I think this tech is truly exciting, and as an artist I'd love to invest my free time into learning more about this. It is surprising (and a tad disappointing) to see the lack of material out there, or contact from Epic people in regards to this tech (or at least that I'm aware of). As far as I know, this was and still is being promoted as a relatively important component of UE4, much like Niagara and new animation systems.
Isn't it a bit ridiculous that several engine versions later, it is still a cumbersome process to make this destruction tech even work? Are there any people in Twitter making Chaos experiments, or anywhere else where there is more info relating to this besides the initial GDC and Twitch/YT livestream talks? Any plans for the future to integrate this into the main UE versions downloadable through the Epic Launcher, or any simple environment using this technology?
Does anyone know of any external forums maybe (much like Polycount or BlenderArtists do for their own community) where the Chaos Engine is a popular topic? People that are working with this and showing their results?
theProfessor where did you upload those rar pieces of the compiled engine? Those YT links don't show any links either.
Isn't it a bit ridiculous that several engine versions later, it is still a cumbersome process to make this destruction tech even work? Are there any people in Twitter making Chaos experiments, or anywhere else where there is more info relating to this besides the initial GDC and Twitch/YT livestream talks? Any plans for the future to integrate this into the main UE versions downloadable through the Epic Launcher, or any simple environment using this technology?
Does anyone know of any external forums maybe (much like Polycount or BlenderArtists do for their own community) where the Chaos Engine is a popular topic? People that are working with this and showing their results?
theProfessor where did you upload those rar pieces of the compiled engine? Those YT links don't show any links either.
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