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  • replied
    4.24 has been released! This thread is now closed, please continue future discussions in the linked 4.24 release thread. Thanks for all your feedback during the previews!

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  • replied
    Mesh editor icon is quite bloated if using small icons mode.
    Click image for larger version

Name:	fat_meshed_icon.jpg
Views:	767
Size:	12.3 KB
ID:	1695833

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  • replied
    This is the issue i'm getting (i've a couple other ue4 build isntalled and none gve me this error):


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  • replied
    Originally posted by MaximeDupart View Post
    Just ported a copy of my project to 4.24, still have regular engine crash. I wonder if i broke something or does those crashes occur to everyone ?
    4.24 compiled from the source (the 4.24 branch) ~4hrs ago works just fine for me except for the Datasmith modules but I don't need them anyway.

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  • replied
    Just ported a copy of my project to 4.24, still have regular engine crash. I wonder if i broke something or does those crashes occur to everyone ?

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  • replied
    In 4.24 SceneCaptures render water pass, even if nothing in show flags is enabled and the mode is set to device depth. This is real bad.

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  • replied
    Originally posted by RAVENCORP
    When will version 4.24 be released?
    I'm pretty sure I heard on the live stream last week that it will be this upcoming week... So, not long.

    teak

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  • replied
    Why is there Mesh Editor plugin if in reality Modeling Tools Editor Mode enables mesh features? is it just deprecated leftover?.
    Best regards.

    Click image for larger version

Name:	deprecated.jpg
Views:	965
Size:	8.5 KB
ID:	1695453

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  • replied
    In 4.24 the inputs for the OculusGO controller are changed (deprecated).

    Pre 4.24 for forward you would use MotionController(R)Thumbstick(Y) and for right you would use MotionController(R)Thumbstick(X).
    These don't work anymore and the only inputs availiable are for Gamepad / MixedReality / OculusTouch and ValveIndex.

    OculusGo(R)TrackpadY and OculusGo(R)TrackpadX don't seem to work as well.

    Any suggestions which inputs to use for the GO?
    Last edited by maxbrown; 12-06-2019, 07:39 AM.

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  • replied
    Click image for larger version  Name:	landscapeclippingminmin.png Views:	0 Size:	352.9 KB ID:	1694922

    I get this clipping/culling bug when creating a landscape with 'Enable Edit Layers' enabled - using a blank project (4.24 Preview 4) with RayTracing enabled. I don't get this bug if the project has RayTracing disabled.

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  • replied


    I'm testing the new Landscape landmass Blueprints, Getting some great results but are concerned about getting bottlenecked by VRam if I create multiple landmass Blueprints that effect the landscape. Ideally you would have quite a few to control different mountains ranges, canyons, foot hills etc...

    Whenever I create/Duplicate a landmass blueprint I get the warning above. My question is.

    Is the landscape system using 1. 4k x 4k render target for all the blueprints that is managed by the "LandmassBrushManager"

    or is the system using a unique 4k x4k render target for each landmass blueprint that then feed into the landmassbrushmanager

    Thanks.

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  • replied
    Water rendering was not mentioned anywhere on the change list, yet it is in preview. Will it make it into 4.24 ?

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  • replied
    Building for iOS from windows crashes the ShaderCompiler in UE 4.24 P4. Tested with a blank project.
    This does not happen in 4.23.

    Here is what the log says:


    Code:
    [2019.12.05-16.35.05:329][ 97]PackagingResults: Warning: SymLoadModuleExW. Error: 6
    [2019.12.05-16.35.05:488][116]UATHelper: Packaging (iOS):   LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
    [2019.12.05-16.35.05:488][116]UATHelper: Packaging (iOS):   LogCook: Display: Mobile HDR setting 1
    [2019.12.05-16.35.05:488][116]UATHelper: Packaging (iOS):   LogCook: Display: Creating asset registry
    [2019.12.05-16.35.12:222][924]UATHelper: Packaging (iOS):   LogCook: Display: Discovering localized assets
    [2019.12.05-16.35.12:230][925]UATHelper: Packaging (iOS):   LogCook: Display: Cooked content cleared for platform IOS
    [2019.12.05-16.35.12:230][925]UATHelper: Packaging (iOS):   LogCook: Display: Unable to read previous cook inisettings for platform IOS invalidating cook
    [2019.12.05-16.35.12:323][936]UATHelper: Packaging (iOS):   LogCook: Display: Sandbox cleanup took 0.098 seconds for platforms IOS  iterative false
    [2019.12.05-16.35.13:024][ 20]UATHelper: Packaging (iOS):   LogOutputDevice: Warning:
    [2019.12.05-16.35.13:024][ 20]UATHelper: Packaging (iOS):  
    [2019.12.05-16.35.13:024][ 20]UATHelper: Packaging (iOS):   Script Stack (0 frames):
    [2019.12.05-16.35.13:024][ 20]UATHelper: Packaging (iOS):  
    [2019.12.05-16.35.13:032][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: begin: stack for UAT
    [2019.12.05-16.35.13:032][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: === Critical error: ===
    [2019.12.05-16.35.13:032][ 21]UATHelper: Packaging (iOS):   LogWindows: Error:
    [2019.12.05-16.35.13:032][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1041]
    [2019.12.05-16.35.13:032][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: Shader Compiling thread exception:
    [2019.12.05-16.35.13:032][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 314]
    [2019.12.05-16.35.13:032][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: ShaderCompileWorker crashed!
    [2019.12.05-16.35.13:032][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: Unhandled Exception: 0xe06d7363
    [2019.12.05-16.35.13:032][ 21]UATHelper: Packaging (iOS):   LogWindows: Error:     Fatal error!
    [2019.12.05-16.35.13:032][ 21]UATHelper: Packaging (iOS):   LogWindows: Error:
    [2019.12.05-16.35.13:032][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: Unhandled Exception: 0xe06d7363
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error:
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ffa4c04a839 KERNELBASE.dll!UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ffa3be34890 VCRUNTIME140.dll!UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff9c4303d3a ShaderConductor.dll!UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff9c4303b8a ShaderConductor.dll!UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff9c430477e ShaderConductor.dll!UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff9c4308928 ShaderConductor.dll!UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff9c5007953 ShaderCompileWorker-MetalShaderFormat.dll!FMetalShaderOutputCooker::Build() []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff9c44b9ff1 ShaderCompileWorker-DerivedDataCache.dll!FDerivedDataCache::FBuildAsyncWorker::DoWork() []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff9c44bf084 ShaderCompileWorker-DerivedDataCache.dll!FDerivedDataCache::GetSynchronous() []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff9c501c92f ShaderCompileWorker-MetalShaderFormat.dll!CompileShader_Metal() []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff7b9a96193 ShaderCompileWorker.exe!ProcessCompilationJob() []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff7b9a9721f ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff7b9a92e97 ShaderCompileWorker.exe!FWorkLoop::Loop() []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff7b9a91790 ShaderCompileWorker.exe!GuardedMain() []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff7b9a919af ShaderCompileWorker.exe!GuardedMainWrapper() []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff7b9a9dea7 ShaderCompileWorker.exe!wmain() []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ff7b9a9f2c8 ShaderCompileWorker.exe!__scrt_common_main_seh() []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ffa4dcf7bd4 KERNEL32.DLL!UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ffa4e8aced1 ntdll.dll!UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error:
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error:
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error:
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00007ffa4c04a839 UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00000232cdabff70 UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00000232b86ac0f0 UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00000232b86ac0f0 UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x00000000ffffffff UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: [Callstack] 0x0000000000004000 UnknownFunction []
    [2019.12.05-16.35.13:033][ 21]UATHelper: Packaging (iOS):   LogWindows: Error:
    [2019.12.05-16.35.13:034][ 21]UATHelper: Packaging (iOS):   LogWindows: Error:
    [2019.12.05-16.35.13:034][ 21]UATHelper: Packaging (iOS):   LogWindows: Error:
    [2019.12.05-16.35.13:034][ 21]UATHelper: Packaging (iOS):   LogWindows: Error:
    [2019.12.05-16.35.13:034][ 21]UATHelper: Packaging (iOS):   LogWindows: Error: end: stack for UAT
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error: begin: stack for UAT
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error: === Critical error: ===
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1041]
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error: Shader Compiling thread exception:
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 314]
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error: ShaderCompileWorker crashed!
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error: Unhandled Exception: 0xe06d7363
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error:     Fatal error!
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error: Unhandled Exception: 0xe06d7363
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error: [Callstack] 0x00007ffa4c04a839 KERNELBASE.dll!UnknownFunction []
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error: [Callstack] 0x00007ffa3be34890 VCRUNTIME140.dll!UnknownFunction []
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error: [Callstack] 0x00007ff9c4303d3a ShaderConductor.dll!UnknownFunction []
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error: [Callstack] 0x00007ff9c4303b8a ShaderConductor.dll!UnknownFunction []
    [2019.12.05-16.35.13:034][ 21]PackagingResults: Error: [Callstack] 0x00007ff9c430477e ShaderConductor.dll!UnknownFunction []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ff9c4308928 ShaderConductor.dll!UnknownFunction []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ff9c5007953 ShaderCompileWorker-MetalShaderFormat.dll!FMetalShaderOutputCooker::Build() []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ff9c44b9ff1 ShaderCompileWorker-DerivedDataCache.dll!FDerivedDataCache::FBuildAsyncWorker::DoWork() []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ff9c44bf084 ShaderCompileWorker-DerivedDataCache.dll!FDerivedDataCache::GetSynchronous() []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ff9c501c92f ShaderCompileWorker-MetalShaderFormat.dll!CompileShader_Metal() []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ff7b9a96193 ShaderCompileWorker.exe!ProcessCompilationJob() []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ff7b9a9721f ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ff7b9a92e97 ShaderCompileWorker.exe!FWorkLoop::Loop() []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ff7b9a91790 ShaderCompileWorker.exe!GuardedMain() []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ff7b9a919af ShaderCompileWorker.exe!GuardedMainWrapper() []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ff7b9a9dea7 ShaderCompileWorker.exe!wmain() []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ff7b9a9f2c8 ShaderCompileWorker.exe!__scrt_common_main_seh() []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ffa4dcf7bd4 KERNEL32.DLL!UnknownFunction []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ffa4e8aced1 ntdll.dll!UnknownFunction []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00007ffa4c04a839 UnknownFunction []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00000232cdabff70 UnknownFunction []
    [2019.12.05-16.35.13:035][ 21]PackagingResults: Error: [Callstack] 0x00000232b86ac0f0 UnknownFunction []
    [2019.12.05-16.35.13:036][ 21]PackagingResults: Error: [Callstack] 0x00000232b86ac0f0 UnknownFunction []
    [2019.12.05-16.35.13:036][ 21]PackagingResults: Error: [Callstack] 0x00000000ffffffff UnknownFunction []
    [2019.12.05-16.35.13:036][ 21]PackagingResults: Error: [Callstack] 0x0000000000004000 UnknownFunction []
    [2019.12.05-16.35.13:036][ 21]PackagingResults: Error: end: stack for UAT
    Last edited by HEGI; 12-05-2019, 12:49 PM.

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  • replied
    Hello, I would like to ask you to change the terrain texture in real time. For example, agricultural machines harvesting fields or road making machines. Thank you

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  • replied
    why i cant use pixel streaming ,i cant find WebRTC files.anyone test this ?

    Leave a comment:

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