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    Originally posted by Mac3D View Post
    Does anyone know why in the 4.24 preview the VR controller inputs are missing? Can't make my previoulsy created blueprints to work properly anymore.
    Motion controller keys have all now been set with a new flag where they can't be directly referenced in blueprints. Instead you are expected to make actions for each of them and use those action events instead of directly referencing the keys.

    This is because they are moving to OpenXR and that input modality is entirely based around rebindable "actions" where the exact keys / buttons being used are abstracted away from the development side.

    Consider supporting me on patreon

    My Open source tools and plugins
    Advanced Sessions Plugin
    VR Expansion Plugin


      Originally posted by VictorLerp View Post
      Hey ClavosTech, I did some testing and you're correct that a report option doesn't exist for all users. I will figure out why this is the case and if it's something we can enable. Appreciate the link to the report from 2018!
      No worries.

      If enabling the Flag option for everyone is a big ask, maybe just allowing mods to delete posts in those threads will help. Anyway, I mentioned it because even just inadvertently hovering over malicious links in those threads could leave users exposed...
      Last edited by ClavosTech; 11-18-2019, 03:23 PM.


        Trying to compile 4.24 P2 using Vs2019. Getting this "GenerateProjectFiles ERROR: Unable to find a valid installation of Visual Studio. Please check that you have Visual Studio 2017 or Visual Studio 2019 installed, and the MSBuild component is selected as part of your installation." When running "generateprojectfiles.bat".
        The installation works. Has no trouble loading a sln file from a previous compile. The bat file is not set to the right location.
        Last edited by theProfessor; 11-18-2019, 05:39 PM.


          Should GTAO be working fine in 4.24P2? When I was testing it in 4.24P1 it worked, but now in 4.24P2 I can no longer get it to work.
          Easy to use UMG Mini Map on the UE4 Marketplace.
          Forum thread:


            frostic try using the Weld Edges tool. This may fix your problem. Otherwise you will need to use a tool like Maya/Blender/etc to "stitch" or "weld" those open edges. (You might need to use the Normals Tool afterwards)


              Preview 2 crashes when moving folders in the content browser, on Linux. This same folder causes issues when attempting to move it in 4.22.3 as well, when attempting to move it and fix redirectors it leaves "empty" folders there instead that can't be moved or deleted, where if you look outside the editor in the file explorer you will see files(likely to be redirectors, but am not sure) left in those "empty" folders, but you aren't able to see them within the editor. Not every folder does this, but many of them do, often ones from the marketplace, which is nonsense because you need a way to organize those files into your own project.

              Not only was the issue not fixed from 4.22.3, but it's actually worse in 4.24.0, it actually will crash the entire editor now if you attempt to move the folder..
              You can follow two other topics of mine which are related to this one, here And here

              Would really appreciate a backported fix for this into 4.22.3 as it is making things a nightmare to have this specific bug across 3 versions. To be honest I think this is a bug even as back as 4.18 and earlier..

              "Exception was "SIGSEGV: unaligned memory access (SIMD vectors?)""

              Caught signal
    !UWorld::Tick(ELevelTick, float) [/Engine/Source/Runtime/Engine/Private/LevelTick.cpp:1722]
    !UEditorEngine::Tick(float, bool) [/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp:1504]
    !UUnrealEdEngine::Tick(float, bool) [/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp:407]
              UE4Editor!FEngineLoop::Tick() [/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:4479]
              UE4Editor!GuardedMain(char16_t const*) [/Engine/Source/Runtime/Launch/Private/Launch.cpp:175]
    !CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:242]
              part of the log:

              [ 73]LogDirectoryWatcher: Error: inotify_rm_watch cannot remove descriptor 206 for folder '/Content/Maps/Demonstration_sharedassets' (errno = 22, Invalid argument)
              [ 73]LogDirectoryWatcher: Error: inotify_rm_watch cannot remove descriptor 204 for folder '/Content/Maps' (errno = 22, Invalid argument)
              [ 73]LogDirectoryWatcher: Error: inotify_rm_watch cannot remove descriptor 209 for folder '/Content/Particles' (errno = 22, Invalid argument)
              [ 73]LogDirectoryWatcher: Error: inotify_rm_watch cannot remove descriptor 206 for folder '/Content/Maps/Demonstration_sharedassets' (errno = 22, Invalid argument)
              [ 73]LogDirectoryWatcher: Error: inotify_rm_watch cannot remove descriptor 204 for folder '/Content/Maps' (errno = 22, Invalid argument)
              [ 73]LogDirectoryWatcher: Error: inotify_rm_watch cannot remove descriptor 209 for folder '/Content/Particles' (errno = 22, Invalid argument)
              [ 73]LogAudioMixer: Display: Audio Buffer Underrun detected.
              [ 73]LogCore: === Critical error: ===
              Unhandled Exception: SIGSEGV: unaligned memory access (SIMD vectors?)
              [ 73]LogCore: Fatal error!
              Last edited by Pine722; 11-19-2019, 01:36 AM.


                Originally posted by Stormtiger View Post
                I really do love the new project creation panel, but as we now have so many options available, can you add the option for using the Forward or Deferred Renderer? For someone often creating VR Projects that would come in handy. Nice work on the Update!
                You could always make your own template. Check out this bit of documentation:
                Also make sure to check out the template folders in your install location under Templates for more info.



                  We have just released Preview 3 for 4.24! Thank you for your continued help in testing the 4.24 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

                  For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.

                  Fixed in Preview 3

                  Fixed! UE-80985 Double Clicking on Virtual Bone breaks it
                  Fixed! UE-67058 Ensure when compressing an animation with Per Track Compression and Max Zeroing Threshold greater than Max Pos Diff Bitwise - Ensure condition failed: MaxZeroingThreshold <= MaxPosDiffBitwise
                  Fixed! UE-67606 [CrashReport] UE4Editor_Engine!UAnimSequence::BakeTrackCurvesToRawAnimation() [animsequence.cpp:4467]
                  Fixed! UE-79523 Crash when setting Anim to "None" with URO
                  Fixed! UE-61522 If "Additive Anim Type" isn't "No Additive", constant values of curves can be broken
                  Fixed! UE-84225 UE - Sounds may need to be imported twice in order for them to play
                  Fixed! UE-83481 StrategyGame has frequent static during audio playback on Android devices
                  Fixed! UE-83371 Editing values in ReverbMasterSubmixEffect causes crash
                  Fixed! UE-80125 GitHub 6203 : Steam Audio Beta 17 Update
                  Fixed! UE-84322 Linux: Profiling a LIVE Trace in Unreal Insights Crashes Immediately with Assertion Failed: NewColumn.ColumnId != NAME_None
                  Fixed! UE-52635 [CrashReport] UE4Editor-CoreUObject.dylib!UPackage::Save() during COTF
                  Fixed! UE-84240 Mesh normals are not build correctly on IFC files imports
                  Fixed! UE-84239 AxF: Crash UE4 with a basic import with Binary version only
                  Fixed! UE-84432 Package path different from path previously used in Dataprep, when path is the same
                  Fixed! UE-84207 zebra stripe environment oriented on wrong axis
                  Fixed! UE-84521 Imported .asm assets rotation is ignored when importing through Datasmith
                  Fixed! UE-84309 Tessellation reimport impacts only one static mesh.
                  Fixed! UE-84288 Dataprep editor is enabled in blank project
                  Fixed! UE-84456 There are 2 Variant Manager categories listed from Blueprint node when using a Blueprint Utility widget
                  Fixed! UE-83158 Datasmith CAD importer creates master materials that are not used by any asset
                  Fixed! UE-83255 Transforms are wrong when importing Wire file with Stitching Sew
                  Fixed! UE-83379 datasmith freezing on Alias Wire import
                  Fixed! UE-83157 Wrong shader setup for datasmith CAD materials
                  Fixed! UE-84512 Tessellation options are ignored when importing CAD file through Datasmith when DatasmithCADWorker is available
                  Fixed! UE-83381 Datasmith CAD importer creates unused Material instances
                  Fixed! UE-76958 CATProduct that are slow at importing.
                  Fixed! UE-78121 Unexpected material is created when importing CAD files
                  Fixed! UE-84390 Cinema4D import not supported on Mac platform
                  Fixed! UE-84404 Dataprep import error regarding path isn't clear to explain the issue or how to fix
                  Fixed! UE-84267 MDL Importer crash with the Binary package - Assertion failed: DllHandle [File:Engine/Source/Runtime/Core/Private/Windows/WindowsPlatformProcess.cpp] [Line: 117]
                  Fixed! UE-84233 Datasmith VRed Exporter scripts are missing from the UE4 Binary package
                  Fixed! UE-84372 Launch on fails for a content only project after disabling plugins
                  Fixed! UE-82433 Debug Editor and DebugGame freezes after Live Coding Hot Reload
                  Fixed! UE-84340 Editor fails to build because metahost.h is missing
                  Fixed! UE-84204 GitHub 6357 : Fix exception message
                  Fixed! UE-83463 GitHub 6355 : Fixed outdated linker comments
                  Fixed! UE-83461 GitHub 6353 : Template version of GetPawn
                  Fixed! UE-83460 GitHub 6352 : Templated GetHUD
                  Fixed! UE-60482 Delay nodes occasionally don't fire the "Completed" output in a nativized build.
                  Fixed! UE-84550 Changing blueprint function signature does not force blueprints referencing it to compile
                  Fixed! UE-83354 Using the Floor or Trunc math function on a very high number results in a negative number
                  Fixed! UE-70220 Shaped Trace by channel traces do not return true when the starting and ending point are the same
                  Fixed! UE-83160 PhysX Clang Builds Broken
                  Fixed! UE-82814 //UE4/Main - Run Incremental EngineTest Physics_Win64Editor - Test aborted: No activity observed in last 5.00 minutes
                  Fixed! UE-83401 Chaos Fracture Editor is available in the Binary build, crashes if used
                  Fixed! UE-83154 Bloom and other flare post-process related effects cause aliasing on level lighting
                  Fixed! UE-84295 Crash when opening editor in Linux
                  Fixed! UE-83443 Without Platform Downloaded in EGL - LinuxAArch64 packaging fails with ERROR: GetBuildPlatform: No BuildPlatform found for LinuxAArch64, different from Linux option
                  Fixed! UE-83299 Project fails to open with glTFImporter plugin enabled on CentOS
                  Fixed! UE-84253 Deploying TM-Decals package to mobile devices causes a crash on launch 'MaterialShared.cpp'
                  Fixed! UE-83494 Error launching TM-Shadermodels shader compile failed with requires extension GL_OES_EGL_image_external_essl3 to be enabled
                  Fixed! UE-83478 Action RPG is inverted/upsidedown while playing on Android devices
                  Fixed! UE-83473 Fatal Error launching TM-Shadermodels due to shader compiler on SHIELD K1
                  Fixed! UE-82844 Spawning Attenuation shapes in AEOverviewMain crashes app
                  Fixed! UE-82593 Cert Failure: STR 106 - UNASSIGNED-CoreValidation-DrawState-InvalidQuery
                  Fixed! UE-82592 Cert Failure: STR 106 - UNASSIGNED-CoreValidation-DrawState-QueryNotReset
                  Fixed! UE-84248 Crash on launch (Mojave Mac)
                  Fixed! UE-84530 Android compile fail - HairStrandsVisibility.cpp: declaration shadows a local variable
                  Fixed! UE-79052 Paper2D performance regression due to TArray resizing
                  Fixed! UE-82438 Screenspace artifacts from light functions outside of their attenuation radius
                  Fixed! UE-84346 4.24 Instanced Stereo Distortion Error in ComputeBufferUVDistortion
                  Fixed! UE-84294 Color scheme in the stack overview is confusing.
                  Fixed! UE-84229 Stompmalloc crash in GPUInstanceCountManager
                  Fixed! UE-83287 Crash serializing emitter compiled data
                  Fixed! UE-83358 Duplicate System nodes in System Overview on undo/redo
                  Fixed! UE-83167 Emitter is incorrectly deleted when modifying the timeline.
                  Fixed! UE-84426 //UE4/Release-4.24 - Run Incremental EngineTest Niagara_Win64Editor - 'Texture2DGPU_RT_After Runup' test failed due to screenshot defferences
                  Fixed! UE-83072 Niagara Preview Disappears After Making a Change then Undoing/Redoing it in System Settings
                  Fixed! UE-84485 Skeletal Mesh Reproduction example in Content Examples renders with missing particles
                  Fixed! UE-84251 GPU driver crash when setting RT Reflections to 2spp or higher
                  Fixed! UE-83064 DXC multi line error messages truncated to only the first line
                  Fixed! UE-83051 Flickering and stretched textures occur in VirtualCameraSample on Mac
                  Fixed! UE-82849 TM-VCamFocus crashes while connected to Unreal Remote 2
                  Fixed! UE-84449 Launching Editor with -Vulkan argument causes an Ensure
                  Fixed! UE-47098 Moving transform section into existing row causes UI to flicker
                  Fixed! UE-81736 Dragging a section at the top row above itself gets moved to the bottom row
                  Fixed! UE-81333 Moving a section with multiple same name tracks in sequencer causes unexpected track swapping
                  Fixed! UE-81156 Missing UI indication of where an Audio Section loops
                  Fixed! UE-84302 Crash Compiling and Saving the sequence director after playing the sequence in PIE
                  Fixed! UE-84264 Audio track crashes
                  Fixed! UE-84245 Crash right-clicking in the Sequencer Control Rig graph timeline
                  Fixed! UE-83422 Restore state doesn't work in Blueprint actors when sequence is set to Allow Sequencer Edits Only
                  Fixed! UE-83402 Actor being moved via sequencer has inherited velocity that ignores play rate scale
                  Fixed! UE-83415 Crash trying to load widget animation event test level
                  Fixed! UE-84389 Undo toast appears when exporting from a shot created by Add Master Sequence
                  Fixed! UE-79878 Animation sections not visible when dragging a section down a row that has already been expanded
                  Fixed! UE-84561 Filmback Setting reset to default when upgrading project from 4.23 to 4.24
                  Fixed! UE-84438 Sections are not visible when object is pinned in sequencer
                  Fixed! UE-84265 Update DefaultEngine.ini file when open project settings tab.
                  Fixed! UE-84250 Crash re-importing font asset - Fatal error [...Engine/Source/Runtime/CoreUObject/Private/Templates/Casts.cpp] Cast of nullptr to FontFace failed
                  Fixed! UE-84232 Session Durations / Timestamps issues.
                  Fixed! UE-83456 Toasts related to Source Control do not appear on Mac
                  Fixed! UE-83453 New Window Left/Top Position changes every time the window is closed on a display using custom display scaling
                  Fixed! UE-83412 Spline Component Tangent Handles are hard to distinguish from the Spline curve
                  Fixed! UE-83387 Project Browser warning for including Starter Content in Mobile projects does not display correctly
                  Fixed! UE-83344 Wizard writes settings in wrong place
                  Fixed! UE-83339 Disaster Recovery can fail to recover its session when the project is opened from the Project Browser
                  Fixed! UE-82962 [CrashReport] UE4Editor-CoreUObject!CastLogError(wchar_t const *,wchar_t const *) [Casts.cpp:11]
                  Fixed! UE-84483 CDO Constructor Error when creating and opening C++ project
                  Fixed! UE-84462 Deleted material slot can lead to bad materialID for generated LODs
                  Fixed! UE-84383 Collections submenu does not list in content browser asset context menus
                  Fixed! UE-80859 Loading an Editor Layout closes all open sub-editors
                  Fixed! UE-80569 Display Modal Slate Dialog When Saving Custom Editor Layouts
                  Fixed! UE-84316 Crash overtiring merge destination with asset of different type (UObjectGlobals.cpp] [Line: 2334] Objects have the same fully qualified name but different paths. New Object: StaticMesh /Game/test/Mesh.Mesh Existing Object: Material /Game/test/Mesh.Mesh)
                  Fixed! UE-84497 Generating lightmap UVs sets incorrect Light Map Coordinate Index
                  Fixed! UE-84381 Importing .glb file results in crash
                  Fixed! UE-83391 Landscape behaves erratically on iOS
                  Fixed! UE-83168 Automatic Lightmap UVS setup don't set appropriate index
                  Fixed! UE-84441 Material ID error when regenerating a LOD
                  Fixed! UE-84243 VRPresenceActor not seen with headset or controllers in a MultiUser session
                  Fixed! UE-82414 nDisplay input dispatch/sync issue with latest 4.24 refactor
                  Fixed! UE-84358 Emoji don't work on iOS
                  Fixed! UE-83413 Collaborative Viewer - Feature pack is not accessible through Add Feature or Content Pack
                  Fixed! UE-84422 Collaborative Viewer - Can't add feature pack to current project
                  Fixed! UE-84336 Enabling World Composition does not populate Sub-levels in the Levels window
                  Fixed! UE-84214 Virtual Production Template - Composure Description contains typos
                  Fixed! UE-84192 Virtual Production Template - Typo on VCam level description "Always show Touch Interfaces"
                  Fixed! UE-84199 Virtual Production Template - CineCameraActor does not frame the Title and Description in all Levels.
                  Fixed! UE-84195 Virtual Production Template - Virtual Camera TemplateDescription , TemplateTille and SM_ColorCalibrator are tagged as "Actor Hidden In Game"
                  Fixed! UE-83109 Fatal Error creating a Virtual Production Template Project
                  Fixed! UE-84519 Virtual Production Template - Many typos in the displayed level description
                  Fixed! UE-84369 Virtual Production Template - Description of the Template Contain Typos
                  Fixed! UE-81610 SteamVR Spectator Screen appears zoomed in
                  Fixed! UE-84318 Automatically generate bindings for SteamVR Input
                  Fixed! UE-83416 TrueDepth API Included when Face Support is disabled
                  Fixed! UE-83191 HoloLens 1: Crash when entering PIE
                  Fixed! UE-83000 HoloLens 1: Crash when remoting with PIE and hands are tracked
                  Fixed! UE-84484 Add a warning before we stomp over SteamVR Input bindings
                  Fixed! UE-84397 WMR - Packaged win64 project produces error: Failed to load WMR interop library
                  Fixed! UE-84395 Add deprecation warnings for MotionController bindings
                  Fixed! UE-79475 Depth submission broken for OculusVR


                    TSoftObjectPtr seems to be losing references to assets when re-loading a project (Preview 2)

                    Also, TAssetPtr no longer gives any deprecation warnings and is a "valid" type. Should probably be removed by now..


                      не могу обновить до Prev3. нету связи с сервером на 74 %
                      can't update to Prev3. там связи с сервером на 74 %


                        Originally posted by Vasiliy Zaykin View Post
                        не могу обновить до Prev3. нету связи с сервером на 74 %
                        can't update to Prev3. там связи с сервером на 74 %
                        I'm running into the same issue.


                          Originally posted by Vasiliy Zaykin View Post
                          не могу обновить до Prev3. нету связи с сервером на 74 %
                          can't update to Prev3. там связи с сервером на 74 %
                          Originally posted by pbdarcey View Post

                          I'm running into the same issue.
                          same here for me.


                            не могу обновить до Prev3. нету связи с сервером на 74 %
                            can't update to Prev3. там связи с сервером на 74 %
                            I'm running into the same issue.
                            same here for me.
                            Hahaaa I got to 81% !


                              Originally posted by sukovf View Post

                              Hahaaa I got to 81% !
                              Yep, here aswell. Stuck at 81% .
                              Michael Hegemann -

                              Marketplace Content
                              Easy Multi Save
                              Mobile Touch Navigation
                              Retro 3D Toolkit


                                Oh good. I'm not the only person stuck at 81%.