UE-86037 CLONE - Audit - FAESHandlerComponent::Incoming Ciphertext.Num underflow
      Fixed! UE-86025 AESGCMHandlerComponent::Incoming off-by-one underflow
      Fixed! UE-87236 GitHub 6582 : Last set of changes for UE4.24 Hotfix 2 (CL11079797)
      Fixed! UE-85928 Apex Destructibles are not properly rendered
      Fixed! UE-86948 Clothing Data Cannot Be Created If The Old Data Was Deleted While Applied
      Fixed! UE-86998 Engine Crashes When Trying To Reimport Skeletal Mesh For One That Has No Clothing Data
      Fixed! UE-83384 Destructible Meshes Not Rendering Mesh Editor
      Fixed! UE-86316 If user has permissions for opening /dev/input/event* causes hitches ever 3 seconds
      Fixed! UE-86076 Editor stalls on Mac after key up, mouse up
      Fixed! UE-79400 Spot Lights don't work on Magic Leap if Cast Shadows is disabled.
      Fixed! UE-86286 Android TargetSDKVersion default is 26; Play Store requires 28 now
      Fixed! UE-86053 There is no way to use a Launch Storyboard when packaging for IOS
      Fixed! UE-86212 GitHub 6511 : [#] Fixed Engine compilation for Android platform: added required '#i?
      Fixed! UE-84885 Android's GetLocalHostAddr can return the loopback address incorrectly.
      Fixed! UE-86845 Game crashes when Panini projection enabled.
      Fixed! UE-86537 Post processing bloom threshold activates when the threshold is >0 instead of >-1.
      Fixed! UE-86198 Cook failed for IOS platform when using Shared Material Native Libraries
      Fixed! UE-86753 Memory corruption due to improper cast
      Fixed! UE-86148 RHI assert on startup when compiling shipping build with assertions enabled
      Fixed! UE-84924 SSGI assert raised on Mac for an invalid format texture
      Fixed! UE-84743 Github Editor Is Hanging at "Initializing... 39%" on Mac After Building Successfully
      Fixed! UE-85690 [CrashReport] UE4Editor-Engine!FMeshBatch::PreparePrimitiveUniformBuffer(FPrimitiveSceneProxy const *,ERHIFeatureLevel::Type) [SceneManagement.cpp:1099]
      Fixed! UE-85307 [CrashReport] UE4Editor-Engine!FDDSLoadHelper::IsValidCubemapTexture() [DDSLoader.cpp:158]
      Fixed! UE-84547 Infiltrator's cloak is visible and flickers while rendering black and white
      Fixed! UE-84488 Crop tool is masked when using High Resolution Screenshot tool and Use custom depth as mask is disabled
      Fixed! UE-86616 [CrashReport] libUE4Editor-ApplicationCore.so!OFFSCREEN_CreateWindow [SDL_offscreenwindow.c:58]
      Fixed! UE-85019 Constraining aspect ratio of cine camera with post process material attached causes rendering issue
      Fixed! UE-85859 [CrashReport] UE4Editor-UnrealEd!FLevelEditorViewportClient::Draw(FSceneView const *,FPrimitiveDrawInterface *) [LevelEditorViewport.cpp:4575]
      Fixed! UE-85118 Crash on selecting Parameter Panel Entry in Script Editor where Parameter is defaulted to Function
      Fixed! UE-85109 Crash soaking Niagara GPU stress test
      Fixed! UE-85863 [CrashReporter] UE4Editor-RenderCore!EmitNullShaderParameterFatalError(FShader const *,FShaderParametersMetadata const *,unsigned short) [ShaderParameterStruct.cpp:422]
      Fixed! UE-86896 Fix and Enable Denoiser on Metal
      Fixed! UE-86995 [CrashReport] libUE4Editor-VulkanRHI.so!VulkanRHI::FDeviceMemoryAllocation::Map(unsigned long, unsigned long) [VulkanMemory.cpp:435]
      Fixed! UE-85834 [CrashReport] libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::GetInstanceLayersAndExtensions(TArray<char const*, TSizedDefaultAllocator<32> >&, TArray<char const*, TSizedDefaultAllocator<32> >&, bool&) [VulkanLayers.cpp:246]
      Fixed! UE-85865 [CrashReport] UE4Editor-Renderer!FBatchingSPDI::DrawMesh(FMeshBatch const &,float) [PrimitiveSceneInfo.cpp:64]
      Fixed! UE-74508 [CrashReport] UE4Editor-RenderCore!FShaderCompilerOutput::GenerateOutputHash() [ShaderCore.cpp:320]
      Fixed! UE-20945 [CrashReport] Crash related to lack of disk space - FShaderCompileThreadRunnable::WriteNewTasks()
      Fixed! UE-87032 [CrashReporter] UE4Editor-MeshPaint!TexturePaintHelpers::CreateTempUncompressedTexture(UTexture2D *) [TexturePaintHelpers.cpp:350]
      Fixed! UE-86515 Painting skeletalmesh is not save in the asset. Fallback of the sk refactor
      Fixed! UE-87093 Menu items missing from Animation Blueprint Node context menu section 'Add pin for element'
      Fixed! UE-86566 Can't assign LightMapCoordinateIndex on Static Mesh with generated LODs
      Fixed! UE-86544 Bake transform crashes on a component
      Fixed! UE-86252 [CrashReport] UE4Editor-UnrealEd!ObjectTools::ForceDeleteObjects(TArray<UObject *,TSizedDefaultAllocator<32> > const &,bool) [ObjectTools.cpp:2457]
      Fixed! UE-86228 Regression: Editor freezes if a lot of video is played in editor(using WebBrowser) in 4.24
      Fixed! UE-85920 skeletalmesh build can crash if an asset do not have material when doing the fbx import
      Fixed! UE-85018 Entry is set to the Game Default Map when Creating a Blank Blueprint project
      Fixed! UE-85612 Font rendering issue: digit separator character in french locale
      Fixed! UE-85711 Material Instance Parameters Undo Doesn't Update Values
      Fixed! UE-85861 [CrashReport] UE4Editor-UnrealEd!UUnrealEdEngine::CanSelectActor(AActor *,bool,bool,bool) [EditorSelectUtils.cpp:492]
      Fixed! UE-85850 [CrashReport] UE4Editor-SlateCore!FSlateFontRenderer::GetRenderData(FShapedGlyphEntry const &,FFontOutlineSettings const &,FCharacterRenderData &) [SlateFontRenderer.cpp:393]
      Fixed! UE-86070 Datasmith exporters causing problems for Github users building from source code
      Fixed! UE-86287 [CrashReporter] UE4Editor-MeshBuilder!SkeletalMeshBuilderHelperNS::FixFaceMaterial(USkeletalMesh *,TArray<SkeletalMeshImportData::FMaterial,TSizedDefaultAllocator<32> > &,TArray<SkeletalMeshImportData::FMeshFace,TSizedDefaultAllocator<32> > &)
      Fixed! UE-87130 Increment Datasmith Importer installer version for 4.24.2
      Fixed! UE-85968 Datasmith 3dsMax Exporter plugin does not have the proper version stamp
      Fixed! UE-85835 [CrashReport] UE4Editor-UnrealEd!FTiffLoadHelper::FTiffLoadHelper() [TIFFLoader.cpp:59]
      Fixed! UE-84663 All Transaction History is cleared when closing the Static Mesh Editor after using the Polygon Edit tools
      Fixed! UE-82869 Collaborative Viewer - VR presence of other player are seen spinning on themself from the non-VR host
      Fixed! UE-82861 Collaborative Viewer - other player see the VR player joystick on the ground
      Fixed! UE-86262 Extra meshes imported from Solidworks assembly
      Fixed! UE-85214 Crash importing a solidwork file through Datasmith
      Fixed! UE-69541 Import CAD - Can't reimport ProE/Creo file (.asm.1) - Invalid file type
      Fixed! UE-84706 No Toast message on Cinema4D file without SDK during import.
      Fixed! UE-85904 C4D Mograph not working in 4.24.0
      Fixed! UE-84704 One-off crash when importing MDL files - Assertion failed: (Inputs.Num() == 0) || (Expression->FunctionInputs.Num() == Inputs.Num()) [File:GeneratorMaterialExpressions.cpp] [Line: 1225] Function <mdl_math_max_value> expects 1 inputs, but only got 2 !
      Fixed! UE-86250 Actor Foliage instances do not run construction script when painted
      Fixed! UE-85628 Foliage Actor instances are not restored in the level when erasing is undone
      Fixed! UE-87308 USD - Crash when importing .usdc file from Maya
      Fixed! UE-86607 CRASH on Re-Importing Static Mesh with 8 LOD levels EXCEPTION_ACCESS_VIOLATION reading address 0x00000008
      Fixed! UE-85213 Crash when resetting asset import data in static mesh editor
      Fixed! UE-85228 Crash when changing "MaximumTextureSize" in "LeaveExistingMips" state
      Fixed! UE-85816 USD Stage - crash creating a layer after USD file was reloaded
      Fixed! UE-84742 Materials fail to assign to imported meshes from USD file
      Fixed! UE-85866 [CrashReporter] UE4Editor-AlembicHairTranslatorModule!ParseObject [AlembicHairTranslator.cpp:446]
      Fixed! UE-72690 Morph Targets play incorrectly when reimported with Import Content Type set to Geometry or Skin Weights Only
      Fixed! UE-81582 Skeletal mesh import crashes trying to load MeshReductionInterface if plugins not enabled
      Fixed! UE-86784 Seams in Landscape when setting MaxLODLevel
      Fixed! UE-85994 Tessellation Materials are not working on Landscapes
      Fixed! UE-84766 Some textures fail to update the Alpha Landscape Brush texture when selected
      Fixed! UE-85854 [CrashReport] UE4Editor-Landscape!ALandscape::RequestLayersContentUpdateForceAll(ELandscapeLayerUpdateMode) [LandscapeEditLayers.cpp:4474]
      Fixed! UE-80340 [CrashReporter] UE4Editor-UnrealEd!UMaterialEditorInstanceConstant::PostEditUndo() [PreviewMaterial.cpp:1568]
      Fixed! UE-86270 In material instance editor, undo parameter edit condition fails after undoing a parameter edit
      Fixed! UE-85860 [CrashReport] UE4Editor-UnrealEd!CastChecked<UMaterialGraphNode,UEdGraphNode>(UEdGraphNode *) [Casts.h:213]
      Fixed! UE-85358 Pasted material function nodes lose their connections
      Fixed! UE-85354 Material Layer Parameters aren't affected by Undo and Redo
      Fixed! UE-85842 [CrashReport] UE4Editor-MeshDescriptionOperations!FMeshDescriptionOperations::FindOverlappingCorners(FOverlappingCorners &,FMeshDescription const &,float) [MeshDescriptionOperations.cpp:1417]
      Fixed! UE-85919 DefaultConcertSyncCore.ini warning when launching QAGame
      Fixed! UE-86036 External Python SDKs are failing to link
      Fixed! UE-86275 Attaching a removed Actor in Sequencer causes a crash
      Fixed! UE-86255 [CrashReport] UE4Editor-MovieSceneTools!F3DAttachTrackEditor::AddKeyInternal(FFrameNumber,TArray<TWeakObjectPtr<UObject,FWeakObjectPtr>,TSizedDefaultAllocator<32> >,FName,FName,FActorPickerTrackEditor::FActorPickerID) [AttachTrackEditor.cpp:1119]
      Fixed! UE-86231 Crash when "Store Curves" in Curve editor
      Fixed! UE-85975 Crash scrubbing through sequence - FMovieScenePreAnimatedState::OnObjectsReplaced
      Fixed! UE-85978 Hitch adding audio and zooming in/out audio track
      Fixed! UE-85822 Subway Sequencer crashes when opening shot0010_001
      Fixed! UE-84608 Audio sections do not correctly play from the current time
      Fixed! UE-85544 Crash when pressing the Left Arrow key while in the Curve Editor
      Fixed! UE-85433 Fix typo in FEventTriggerExecutionToken::PatchBoundObject
      Fixed! UE-85424 Crash when Accepting Target within the BP Merge Tool - referencing SharedPointer.h Line: 799
      Fixed! UE-83279 Play rate value under 1.0 seems ignored when with Render movie to video feature
      Fixed! UE-84210 Float RGBA Framebuffer rendering settings changes UI
      Fixed! UE-86704 UMG Calibri font space between characters changes depending on the onscreen size of the textbox containing it
      Fixed! UE-86821 nDisplay - Recovery
      Fixed! UE-86822 Cluster events don't work in PIE
      Fixed! UE-86435 Not all scene nodes declared in a config file are created
      Fixed! UE-87270 IDisplayClusterRenderManager::GetViewportRect is called from both game and rendering thread.
      Fixed! UE-87201 nDisplay - Exception launching Packaged nDisplay Template for Win64 when VR Set is connected With VR Plugins Enabled
      Fixed! UE-85193 nDisplay doesn't work in PIE by default. No test config screens visible
      Fixed! UE-85100 VR Scouting - Top part of the Vive controller disappear after using the Marker Tool
      Fixed! UE-84998 VR Scouting - Log Warning when a Gaffer is added to level
      Fixed! UE-84794 Collect data always by master node only
      Fixed! UE-87013 steamVR runtime is called on editor launch
      Fixed! UE-86522 VR Scouting - Index Triggers acts as their are permanently hold
      Fixed! UE-86429 Motion Controller Axis input values over scale in increments of 2
      Fixed! UE-86133 Uninitialized memory on Android mobile for core count
      Fixed! UE-86540 AREnvProbe - App crash on iPad if automatic environment capture is enabled
      Fixed! UE-86268 BeginPlay handler removed from PlayLevel.cpp
      Fixed! UE-85935 Post Process Material + Stereo Rendering = Left Eye Black
      Fixed! UE-85120 HTC Vive Trackpad does not move selected objects toward or away from the camera in VRMode
      Fixed! UE-85700 Invalid XrSpace passed to xrLocateViews
      Fixed! UE-85293 Using Grip and Trigger buttons to transition from Play to VRMode does not work
      Fixed! UE-84476 SteamVR - Editor does not ignore steamVR exit when running another steamVR app
      Fixed! UE-85623 GitHub 6428 : CL 10629665 - 4.24.1/2 Candidate fixes for integrated SteamVRInput (public)
      Fixed! UE-84174 GitHub 6278 : [BUGFIX] STEAMVR Fix crash (wrong usage) of SteamVR StereoLayer API.
      Fixed! UE-87271 Fix for Tree textures warning when build on Windows and Mac

      REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

      Comment


        still no fix for scene capture 2d causing lag in VR in packaged builds but runs good in vr preview? ooof. well i guess i'll wait another 2 months. maybe then they will fix it
        Matt Walton: Programmer and owner for WireLiteSoft Games.

        Comment


          So UE-86165 / no physic material from landscape is not fixed?

          Weak. Makes the engine unusable for my project

          Comment


            Of course, I'm sorry, but where can I see which license I use. I mean for commercial purposes and for students.
            And also why when you shine a flashlight in the mirror, it shines with a blue color.

            Comment


            Originally posted by RiotDen View Post
            Of course, I'm sorry, but where can I see which license I use. I mean for commercial purposes and for students.
            And also why when you shine a flashlight in the mirror, it shines with a blue color.
            if you accepted the license when you installed UE4 you can use ue4 for commercial projects....but you going to owe the 5% of your income from any project you sell. if your game is released as free you don't pay the royalties.
            Matt Walton: Programmer and owner for WireLiteSoft Games.

            Comment


              Originally posted by frostic View Post

              if you accepted the license when you installed UE4 you can use ue4 for commercial projects....but you going to owe the 5% of your income from any project you sell. if your game is released as free you don't pay the royalties.
              Ok, but what about the flashlight do not tell me? I didn't apply any effects; this happens when you shine in the mirror.

              Comment


                Originally posted by RiotDen View Post

                Ok, but what about the flashlight do not tell me? I didn't apply any effects; this happens when you shine in the mirror.
                try setting the color of your light to white. you must have changed it to blue without realizing it or ur bad at trolling because the light is also shining on the wall and it is blue. so your light's color is set to blue.
                Matt Walton: Programmer and owner for WireLiteSoft Games.

                Comment


                  Originally posted by frostic View Post

                  try setting the color of your light to white. you must have changed it to blue without realizing it or ur bad at trolling because the light is also shining on the wall and it is blue. so your light's color is set to blue.
                  I said that I did not use any effects, the standard light is white, I did not change it. Everywhere it shines white, but when you shine in the mirror, everything turns blue. If you do not shine in the mirror, then it is white.

                  P.S. He asked a serious question, and you write some kind of nonsense about trolling.

                  Comment


                    Originally posted by frostic View Post
                    still no fix for scene capture 2d causing lag in VR in packaged builds but runs good in vr preview? ooof. well i guess i'll wait another 2 months. maybe then they will fix it
                    Was it ever entered into issue tracker? Do you have UE- number for it ?

                    Comment


                      Still no Chaos. Apex does work. Does Chaos work in the compiled version?

                      Comment


                        hi,

                        on 4.24.2 with htc vive ... controller mapping still not working correctly.

                        on 4.23.1 works with no issue but u know old mapping changed(deprecated) and i cant manage all new mapping inputs. negative and/or positive values not working correctly for almost all.

                        Just please lookat "MoveForward" "MoveRight" "Throttle" and "Steer" ..as u can see in the image keyboard inputs working without issue.

                        new mapping/my inputs :




                        Is that bug still exist or just for me?

                        Package waiting for this issue.(since 4.24)

                        Need advice

                        Thx.

                        PS: tested all new mapping: trackpadX/Y | Up/Down/Left/Right | Trigger with positive and negative values but It did not work.
                        Last edited by Nocturness; 01-28-2020, 02:27 PM.
                        Amberify Asset Pack | UE4.18 / 4.24

                        Comment


                          Originally posted by Nocturness View Post
                          hi,

                          on 4.24.2 with htc vive ... controller mapping still not working correctly.

                          PS: tested all new mapping: trackpadX/Y | Up/Down/Left/Right | Trigger with positive and negative values but It did not work.
                          Are you using SteamVR Input? It's part of the engine in 4.24 so it might be kicking off unless you're opting out of it. You'd need to generate manifest + binding and then reload them, here's a tutorial link from the Valve wiki: https://github.com/ValveSoftware/ste...Quickstart#use

                          Also an important note on how Axis Inputs work with SteamVR Input:
                          Vector2 Actions - As Unreal doesn't have a concept of a Vector2 action we auto group two vector1 actions with names that end with _X and _Y. For example, to create a mapping for MoveLeft you will need a MoveLeft_X and a MoveLeft_Y that you bind to their corresponding controller axis. See the sample inputs for an example.
                          So if you wanted artificial movement with your left controller you'd need
                          • MoveLeft_X with a mapping for Vive(L) Trackpad X
                          • MoveLeft_Y with a mapping for Vive(L) Trackpad Y

                          Comment


                            I saw a fix to the rendering of APEX objects so I am happy about this patch, Thank you awesome folks at Epic!

                            Update: I had to submit a new bug report the claimed fix for "Fixed! UE-85928 Apex Destructibles are not properly rendered" still broken in this patch.

                            Last edited by Vexar; 01-28-2020, 05:27 PM.
                            Victor "Vexar" Mercieca
                            Twitch Channel
                            Artstation
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                            Comment


                              Roses are red,
                              Violets are blue.
                              Epic Games fixed my problem,
                              with Hotifx 4.24.2.


                              Literally spend the last 30 hours trying to figure out why tesselation wasn't working on landscapes.

                              Comment

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