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Unreal Engine 4.24 Preview

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    In 4.24 SceneCaptures render water pass, even if nothing in show flags is enabled and the mode is set to device depth. This is real bad.

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      Just ported a copy of my project to 4.24, still have regular engine crash. I wonder if i broke something or does those crashes occur to everyone ?
      LinkedIn | Link custom Shaders in 4.21/4.22/4.23 | Atmosphere Modelisation | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP

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        Originally posted by MaximeDupart View Post
        Just ported a copy of my project to 4.24, still have regular engine crash. I wonder if i broke something or does those crashes occur to everyone ?
        4.24 compiled from the source (the 4.24 branch) ~4hrs ago works just fine for me except for the Datasmith modules but I don't need them anyway.

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          This is the issue i'm getting (i've a couple other ue4 build isntalled and none gve me this error):


          LinkedIn | Link custom Shaders in 4.21/4.22/4.23 | Atmosphere Modelisation | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP

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            Mesh editor icon is quite bloated if using small icons mode.
            Click image for larger version

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              4.24 has been released! This thread is now closed, please continue future discussions in the linked 4.24 release thread. Thanks for all your feedback during the previews!

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