Originally posted by theProfessor
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Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
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Originally posted by Takashi.Suzuki View Post> I built you with Chaos enabled as described, but it crashes when I start the engine.
> It looks like the shaders are not loaded, but do you need anything else?
This issue will be raised by loading WindowsMixedRealityPlugin at PostEngineInit phase. Normally it will be loaded at PostConfigInit.
You can set EnableByDefault true in WindowsMixedRealityPlugin.uplugin to fix it temporarily.
Anyone know how to get Chaos Destruction working?? I'd be perfectly happy to start by just seeing a cube fall from the sky and break apart when it hits the ground.
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Originally posted by Doctor Ergot View PostOh yes, it works for me now. Managed to convert static meshes into fractured geometry. The mystery now is how to properly set up collision and trigger destruction?
all I did was enable some extra plugins, mess with some editor and project settings and messed with the geometry collection settings in the details pane.
edit: it could be that you had to enable the “blast” plugin.
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Originally posted by Blood-PawWerewolf View Post
I got it working, but I don’t know what I did to get it to work.
all I did was enable some extra plugins, mess with some editor and project settings and messed with the geometry collection settings in the details pane.
edit: it could be that you had to enable the “blast” plugin.
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Originally posted by tekktekk128 View PostI've followed all steps but still editor crashed when tried to generate Geomerty Collection.
I'm using Windows 7 SP1.
It has a different DirectX 11 version from Windows 10's.
Does anyone can touch chaos with Windows 7?
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Originally posted by NilsonLima View Post
With the page from GitHub opened with Unreal Engine 4 repository, you need to select in the combobox called "branch" the value: 4.23 at the dropdown list. Once you select that you can clone or download as zip file and follow the build process described in the front page of the repository. Minimum Visual Studio release supported is the VS 2017, it is not necessary build with VS 2019.
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