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  • replied
    Originally posted by V0xFire View Post

    Im now compiling the source for 4.24.2, takes a while. ill let you know if i get chaos working on it.
    I can't get the source for 4.24.2 from github now. Very strange.

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  • replied
    Originally posted by theProfessor View Post

    Did you use 4.24.2? I can't find the source.
    Im now compiling the source for 4.24.2, takes a while. ill let you know if i get chaos working on it.

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  • replied
    Originally posted by Jack_Rabbit View Post
    Hey guys,

    I'm trying to incorporate Chaos into my dedicated server prototype, it all builds fine with no errors but when i run the instance and join it I cant fracture the geometry collections. it works fine in editor with 2 players and use dedicated server ticked.

    Is it currently possible to cook Chaos into a dedicated server? VictorLerp

    cheers
    Sam
    Did you use 4.24.2? I can't find the source.

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  • replied
    Hey guys,

    I'm trying to incorporate Chaos into my dedicated server prototype, it all builds fine with no errors but when i run the instance and join it I cant fracture the geometry collections. it works fine in editor with 2 players and use dedicated server ticked.

    Is it currently possible to cook Chaos into a dedicated server? VictorLerp

    cheers
    Sam

    Leave a comment:


  • replied
    Have the fps template in the 4.23.1 compiled. Would like to use fps character to destroy a GeoCollection. Oakman does it. When I use the fps the ball bounces of the GeoCollection. Help.

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  • replied
    Does anybody know how to implement shooting at geometry collections for them to break?
    Also, does anybody know if you can interact with debris? Like deleting them on walk over and receive an event for every chunk?

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  • replied
    It is probably worth updating the manual, at 4.24 you should use this line for compilation:
    Try compiling it with this in the UE4Editor.Target.cs:

    bCompileChaos = true;
    bUseChaos = true;

    Instead of:

    bCompileChaos = true;

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  • replied
    Originally posted by StrayDorian View Post
    Anyone know if there are plans to move this into a plugin? If so is there a timeline? I'd like to use Chaos without downloading and compiling the engine.
    Since Chaos will be the foundation for Destruction and "Physics" for the engine, it will probably be built into the engine, since it traverses other modules, ie: Niagara. Not sure if it will be a fact its separation as a plugin, so in this case people could still use other physics plugin, ie: Blast.

    As for a timeline, I see that if it is not mentioned into Trello, it will take long, actually Niagara still in Beta after a quite long time just because of Chaos. Major features like these would take at least 5-6 engine release iterations before leaving Beta. I could be wrong, but seems close to this.

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  • replied
    Originally posted by lazysnake61 View Post
    Is chaosDemoEditor same as regular ue4editor or do I have to build ue4editor separate for production work?
    You will have two options:
    - having the engine compiled with chaos, so all projects will have it enabled by default
    - having a per project compilation with chaos
    Ofc all scenarios the engine source is needed, at least until Chaos leaves Beta.
    ​​​​​​​

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  • replied
    Anyone know if there are plans to move this into a plugin? If so is there a timeline? I'd like to use Chaos without downloading and compiling the engine.

    Leave a comment:


  • replied
    Pellaaa93, Trying to get the fps to do Chaos destruction. Have the fps in the ChaosDemo. Put a GeoCollection that I was using with the shooter from 05 examples. When I shoot the GC the ball bounces off. How do I change the fps ball to the GC ball? Just a short video would help. I am getting close.

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  • replied
    Eventually, could anyone build 4.24 with Chaos enabled?
    Or everybody gets such an error: https://forums.unrealengine.com/deve...-chaos-enabled

    lazysnake61
    I couldn't do what the instructions said.
    Having built the engine 4.23, I chose a demo in the project selection window and got a message that I had to rebuild it, rebuilt it and as a result I got a separate editor for the demo. At least it worked.

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  • replied
    Is chaosDemoEditor same as regular ue4editor or do I have to build ue4editor separate for production work?

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  • replied
    Originally posted by Pellaaa93 View Post
    i managed to get projectile working and also some other great stuff

    https://youtu.be/dlICtQ11s1Q
    Great work. Any chance you would let me download project? Did you use 4.23.1? Or a video.
    Last edited by theProfessor; 12-13-2019, 11:56 AM.

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  • replied
    i managed to get projectile working and also some other great stuff

    https://youtu.be/dlICtQ11s1Q

    Leave a comment:

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