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Unreal Engine 4.23 Released!

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    #31
    Particle "Initial Size" also completely broken.

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      #32
      Jeff Wilson a BIG release! Will take a while to properly read up on all the changes that are relevant to me.
      Many thanks to all involved in making UnrealEngine even better!

      Out of curiosity - do you celebrate a new launch in some way? All go out for a drink?

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        #33
        Does DXR still have to be activated in 4.23 from the command line by -dx12 option ?
        https://www.artstation.com/tomaszmuszynski

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          #34
          I can't install the new version from the EpicLauncher.

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            #35
            So can anyone build and launch WindowsMR plugin projects with the final 4.23? I can't test because Datasmith prevents me from launching, but just a day or so ago I got this with preview 8:

            https://forums.unrealengine.com/unre...70#post1660070

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              #36
              Originally posted by Vaei View Post
              Be warned, in UE4.23 you can no longer have an array of a struct containing a TMap, it crashes the editor.
              Looks like all arrays I have in a project are broken. As soon as I try to expand an array element other than ID 0 the editor crashes. I tried to empty the array and fill it up from scratch but as soon as I add something to the 2nd array element (ID 1) the editor crashes.
              www.s-dot.de/viz
              ArchViz User Interface :: UE4 Marketplace.

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                #37
                Originally posted by S-Dot View Post

                Looks like all arrays I have in a project are broken. As soon as I try to expand an array element other than ID 0 the editor crashes. I tried to empty the array and fill it up from scratch but as soon as I add something to the 2nd array element (ID 1) the editor crashes.
                An array of what type?
                Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
                Unreal products: Dynamic Picture Frames, Neo Kinect

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                  #38
                  Getting very heavy fps hit (fps goes to 10) in DX12 with my landscape material that work smooth (over 60fps) in DX11. Disabling DXR dosent seem to affect that. Unlit ja wireframe also have the fps hit. Having tessellation disabled too. :S

                  Edit: Landscape painting also is bugged. Cant almost draw any layers, only some appear as fully painted grid pieces. And there is no visible paint-sphere. If replacing landscape material with basic material without layers then FPS gets good again.

                  Also there is no stat font.
                  Last edited by SaOk; 09-05-2019, 06:42 AM.

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                    #39
                    destruction demo not working from the launcher https://www.youtube.com/watch?v=msvjJbRsUp0

                    also content examples wont download for 4.23 but is showing in the options
                    Last edited by frostic; 09-05-2019, 06:46 AM.
                    Matt Walton: Programmer and owner for WireLiteSoft Games.

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                      #40
                      I've got incredibly dark lighting now after upgrading a project to 4.23. Scene before was very bright, too bright if anything, now i've got this. Believe it or not theirs a BP_Sky_Sphere up there that should be bright blue

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                        #41
                        Originally posted by Helghast View Post
                        I can't install the new version from the EpicLauncher.
                        try installing to c:\unrealengine\
                        you can't use long paths like c:\Windows\users\name\documents\unrealengine etc...
                        Matt Walton: Programmer and owner for WireLiteSoft Games.

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                          #42
                          Originally posted by Jamie.Marshall View Post
                          I've got incredibly dark lighting now after upgrading a project to 4.23. Scene before was very bright, too bright if anything, now i've got this. Believe it or not theirs a BP_Sky_Sphere up there that should be bright blue
                          have you tried rebuilding lights?
                          Matt Walton: Programmer and owner for WireLiteSoft Games.

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                            #43
                            Originally posted by frostic View Post

                            have you tried rebuilding lights?
                            Yes, afraid this was the result after light build

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                              #44
                              Originally posted by S-Dot View Post

                              Looks like all arrays I have in a project are broken. As soon as I try to expand an array element other than ID 0 the editor crashes. I tried to empty the array and fill it up from scratch but as soon as I add something to the 2nd array element (ID 1) the editor crashes.
                              I'm not having any issues with arrays. however tmaps blow up the editor like a nuke
                              Matt Walton: Programmer and owner for WireLiteSoft Games.

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                                #45
                                Originally posted by Jamie.Marshall View Post

                                Yes, afraid this was the result after light build
                                try deleting the skysphere and re add it and the directional light.
                                Matt Walton: Programmer and owner for WireLiteSoft Games.

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