Compiling the Editor works for me by adding at least the following two lines to the UE4Editor.Target.cs. In my "demo" test build I added all the lines from DarknessFX post #446.
bCompileChaos = true;
bUseChaos = true;
Tested with 4.25/4.25.1 in VS17 and VS19.
Originally posted by DarknessFX
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PS I have the same performance and moving obejcts problems stated by BaronS_88
Originally posted by ThirdEyeAgent
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