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  • replied
    Originally posted by hmnyari View Post
    I downloaded destruction demo from launcher.
    whould you please tell me where can I find demo folder??
    I looked for in vault chche folder, but there was nothing.
    Do I have to make a project from launcher and use it?
    It's in Documents/Unreal Projects by default i believe. So full the path is C:\Users\%YourWindowsUserName%\Documents\Unreal Projects\ChaosDestructionDemo

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  • replied
    I downloaded destruction demo from launcher.
    whould you please tell me where can I find demo folder??
    I looked for in vault chche folder, but there was nothing.
    Do I have to make a project from launcher and use it?
    Last edited by hmnyari; 11-15-2019, 03:21 AM.

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  • replied
    Originally posted by lazysnake61 View Post
    So chaos replaces the physx but is it on par with it in both cpu and gpu acceleration?
    When production ready it should already be way better than PhysX performance wise.

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  • replied
    So chaos replaces the physx but is it on par with it in both cpu and gpu acceleration?

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  • replied
    My 4.22.2 behavior tree stopped working on migration to 4.23.1.

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  • replied
    Originally posted by Blood-PawWerewolf View Post

    it currently insta-crashes the editor as of the current preview build.
    I am trying 4.24P1. Chaos is there. When I create a GeoCollection from a simple cube and put into a level. It crashes. 4.23.1 works OK.

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  • replied
    Originally posted by iBrews View Post
    Chaos Destruction is planned to be built into the launcher engine by 4.25 (right after GDC 2020). Has anyone tried to build Chaos Destruction with 4.24 yet?
    it currently insta-crashes the editor as of the current preview build.

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  • replied
    Chaos Destruction is planned to be built into the launcher engine by 4.25 (right after GDC 2020). Has anyone tried to build Chaos Destruction with 4.24 yet?

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  • replied
    Epic Games updated UE4 roadmap pages, in the Future Releases section:

    https://trello.com/b/TTAVI7Ny/ue4-roadmap


    Chaos support on Mobile
    Chaos Physics (production ready)
    I would be surprised if that is going to happen anything later than 4.26 It seems pretty obvious that they need it for their own products and quickly adding support for Mobile too clearly hints at Fortnite as other developers suggested in this thread. Which is a good thing for all UE4 developers anyway. The APIs should quickly become rock-solid with bugs fixed at least that seems obvious. And I'd say along with Niagara and Virtual Texturing. These APIs got a development speed-up clearly for a reason.
    Last edited by DarkS474; 11-06-2019, 12:55 PM.

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  • replied
    Ok I finally got it compiled in VS19 using compiler 14.22.27905 and SDK 10.0.18362.0. Instead of building chaos demo's ue4 solution, I built UE4 SLN from GitHub source after rerunning setup and generate bat. Chaos clothes, solver etc enabled without trouble but haven't started using them yet.



    The b compile chaos also needs to be in ue4.editor.target.ini like this,
    Click image for larger version  Name:	IMG_20191106_191135.jpg Views:	0 Size:	184.5 KB ID:	1683364

    Edit- Grr lighmass still needs to be built separately.
    Last edited by lazysnake61; 11-06-2019, 09:47 AM.

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  • replied
    Originally posted by SkyDelete View Post
    porckchop
    Probably a couple more versions, maybe 1-2 more years.

    1-2 years until Chaos is out of beta? What?
    Epic Games is releasing at least 3 Unreal Engine versions each year.
    Virtual Texturing is going out of beta.
    Chaos won't take another 1-2 years from now. That is quite unlikely.
    Even because it has obviously been in internal alpha/beta stages and tests for a very long time already
    before they unveiled it to the world with the 4.23 release. Or do you think that they started coding it just
    a few months before the 4.23 release, perhaps?
    Also Niagara and Chaos are tied and they are improving Niagara features with Chaos. So expecting
    Chaos to remain in beta stage until 4.30 or later versions is just nonsense. Unless something really bad
    happens code and project wise forcing Epic Games to delay Chaos I would expect it to be production
    ready by 4.25 or 4.26. Probably after Chaos being production ready they will start unveiling the full PhysX
    replacement for all physics related simulations and not just destruction. Chaos won't replace other PhysX
    features and uses in UE4 but it seems obvious that it is just the beginning of a longer term plan to completely
    replace PhysX.
    Last edited by DarkS474; 11-05-2019, 10:16 AM.

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  • replied
    is there an alternative to chaos like Blast, i mean is there a launcher version of Blast maybe that you know of ?

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  • replied
    porckchop
    Probably a couple more versions, maybe 1-2 more years.

    Originally posted by VictorLerp View Post

    You're required to use a source build from GitHub until Chaos is out of beta.

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  • replied
    When can we expect a UE4.23 launcher build to be released with chaos already integrated without the need of using a source build. Because using source limits you from using many Marketplace assets.

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  • replied
    So should I build chaos demo or UE4 in VS?
    edit- It's also giving error about something called openvr path registry being not found.
    Last edited by lazysnake61; 11-04-2019, 01:21 AM.

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