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    Epic, I have Chaos working OK in 4.23.1. Why can't you put into into P4? It needs to be part of 4.24. I would like to use it in some of the apps that I purchased from the marketplace. I think it did appear in 4.24 P1 or P2.

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      Originally posted by theProfessor View Post
      Epic, I have Chaos working OK in 4.23.1. Why can't you put into into P4? It needs to be part of 4.24. I would like to use it in some of the apps that I purchased from the marketplace. I think it did appear in 4.24 P1 or P2.
      It was quoted it was included by mistake. So far, Chaos will require compiling from source until it leaves the Beta status, which there is no estimation on when it will be. Probably when 4.24 releases, since it is still on preview, Chaos will be able to compile with zero errors from source. Until there, I would advice to keep using 4.23 which is in "release" state and not "preview" state as 4.24.
      Nilson Lima
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        Originally posted by NilsonLima View Post

        It was quoted it was included by mistake. So far, Chaos will require compiling from source until it leaves the Beta status, which there is no estimation on when it will be. Probably when 4.24 releases, since it is still on preview, Chaos will be able to compile with zero errors from source. Until there, I would advice to keep using 4.23 which is in "release" state and not "preview" state as 4.24.
        Got it. 4.23 works good for me. Thanks.

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          Can we have narrow separators back?

          4.23
          Click image for larger version  Name:	screenshot.1575131506.png Views:	0 Size:	12.7 KB ID:	1692818

          4.24
          Click image for larger version  Name:	screenshot.1575131598.png Views:	0 Size:	10.4 KB ID:	1692819

          And Plugins issues still there.
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            Originally posted by S-ed View Post
            Can we have narrow separators back?

            4.23
            Click image for larger version Name:	screenshot.1575131506.png Views:	0 Size:	12.7 KB ID:	1692818

            4.24
            Click image for larger version Name:	screenshot.1575131598.png Views:	0 Size:	10.4 KB ID:	1692819

            And Plugins issues still there.
            how we can customize this menu
            i dont need source control and marketplace shortcuts

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              WHen will there be documentation for the new Hair and Fur Rendering and Simulation tools?

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                Originally posted by STEVEJJD00002 View Post
                WHen will there be documentation for the new Hair and Fur Rendering and Simulation tools?
                Until after it doesn't crash

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                  Originally posted by STEVEJJD00002 View Post
                  WHen will there be documentation for the new Hair and Fur Rendering and Simulation tools?
                  When the feature is fully implemented. There's no point in making docs for an unfinished and unstable feature.

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                    Originally posted by STEVEJJD00002 View Post
                    WHen will there be documentation for the new Hair and Fur Rendering and Simulation tools?
                    When 4.24 releases.



                    Originally posted by sukovf View Post

                    When the feature is fully implemented. There's no point in making docs for an unfinished and unstable feature.
                    This isn't always true. Yes, some features will change significantly while in an experimental state and we tend to be lighter on documentation for those features because of this. However, some features, we've found that it's beneficial to have at least some getting started-type documentation when releasing experimental features. It really just depends on the feature, though. For something like Hair—even Chaos in the last release—where you have a tool that requires some information to get started working with it, like naming conventions or a particular setup, it's to our benefit to publish documentation that has more reference pages and maybe some how-tos or a quick start guide.

                    For this release, Hair will have a lite Overview page to explain the current hair rendering and simulation workflow and process (This will more than likely be expanded in more detail as the system matures in the future!). We'll also have a couple of reference pages detailing console commands, naming conventions, etc. And there is a Quick Start Guide that walks through the import process through to setting up the physics simulation for your hair groom on your character using 4.24's workflow (which, again, may change in the future).

                    Last edited by Tim Hobson; 12-02-2019, 05:52 PM.
                    Tim Hobson | Learning Resources | Epic Games
                    UE4 Documentation

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                      @Tim Hobson Aha, good to know. Makes sense !

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                        how is the performance on the new hair and fur rendering stuff?

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                          Any one knows how to add a wind to Niagara Groom ??

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                            Hey Tim Hobson ,

                            Any chance this could get sneaked into 4.24?

                            https://github.com/EpicGames/UnrealEngine/pull/5463

                            Cos then we could do this kinda crazy stuff:

                            Last edited by ioFlow Studios; 12-03-2019, 06:31 AM.

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                              That is pure awesomeness... however it is also a drawcalls nightmare for games.
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                                i was just wondering if UE has an endgame in mind...

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