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    Trying to compile 4.24 P2 using Vs2019. Getting this "GenerateProjectFiles ERROR: Unable to find a valid installation of Visual Studio. Please check that you have Visual Studio 2017 or Visual Studio 2019 installed, and the MSBuild component is selected as part of your installation." When running "generateprojectfiles.bat".
    The installation works. Has no trouble loading a sln file from a previous compile. The bat file is not set to the right location.
    Last edited by theProfessor; 11-18-2019, 05:39 PM.

    Comment


      Should GTAO be working fine in 4.24P2? When I was testing it in 4.24P1 it worked, but now in 4.24P2 I can no longer get it to work.
      Easy to use UMG Mini Map on the UE4 Marketplace.
      Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

      Comment


        frostic try using the Weld Edges tool. This may fix your problem. Otherwise you will need to use a tool like Maya/Blender/etc to "stitch" or "weld" those open edges. (You might need to use the Normals Tool afterwards)

        Comment


          Preview 2 crashes when moving folders in the content browser, on Linux. This same folder causes issues when attempting to move it in 4.22.3 as well, when attempting to move it and fix redirectors it leaves "empty" folders there instead that can't be moved or deleted, where if you look outside the editor in the file explorer you will see files(likely to be redirectors, but am not sure) left in those "empty" folders, but you aren't able to see them within the editor. Not every folder does this, but many of them do, often ones from the marketplace, which is nonsense because you need a way to organize those files into your own project.

          Not only was the issue not fixed from 4.22.3, but it's actually worse in 4.24.0, it actually will crash the entire editor now if you attempt to move the folder..
          You can follow two other topics of mine which are related to this one, here https://forums.unrealengine.com/deve...-related-files And here https://forums.unrealengine.com/deve...-still-in-them

          Would really appreciate a backported fix for this into 4.22.3 as it is making things a nightmare to have this specific bug across 3 versions. To be honest I think this is a bug even as back as 4.18 and earlier..

          "Exception was "SIGSEGV: unaligned memory access (SIMD vectors?)""


          Code:
          Caught signal
          
          libUE4Editor-Engine.so!UWorld::Tick(ELevelTick, float) [/Engine/Source/Runtime/Engine/Private/LevelTick.cpp:1722]
          libUE4Editor-UnrealEd.so!UEditorEngine::Tick(float, bool) [/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp:1504]
          libUE4Editor-UnrealEd.so!UUnrealEdEngine::Tick(float, bool) [/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp:407]
          UE4Editor!FEngineLoop::Tick() [/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:4479]
          UE4Editor!GuardedMain(char16_t const*) [/Engine/Source/Runtime/Launch/Private/Launch.cpp:175]
          libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:242]
          libc.so.6!__libc_start_main(+0xf2)
          UE4Editor!_start()
          part of the log:

          Code:
          [ 73]LogDirectoryWatcher: Error: inotify_rm_watch cannot remove descriptor 206 for folder '/Content/Maps/Demonstration_sharedassets' (errno = 22, Invalid argument)
          [ 73]LogDirectoryWatcher: Error: inotify_rm_watch cannot remove descriptor 204 for folder '/Content/Maps' (errno = 22, Invalid argument)
          [ 73]LogDirectoryWatcher: Error: inotify_rm_watch cannot remove descriptor 209 for folder '/Content/Particles' (errno = 22, Invalid argument)
          [ 73]LogDirectoryWatcher: Error: inotify_rm_watch cannot remove descriptor 206 for folder '/Content/Maps/Demonstration_sharedassets' (errno = 22, Invalid argument)
          [ 73]LogDirectoryWatcher: Error: inotify_rm_watch cannot remove descriptor 204 for folder '/Content/Maps' (errno = 22, Invalid argument)
          [ 73]LogDirectoryWatcher: Error: inotify_rm_watch cannot remove descriptor 209 for folder '/Content/Particles' (errno = 22, Invalid argument)
          [ 73]LogAudioMixer: Display: Audio Buffer Underrun detected.
          [ 73]LogCore: === Critical error: ===
          Unhandled Exception: SIGSEGV: unaligned memory access (SIMD vectors?)
          
          [ 73]LogCore: Fatal error!
          Last edited by Pine722; 11-19-2019, 01:36 AM.

          Comment


            Originally posted by Stormtiger View Post
            I really do love the new project creation panel, but as we now have so many options available, can you add the option for using the Forward or Deferred Renderer? For someone often creating VR Projects that would come in handy. Nice work on the Update!
            You could always make your own template. Check out this bit of documentation: https://docs.unrealengine.com/en-US/...tes/index.html
            Also make sure to check out the template folders in your install location under Templates for more info.
            https://www.artstation.com/artist/apq

            Comment


              UPDATE!

              We have just released Preview 3 for 4.24! Thank you for your continued help in testing the 4.24 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

              For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.

              Fixed in Preview 3

              Fixed! UE-80985 Double Clicking on Virtual Bone breaks it
              Fixed! UE-67058 Ensure when compressing an animation with Per Track Compression and Max Zeroing Threshold greater than Max Pos Diff Bitwise - Ensure condition failed: MaxZeroingThreshold <= MaxPosDiffBitwise
              Fixed! UE-67606 [CrashReport] UE4Editor_Engine!UAnimSequence::BakeTrackCurvesToRawAnimation() [animsequence.cpp:4467]
              Fixed! UE-79523 Crash when setting Anim to "None" with URO
              Fixed! UE-61522 If "Additive Anim Type" isn't "No Additive", constant values of curves can be broken
              Fixed! UE-84225 UE - Sounds may need to be imported twice in order for them to play
              Fixed! UE-83481 StrategyGame has frequent static during audio playback on Android devices
              Fixed! UE-83371 Editing values in ReverbMasterSubmixEffect causes crash
              Fixed! UE-80125 GitHub 6203 : Steam Audio Beta 17 Update
              Fixed! UE-84322 Linux: Profiling a LIVE Trace in Unreal Insights Crashes Immediately with Assertion Failed: NewColumn.ColumnId != NAME_None
              Fixed! UE-52635 [CrashReport] UE4Editor-CoreUObject.dylib!UPackage::Save() during COTF
              Fixed! UE-84240 Mesh normals are not build correctly on IFC files imports
              Fixed! UE-84239 AxF: Crash UE4 with a basic import with Binary version only
              Fixed! UE-84432 Package path different from path previously used in Dataprep, when path is the same
              Fixed! UE-84207 zebra stripe environment oriented on wrong axis
              Fixed! UE-84521 Imported .asm assets rotation is ignored when importing through Datasmith
              Fixed! UE-84309 Tessellation reimport impacts only one static mesh.
              Fixed! UE-84288 Dataprep editor is enabled in blank project
              Fixed! UE-84456 There are 2 Variant Manager categories listed from Blueprint node when using a Blueprint Utility widget
              Fixed! UE-83158 Datasmith CAD importer creates master materials that are not used by any asset
              Fixed! UE-83255 Transforms are wrong when importing Wire file with Stitching Sew
              Fixed! UE-83379 datasmith freezing on Alias Wire import
              Fixed! UE-83157 Wrong shader setup for datasmith CAD materials
              Fixed! UE-84512 Tessellation options are ignored when importing CAD file through Datasmith when DatasmithCADWorker is available
              Fixed! UE-83381 Datasmith CAD importer creates unused Material instances
              Fixed! UE-76958 CATProduct that are slow at importing.
              Fixed! UE-78121 Unexpected material is created when importing CAD files
              Fixed! UE-84390 Cinema4D import not supported on Mac platform
              Fixed! UE-84404 Dataprep import error regarding path isn't clear to explain the issue or how to fix
              Fixed! UE-84267 MDL Importer crash with the Binary package - Assertion failed: DllHandle [File:Engine/Source/Runtime/Core/Private/Windows/WindowsPlatformProcess.cpp] [Line: 117]
              Fixed! UE-84233 Datasmith VRed Exporter scripts are missing from the UE4 Binary package
              Fixed! UE-84372 Launch on fails for a content only project after disabling plugins
              Fixed! UE-82433 Debug Editor and DebugGame freezes after Live Coding Hot Reload
              Fixed! UE-84340 Editor fails to build because metahost.h is missing
              Fixed! UE-84204 GitHub 6357 : Fix exception message
              Fixed! UE-83463 GitHub 6355 : Fixed outdated linker comments
              Fixed! UE-83461 GitHub 6353 : Template version of GetPawn
              Fixed! UE-83460 GitHub 6352 : Templated GetHUD
              Fixed! UE-60482 Delay nodes occasionally don't fire the "Completed" output in a nativized build.
              Fixed! UE-84550 Changing blueprint function signature does not force blueprints referencing it to compile
              Fixed! UE-83354 Using the Floor or Trunc math function on a very high number results in a negative number
              Fixed! UE-70220 Shaped Trace by channel traces do not return true when the starting and ending point are the same
              Fixed! UE-83160 PhysX Clang Builds Broken
              Fixed! UE-82814 //UE4/Main - Run Incremental EngineTest Physics_Win64Editor - Test aborted: No activity observed in last 5.00 minutes
              Fixed! UE-83401 Chaos Fracture Editor is available in the Binary build, crashes if used
              Fixed! UE-83154 Bloom and other flare post-process related effects cause aliasing on level lighting
              Fixed! UE-84295 Crash when opening editor in Linux
              Fixed! UE-83443 Without Platform Downloaded in EGL - LinuxAArch64 packaging fails with ERROR: GetBuildPlatform: No BuildPlatform found for LinuxAArch64, different from Linux option
              Fixed! UE-83299 Project fails to open with glTFImporter plugin enabled on CentOS
              Fixed! UE-84253 Deploying TM-Decals package to mobile devices causes a crash on launch 'MaterialShared.cpp'
              Fixed! UE-83494 Error launching TM-Shadermodels shader compile failed with requires extension GL_OES_EGL_image_external_essl3 to be enabled
              Fixed! UE-83478 Action RPG is inverted/upsidedown while playing on Android devices
              Fixed! UE-83473 Fatal Error launching TM-Shadermodels due to shader compiler on SHIELD K1
              Fixed! UE-82844 Spawning Attenuation shapes in AEOverviewMain crashes app
              Fixed! UE-82593 Cert Failure: STR 106 - UNASSIGNED-CoreValidation-DrawState-InvalidQuery
              Fixed! UE-82592 Cert Failure: STR 106 - UNASSIGNED-CoreValidation-DrawState-QueryNotReset
              Fixed! UE-84248 Crash on launch (Mojave Mac)
              Fixed! UE-84530 Android compile fail - HairStrandsVisibility.cpp: declaration shadows a local variable
              Fixed! UE-79052 Paper2D performance regression due to TArray resizing
              Fixed! UE-82438 Screenspace artifacts from light functions outside of their attenuation radius
              Fixed! UE-84346 4.24 Instanced Stereo Distortion Error in ComputeBufferUVDistortion
              Fixed! UE-84294 Color scheme in the stack overview is confusing.
              Fixed! UE-84229 Stompmalloc crash in GPUInstanceCountManager
              Fixed! UE-83287 Crash serializing emitter compiled data
              Fixed! UE-83358 Duplicate System nodes in System Overview on undo/redo
              Fixed! UE-83167 Emitter is incorrectly deleted when modifying the timeline.
              Fixed! UE-84426 //UE4/Release-4.24 - Run Incremental EngineTest Niagara_Win64Editor - 'Texture2DGPU_RT_After Runup' test failed due to screenshot defferences
              Fixed! UE-83072 Niagara Preview Disappears After Making a Change then Undoing/Redoing it in System Settings
              Fixed! UE-84485 Skeletal Mesh Reproduction example in Content Examples renders with missing particles
              Fixed! UE-84251 GPU driver crash when setting RT Reflections to 2spp or higher
              Fixed! UE-83064 DXC multi line error messages truncated to only the first line
              Fixed! UE-83051 Flickering and stretched textures occur in VirtualCameraSample on Mac
              Fixed! UE-82849 TM-VCamFocus crashes while connected to Unreal Remote 2
              Fixed! UE-84449 Launching Editor with -Vulkan argument causes an Ensure
              Fixed! UE-47098 Moving transform section into existing row causes UI to flicker
              Fixed! UE-81736 Dragging a section at the top row above itself gets moved to the bottom row
              Fixed! UE-81333 Moving a section with multiple same name tracks in sequencer causes unexpected track swapping
              Fixed! UE-81156 Missing UI indication of where an Audio Section loops
              Fixed! UE-84302 Crash Compiling and Saving the sequence director after playing the sequence in PIE
              Fixed! UE-84264 Audio track crashes
              Fixed! UE-84245 Crash right-clicking in the Sequencer Control Rig graph timeline
              Fixed! UE-83422 Restore state doesn't work in Blueprint actors when sequence is set to Allow Sequencer Edits Only
              Fixed! UE-83402 Actor being moved via sequencer has inherited velocity that ignores play rate scale
              Fixed! UE-83415 Crash trying to load widget animation event test level
              Fixed! UE-84389 Undo toast appears when exporting from a shot created by Add Master Sequence
              Fixed! UE-79878 Animation sections not visible when dragging a section down a row that has already been expanded
              Fixed! UE-84561 Filmback Setting reset to default when upgrading project from 4.23 to 4.24
              Fixed! UE-84438 Sections are not visible when object is pinned in sequencer
              Fixed! UE-84265 Update DefaultEngine.ini file when open project settings tab.
              Fixed! UE-84250 Crash re-importing font asset - Fatal error [...Engine/Source/Runtime/CoreUObject/Private/Templates/Casts.cpp] Cast of nullptr to FontFace failed
              Fixed! UE-84232 Session Durations / Timestamps issues.
              Fixed! UE-83456 Toasts related to Source Control do not appear on Mac
              Fixed! UE-83453 New Window Left/Top Position changes every time the window is closed on a display using custom display scaling
              Fixed! UE-83412 Spline Component Tangent Handles are hard to distinguish from the Spline curve
              Fixed! UE-83387 Project Browser warning for including Starter Content in Mobile projects does not display correctly
              Fixed! UE-83344 Wizard writes settings in wrong place
              Fixed! UE-83339 Disaster Recovery can fail to recover its session when the project is opened from the Project Browser
              Fixed! UE-82962 [CrashReport] UE4Editor-CoreUObject!CastLogError(wchar_t const *,wchar_t const *) [Casts.cpp:11]
              Fixed! UE-84483 CDO Constructor Error when creating and opening C++ project
              Fixed! UE-84462 Deleted material slot can lead to bad materialID for generated LODs
              Fixed! UE-84383 Collections submenu does not list in content browser asset context menus
              Fixed! UE-80859 Loading an Editor Layout closes all open sub-editors
              Fixed! UE-80569 Display Modal Slate Dialog When Saving Custom Editor Layouts
              Fixed! UE-84316 Crash overtiring merge destination with asset of different type (UObjectGlobals.cpp] [Line: 2334] Objects have the same fully qualified name but different paths. New Object: StaticMesh /Game/test/Mesh.Mesh Existing Object: Material /Game/test/Mesh.Mesh)
              Fixed! UE-84497 Generating lightmap UVs sets incorrect Light Map Coordinate Index
              Fixed! UE-84381 Importing .glb file results in crash
              Fixed! UE-83391 Landscape behaves erratically on iOS
              Fixed! UE-83168 Automatic Lightmap UVS setup don't set appropriate index
              Fixed! UE-84441 Material ID error when regenerating a LOD
              Fixed! UE-84243 VRPresenceActor not seen with headset or controllers in a MultiUser session
              Fixed! UE-82414 nDisplay input dispatch/sync issue with latest 4.24 refactor
              Fixed! UE-84358 Emoji don't work on iOS
              Fixed! UE-83413 Collaborative Viewer - Feature pack is not accessible through Add Feature or Content Pack
              Fixed! UE-84422 Collaborative Viewer - Can't add feature pack to current project
              Fixed! UE-84336 Enabling World Composition does not populate Sub-levels in the Levels window
              Fixed! UE-84214 Virtual Production Template - Composure Description contains typos
              Fixed! UE-84192 Virtual Production Template - Typo on VCam level description "Always show Touch Interfaces"
              Fixed! UE-84199 Virtual Production Template - CineCameraActor does not frame the Title and Description in all Levels.
              Fixed! UE-84195 Virtual Production Template - Virtual Camera TemplateDescription , TemplateTille and SM_ColorCalibrator are tagged as "Actor Hidden In Game"
              Fixed! UE-83109 Fatal Error creating a Virtual Production Template Project
              Fixed! UE-84519 Virtual Production Template - Many typos in the displayed level description
              Fixed! UE-84369 Virtual Production Template - Description of the Template Contain Typos
              Fixed! UE-81610 SteamVR Spectator Screen appears zoomed in
              Fixed! UE-84318 Automatically generate bindings for SteamVR Input
              Fixed! UE-83416 TrueDepth API Included when Face Support is disabled
              Fixed! UE-83191 HoloLens 1: Crash when entering PIE
              Fixed! UE-83000 HoloLens 1: Crash when remoting with PIE and hands are tracked
              Fixed! UE-84484 Add a warning before we stomp over SteamVR Input bindings
              Fixed! UE-84397 WMR - Packaged win64 project produces error: Failed to load WMR interop library
              Fixed! UE-84395 Add deprecation warnings for MotionController bindings
              Fixed! UE-79475 Depth submission broken for OculusVR

              Comment


                TSoftObjectPtr seems to be losing references to assets when re-loading a project (Preview 2)

                Also, TAssetPtr no longer gives any deprecation warnings and is a "valid" type. Should probably be removed by now..

                Comment


                  не могу обновить до Prev3. нету связи с сервером на 74 %
                  can't update to Prev3. там связи с сервером на 74 %

                  Comment


                    Originally posted by Vasiliy Zaykin View Post
                    не могу обновить до Prev3. нету связи с сервером на 74 %
                    can't update to Prev3. там связи с сервером на 74 %
                    I'm running into the same issue.

                    Comment


                      Originally posted by Vasiliy Zaykin View Post
                      не могу обновить до Prev3. нету связи с сервером на 74 %
                      can't update to Prev3. там связи с сервером на 74 %
                      Originally posted by pbdarcey View Post

                      I'm running into the same issue.
                      same here for me.

                      Comment


                        не могу обновить до Prev3. нету связи с сервером на 74 %
                        can't update to Prev3. там связи с сервером на 74 %
                        I'm running into the same issue.
                        same here for me.
                        Hahaaa I got to 81% !

                        Comment


                          Originally posted by sukovf View Post


                          Hahaaa I got to 81% !
                          Yep, here aswell. Stuck at 81% .
                          Michael Hegemann - https://twitter.com/HegiDev

                          Marketplace Content
                          Easy Multi Save
                          Mobile Touch Navigation
                          Retro 3D Toolkit

                          Comment


                            Oh good. I'm not the only person stuck at 81%.

                            Comment


                              Definitely can't update, can't even install from scratch.
                              UE4 Runs Amazing On Old Hardware (Age of hardware 2004-2011)
                              | Intel Core i7-2600K @ 3.4GHz | EVGA GTX 570 1280MB 320-bit GDDR5 | G.SKILL Ripjaws 16GB (4 x 4GB) DDR3 1600 |
                              | ASUS SABERTOOTH P67  |  4x WD Raptors & 4x WD Black Drives @ Over 4TB | Dell UltraSharp 2405FPW LCD Monitor |

                              Comment


                                Originally posted by BlackPixel_ View Post
                                Oh good. I'm not the only person stuck at 81%.
                                Yupp, 81% stuck.

                                Comment

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