Would anyone using P4 do a short video with a Geometry collection and fps that shoots the GC and it is fractured. Allan Noon I would just like to see if it is possible. Thanks. OBS is great for videos.
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Originally posted by Rainoxer View PostAnyone know how to solve this error?Able Ability System - A high performance, robust ability system for UE4. Now Available!
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Originally posted by ExtraLifeMatt View Post
Disable HoloLens or modify the HoloLens.plugin to be loaded PostConfig like it says in the error.
According to HoloLensAR.uplugin, it's supposed to be already disabled... And it's also set on PostConfig loading...Last edited by Rainoxer; 08-06-2019, 01:51 PM.Physics > Graphics
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Originally posted by xxAtrain223 View PostRainoxer, I had changed my UE4Editor.Target.cs to set BuildEnvironment = TargetBuildEnvironment.Shared;, to try and get it working, but I got that error. So after I changed it back to BuildEnvironment = TargetBuildEnvironment.Unique;, I was able to get load a new project.
The engine now starts!!!Last edited by Rainoxer; 08-06-2019, 11:03 PM.Physics > Graphics
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Originally posted by theProfessor View PostIt is in the Fracture Editor. You need to compile P4 from github.
The problem is that I am not able to see this tab, but I managed to open it anyway. According to what I saw in this thread, the interface changed between Preview 2 & Preview 4. Watch my screenshots :Physics > Graphics
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Originally posted by theProfessor View PostGreat work. You should be able to created the Geo. Collection. Use the fps to fracture. Let me know if you can shoot the GC and fracture it. I couldn't this to work.
This is the solution
But I have no idea how to create a BP acting as an anchor field.Last edited by Rainoxer; 08-07-2019, 02:58 PM.Physics > Graphics
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An NVidia engineer working on the BLAST GameWork once told me (about Blast) : if you fracture a mesh in 4 chunks, then all the 4 chunks will be loaded when you break a part of the mesh. So it's better to fracture a single mesh/chunk in 4 than in 20, for performances. Else, breaking a single chunk of your mesh would load all the 19 others.
(You can still fracture chunks in 4 smaller chunks to create children)
Is it working the same with Chaos?Physics > Graphics
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Hello everyone,
I'd like to try Chaos so I decided to follow the steps described by VictorLerp. But, unfortunately, when I click on the GitHub link, I have a "Page not found' with a beautiful "404 this is not the web page you are looking for."
I'm from France, is there any link with the country ?
Otherwise, can someone help me ?
Faërys
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Originally posted by Faërys View PostHello everyone,
I'd like to try Chaos so I decided to follow the steps described by VictorLerp. But, unfortunately, when I click on the GitHub link, I have a "Page not found' with a beautiful "404 this is not the web page you are looking for."
I'm from France, is there any link with the country ?
Otherwise, can someone help me ?
FaërysNilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
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