Originally posted by hmnyari
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How to enable Chaos
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wogdev replied
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lazysnake61 repliedSo chaos replaces the physx but is it on par with it in both cpu and gpu acceleration?
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lazysnake61 repliedMy 4.22.2 behavior tree stopped working on migration to 4.23.1.
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theProfessor repliedOriginally posted by Blood-PawWerewolf View Post
it currently insta-crashes the editor as of the current preview build.
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Blood-PawWerewolf repliedOriginally posted by iBrews View PostChaos Destruction is planned to be built into the launcher engine by 4.25 (right after GDC 2020). Has anyone tried to build Chaos Destruction with 4.24 yet?
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iBrews repliedChaos Destruction is planned to be built into the launcher engine by 4.25 (right after GDC 2020). Has anyone tried to build Chaos Destruction with 4.24 yet?
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DarkS474 repliedEpic Games updated UE4 roadmap pages, in the Future Releases section:
https://trello.com/b/TTAVI7Ny/ue4-roadmap
Chaos support on MobileChaos Physics (production ready)Last edited by DarkS474; 11-06-2019, 12:55 PM.
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lazysnake61 repliedOk I finally got it compiled in VS19 using compiler 14.22.27905 and SDK 10.0.18362.0. Instead of building chaos demo's ue4 solution, I built UE4 SLN from GitHub source after rerunning setup and generate bat. Chaos clothes, solver etc enabled without trouble but haven't started using them yet.
The b compile chaos also needs to be in ue4.editor.target.ini like this,
Edit- Grr lighmass still needs to be built separately.Last edited by lazysnake61; 11-06-2019, 09:47 AM.
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DarkS474 repliedOriginally posted by SkyDelete View Postporckchop
Probably a couple more versions, maybe 1-2 more years.
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Epic Games is releasing at least 3 Unreal Engine versions each year.
Virtual Texturing is going out of beta.
Chaos won't take another 1-2 years from now. That is quite unlikely.
Even because it has obviously been in internal alpha/beta stages and tests for a very long time already
before they unveiled it to the world with the 4.23 release. Or do you think that they started coding it just
a few months before the 4.23 release, perhaps?
Also Niagara and Chaos are tied and they are improving Niagara features with Chaos. So expecting
Chaos to remain in beta stage until 4.30 or later versions is just nonsense. Unless something really bad
happens code and project wise forcing Epic Games to delay Chaos I would expect it to be production
ready by 4.25 or 4.26. Probably after Chaos being production ready they will start unveiling the full PhysX
replacement for all physics related simulations and not just destruction. Chaos won't replace other PhysX
features and uses in UE4 but it seems obvious that it is just the beginning of a longer term plan to completely
replace PhysX.Last edited by DarkS474; 11-05-2019, 10:16 AM.
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porckchop repliedis there an alternative to chaos like Blast, i mean is there a launcher version of Blast maybe that you know of ?
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porckchop repliedWhen can we expect a UE4.23 launcher build to be released with chaos already integrated without the need of using a source build. Because using source limits you from using many Marketplace assets.
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lazysnake61 repliedSo should I build chaos demo or UE4 in VS?
edit- It's also giving error about something called openvr path registry being not found.Last edited by lazysnake61; 11-04-2019, 01:21 AM.
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