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    Originally posted by VictorLerp View Post

    "Normal" physics won't work once Chaos is enabled. Jack Oakman shows how to use the current implementation to simulate static meshes on the livestream: YouTube link with timestamp
    Hi Victor,
    Thank you for the info. So the trick is to add static mesh simulation component to every static mesh actor you want to simulate, right? Will that be the same when Chaos is released as replacement for Physix? Or it's a temporary workaround?

    Will that make physics constraints actors work too?

    Thank you.
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      scha Chaos will have full parity (and more) with existing Physics in UE. The simulation component is temporary, and physics constraints etc will work as you'd expect.
      Last edited by VictorLerp; 02-17-2020, 07:08 PM.

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