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  • replied
    Originally posted by Lavanaut View Post
    Updated to 4.24 source build. I'm using latest VS2019 (16.4.4)
    I changed the UE4Editor.Target.cs for 4.24 to include bCompileChaos, bUseChaos.
    Built engine & project and made sure all plugins were enabled. In the demo, none of the buttons work but when I step on the very last button, I see the Chaos box fracture for a second but the frames drop to 0 and I have to force close. Any idea what causes this? Don't think it's my system but could be. Quick specs: AMD 8150 w/ Sabertooth 990FX, 32gb RAM, RTX 2060

    Also does Chaos support Cut-out Fracturing? Should I continue to stick with 4.20 Blast & Apex for now? Thanks!
    Lavanaut

    We encountered issues with the 4.24 version of source build and chaos, you can use 4.23 which works nicely.

    I doubt its your system with the specs you have, but you never know

    By cut out fracturing im assuming you mean you want to cut out bullet holes from a mesh, this can defo be achieved using the fracturing tools as i have managed it, it depends on how you fracture ofc, bare in mind if you are looking to release really soon this isn't yet production ready but will hopefully be within the year

    Sam

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  • replied
    Updated to 4.24 source build. I'm using latest VS2019 (16.4.4)
    I changed the UE4Editor.Target.cs for 4.24 to include bCompileChaos, bUseChaos.
    Built engine & project and made sure all plugins were enabled. In the demo, none of the buttons work but when I step on the very last button, I see the Chaos box fracture for a second but the frames drop to 0 and I have to force close. Any idea what causes this? Don't think it's my system but could be. Quick specs: AMD 8150 w/ Sabertooth 990FX, 32gb RAM, RTX 2060

    Also does Chaos support Cut-out Fracturing? Should I continue to stick with 4.20 Blast & Apex for now? Thanks!
    Last edited by Lavanaut; 02-02-2020, 07:24 PM.

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  • replied
    theProfessor i have compiled and run my project using chaos in 4.24.2, however it now crashes when i have a geometry collection in the level, i have submitted a bug report

    this is the error dialogue i get.

    Assertion failed: false
    [File:D\UnrealEngine-4.24\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/HeightField.h] [Line: 43]

    anyone had any luck with this or is this going to be a waiting game?
    Last edited by V0xFire; 01-31-2020, 06:56 AM.

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  • replied
    Make sure you sign in to github to access

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  • replied
    Originally posted by NilsonLima View Post
    I get a 404 error. I have been doing this for over a year and it worked.

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  • replied
    Originally posted by theProfessor View Post

    I can't get the source for 4.24.2 from github now. Very strange.
    Source is always found here: https://github.com/EpicGames/UnrealEngine/releases

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  • replied
    Originally posted by V0xFire View Post

    Im now compiling the source for 4.24.2, takes a while. ill let you know if i get chaos working on it.
    I can't get the source for 4.24.2 from github now. Very strange.

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  • replied
    Originally posted by theProfessor View Post

    Did you use 4.24.2? I can't find the source.
    Im now compiling the source for 4.24.2, takes a while. ill let you know if i get chaos working on it.

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  • replied
    Originally posted by Jack_Rabbit View Post
    Hey guys,

    I'm trying to incorporate Chaos into my dedicated server prototype, it all builds fine with no errors but when i run the instance and join it I cant fracture the geometry collections. it works fine in editor with 2 players and use dedicated server ticked.

    Is it currently possible to cook Chaos into a dedicated server? VictorLerp

    cheers
    Sam
    Did you use 4.24.2? I can't find the source.

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  • replied
    Hey guys,

    I'm trying to incorporate Chaos into my dedicated server prototype, it all builds fine with no errors but when i run the instance and join it I cant fracture the geometry collections. it works fine in editor with 2 players and use dedicated server ticked.

    Is it currently possible to cook Chaos into a dedicated server? VictorLerp

    cheers
    Sam

    Leave a comment:


  • replied
    Have the fps template in the 4.23.1 compiled. Would like to use fps character to destroy a GeoCollection. Oakman does it. When I use the fps the ball bounces of the GeoCollection. Help.

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  • replied
    Does anybody know how to implement shooting at geometry collections for them to break?
    Also, does anybody know if you can interact with debris? Like deleting them on walk over and receive an event for every chunk?

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  • replied
    It is probably worth updating the manual, at 4.24 you should use this line for compilation:
    Try compiling it with this in the UE4Editor.Target.cs:

    bCompileChaos = true;
    bUseChaos = true;

    Instead of:

    bCompileChaos = true;

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  • replied
    Originally posted by StrayDorian View Post
    Anyone know if there are plans to move this into a plugin? If so is there a timeline? I'd like to use Chaos without downloading and compiling the engine.
    Since Chaos will be the foundation for Destruction and "Physics" for the engine, it will probably be built into the engine, since it traverses other modules, ie: Niagara. Not sure if it will be a fact its separation as a plugin, so in this case people could still use other physics plugin, ie: Blast.

    As for a timeline, I see that if it is not mentioned into Trello, it will take long, actually Niagara still in Beta after a quite long time just because of Chaos. Major features like these would take at least 5-6 engine release iterations before leaving Beta. I could be wrong, but seems close to this.

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  • replied
    Originally posted by lazysnake61 View Post
    Is chaosDemoEditor same as regular ue4editor or do I have to build ue4editor separate for production work?
    You will have two options:
    - having the engine compiled with chaos, so all projects will have it enabled by default
    - having a per project compilation with chaos
    Ofc all scenarios the engine source is needed, at least until Chaos leaves Beta.
    ​​​​​​​

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