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  • replied
    It doesn't work, I've compiled everything. It took almost 20 hours to finish, I enabled the plugins, and nothing; Not even the Chaos Editor button appears.
    It is very frustrating, can someone help me?

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  • replied
    Originally posted by ThirdEyeAgent View Post
    Guys this dude made a download link of the complied version with chaos demo EveryThing WORKING ! including the 2 big buildings all fully working and only 7gb. Here is a link https://drive.google.com/file/d/13Xo...w?usp=drivesdk
    When try the Chaos project and give the path for the compiled version it doesn't load and execute the project. Not a big deal because I have a compiled version of 4.25 working. I was bored yesterday.

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  • replied
    Guys this dude made a download link of the complied version with chaos demo EveryThing WORKING ! including the 2 big buildings all fully working and only 7gb. Here is a link https://drive.google.com/file/d/13Xo...w?usp=drivesdk
    Last edited by ThirdEyeAgent; 06-19-2020, 08:23 AM.

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  • replied
    Originally posted by theProfessor View Post

    I haven't uploaded them yet. I have Google Drive(15gb). There 4 files 10.5 gb(3). Do you want them? I would have to put them 1 at a time on my GD. Do have a drive that is bigger?
    That may be against Epic's EULA's?

    Anyway, following the steps I've gotten 4.25.1 to work just fine with Chaos. You might as well just wait though, it's very slow and buggy at the moment. You may have better luck with the dev branches as they are continuously improving/working on Chaos related stuff in those branches.

    Edit: In fact, if anyone's still having trouble. Just make sure you have the latest 4.25.1 source code built with the stuff from the first post added to the UE4Editor.target.cs and create a new blank project with no starter material. Then just copy over the content folder from the chaosdestructiondemo project to your new project and start it up. It may say something about rebuilding the project, just click no as that seems to be broken, it should still load up fine for you to test.
    Last edited by warvstar; 06-16-2020, 05:58 PM.

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  • replied
    Originally posted by KhappaMJ View Post

    What that means man? So exactly what should I do step by step please?
    it’s broken for everyone !

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  • replied
    TheProffesor Are you ever gonna try the two buildings in the chaos map ?
    Last edited by ThirdEyeAgent; 06-15-2020, 01:09 AM.

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  • replied
    Originally posted by Justo View Post
    I think this tech is truly exciting, and as an artist I'd love to invest my free time into learning more about this. It is surprising (and a tad disappointing) to see the lack of material out there, or contact from Epic people in regards to this tech (or at least that I'm aware of). As far as I know, this was and still is being promoted as a relatively important component of UE4, much like Niagara and new animation systems.

    Isn't it a bit ridiculous that several engine versions later, it is still a cumbersome process to make this destruction tech even work? Are there any people in Twitter making Chaos experiments, or anywhere else where there is more info relating to this besides the initial GDC and Twitch/YT livestream talks? Any plans for the future to integrate this into the main UE versions downloadable through the Epic Launcher, or any simple environment using this technology?

    Does anyone know of any external forums maybe (much like Polycount or BlenderArtists do for their own community) where the Chaos Engine is a popular topic? People that are working with this and showing their results?

    theProfessor where did you upload those rar pieces of the compiled engine? Those YT links don't show any links either.
    I haven't uploaded them yet. I have Google Drive(15gb). There 4 files 10.5 gb(3). Do you want them? I would have to put them 1 at a time on my GD. Do have a drive that is bigger?

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  • replied
    Originally posted by ThirdEyeAgent View Post
    It looks like your geometry collection isn’t working
    What that means man? So exactly what should I do step by step please?

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  • replied
    I think this tech is truly exciting, and as an artist I'd love to invest my free time into learning more about this. It is surprising (and a tad disappointing) to see the lack of material out there, or contact from Epic people in regards to this tech (or at least that I'm aware of). As far as I know, this was and still is being promoted as a relatively important component of UE4, much like Niagara and new animation systems.

    Isn't it a bit ridiculous that several engine versions later, it is still a cumbersome process to make this destruction tech even work? Are there any people in Twitter making Chaos experiments, or anywhere else where there is more info relating to this besides the initial GDC and Twitch/YT livestream talks? Any plans for the future to integrate this into the main UE versions downloadable through the Epic Launcher, or any simple environment using this technology?

    Does anyone know of any external forums maybe (much like Polycount or BlenderArtists do for their own community) where the Chaos Engine is a popular topic? People that are working with this and showing their results?

    theProfessor where did you upload those rar pieces of the compiled engine? Those YT links don't show any links either.
    Last edited by Justo; 06-12-2020, 07:19 PM.

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  • replied
    It looks like your geometry collection isn’t working

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  • replied
    Originally posted by ThirdEyeAgent View Post
    And is the chaos demo working specifically the second map with the two big buildings??
    Here is the url. https://www.youtube.com/watch?v=g14KYgQDlTs The building on the left very large. Chaos 4.25.1.

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  • replied
    - I have 4.25,
    - Inserted the 2 lines in compiled .CS file
    - All chaos plugins activated...

    Where is Chaos in the Editor?

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  • replied
    Will Chaos destruction support per-fracturing and constraint set up out side of Unreal? I would like to do all of my fracturing and constraint processing in Houdini, then send to Unreal / Chaos. Cheers.

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  • replied
    Originally posted by theProfessor View Post


    I didn't try either of the 2 big buildings. I did break the 30 gb file into 4 pieces 3 10gb and one 2gb.
    Can you try the two buildings first to make sure even your version works. Don’t want you to upload for no reason

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  • replied
    Originally posted by Aysberg View Post
    I was able to get the demo running, by copying the files into a new empty project created by the compiled editor like DarknessFX wrote.

    Compiling the Editor works for me by adding at least the following two lines to the UE4Editor.Target.cs. In my "demo" test build I added all the lines from DarknessFX post #446.

    bCompileChaos = true;
    bUseChaos = true;

    Tested with 4.25/4.25.1 in VS17 and VS19.




    PS I have the same performance and moving obejcts problems stated by BaronS_88



    The first building worked for me, the second is marked as "Out of Order - The 'Cached Simulation' feature is currently being refactored."".
    I’m having the exact same issue I hope the professors build source has those problems fixed. Because I have tried building from source too, and ended up with the same issues.
    Last edited by ThirdEyeAgent; 06-10-2020, 10:50 PM.

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