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  • replied
    Is there anyway to get the BP's from 4.25 into 4.26 p1?

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  • replied
    Thanks frostic. Moving up to 4.25.3 did solve my listed issues and more. Now to figure out how to get collisions between static geometry collections and skeletal meshes...

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  • replied
    Originally posted by Ninjin View Post
    Dunno why everybody here fears VS 2019. I compiled the newest 4.25 plus branch with 2019 and it works, they probably fixed all issues now.
    its because most consoles don't even support 2019 yet. tell sony and sega and nintendo and xbox to get on the ball and upgrade their **** LOL

    Leave a comment:


  • replied
    Originally posted by dwbolson View Post
    Having read this entire forum history, read the wiki, and watched the following video: https://www.youtube.com/watch?v=hx9dHgcN0bE I still have problems.

    A geometry collection set as dynamic immediately explodes (tried with a collection of meshes).
    - Changing the value of the floor does nothing.
    - Switching the chaos physics thread to something besides task view causes dynamic meshes to no longer move at all.

    Any insight on these issues? 4.24.3. VS2019.
    First issue is 2019. its not fully supported yet and is a bad choice since no consoles even support it except windows and linux and mac.
    4.24.3 is not a good choice either. 4.25.3 would be the best route as chaos has alot of fixes in this version.

    use my guide. there only seems to be 1 branch working and that is shown in my guide.

    https://forums.unrealengine.com/unre...34#post1780034
    Last edited by frostic; 08-25-2020, 02:30 PM.

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  • replied
    Having read this entire forum history, read the wiki, and watched the following video: https://www.youtube.com/watch?v=hx9dHgcN0bE I still have problems.

    A geometry collection set as dynamic immediately explodes (tried with a collection of meshes).
    - Changing the value of the floor does nothing.
    - Switching the chaos physics thread to something besides task view causes dynamic meshes to no longer move at all.

    Any insight on these issues? 4.24.3. VS2019.

    Leave a comment:


  • replied
    4.25.3 chaos demo is working perfectly in the editor but I cannot package it for windows.
    EDIT - So I tried packaging again today while connected to internet and it packages and runs flawlessly.
    Last edited by lazysnake61; 08-23-2020, 04:24 AM.

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  • replied
    Hey Jonah211,

    as this feature is in beta i doubt there will be any support for it until it becomes production ready ie. 4.26 that being said i think there is a guide for people who are newer to engine source and experimental features,

    However all is not lost a guide has been posted here by a community member frostic

    https://forums.unrealengine.com/unre...34#post1780034

    Make sure you get 4.25 plus

    Leave a comment:


  • replied
    Are there any actual videos from Unreal staff on how to setup the Chaos Beta install? This has been so frustrating to set up. Every build I do doesn't work and is buggy in different ways. All the unofficial youtube tutorials out there have slightly different directions on their setup, which give me very different results, and I can't find anything from an Epic official video except for a link to the documentation, which doesn't have enough detail, such as all the settings one should have in Visual Studio to handle this.

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  • replied
    Dunno why everybody here fears VS 2019. I compiled the newest 4.25 plus branch with 2019 and it works, they probably fixed all issues now.

    Leave a comment:


  • replied
    Hi, i managed to make chaos work but i have a problem with my static meshes, i add a static mesh simulation component but i can't seem to make it movable.

    Leave a comment:


  • replied
    Originally posted by Andrea_92 View Post

    Hi everyone, I have a question about chaos, I'm developing a project that has physics as its main part. Is Chaos fully usable in multiplayer? Is every piece that is destroyed perfectly replicated between clients? Thanks for the reply

    no, it is not replicated. you must replicate it yourself.

    Leave a comment:


  • replied
    Originally posted by Wild_Fat View Post
    Hey guys!
    Has anybody tried to built the project?
    In my build I can see collections but can't interact with them. It looks like plugin doesn't work, but there weren't any errors while building.
    Help please If someone succeed with that.
    use my guide and it will work......

    https://forums.unrealengine.com/unre...34#post1780034

    Leave a comment:


  • replied
    Originally posted by Fieol View Post
    Hi FlyingPencil I followed the instructions mentioned in the epic link here
    https://docs.unrealengine.com/en-US/...iew/index.html

    Could you elaborate me a little bit how did you run the project ?
    use my guide.

    https://forums.unrealengine.com/unre...34#post1780034

    Leave a comment:


  • replied


    Hi everyone, I have a question about chaos, I'm developing a project that has physics as its main part. Is Chaos fully usable in multiplayer? Is every piece that is destroyed perfectly replicated between clients? Thanks for the reply

    Leave a comment:


  • replied
    @Fieol
    After i got the UE4 engine built and working I created a new FPShooterBP Project. ( checked and made sure the Chaos plugins were enabled and had the Fracture Mode available in editor), What I did then was grab the ChaosDemo project for correct UE4 version and copied the Content folder into the new FPShooter project. Then start up the FPShooter project and change the Level Map to one of the Chaos Maps and ran it. It seemed to work ok. Hope this helps. If you try it this way
    "BuildEnvironment = TargetBuildEnvironment.Unique;" should be fine. I'll check back in tomorrow, maybe i'll remember abit more by then. I did try the other methods, but for me this worked out best for me.

    Leave a comment:

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