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  • replied
    I did get 4.25 to compile and Chaos is working great. It is very fast. Looks normal. Put it the launcher. It really surprised me when I clicked on modes and it appeared. Will test a lot today and give you a report. Good work Epic.

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  • replied
    is 4.25 version auto build in Chaos plug in ? or i still need to compile in inside the github ?

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  • replied
    The documented method of enabling Chaos ( editing UE4Editor.Target.cs as explained here ) just doesn't work for me on 4.25 from Github.

    When I build the engine without Chaos, everything is fine and the Editor starts normally. But when I enable Chaos and build again, this error pops up when the editor starts.

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  • replied
    Originally posted by theProfessor View Post
    I have compiled the source for 4.25. And created the project for Chaos for 4.25. I need an explicit explanation on getting Chaos to work with 4.25. Thanks.
    Victor just watched the video on April 30. Could you help with my questions?

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  • replied
    I have compiled the source for 4.25. And created the project for Chaos for 4.25. I need an explicit explanation on getting Chaos to work with 4.25. Thanks.

    Leave a comment:


  • replied
    Originally posted by scha View Post

    Cool! So, does it work? Like if you add some cubes to a level and check "enable physics" on those, will they just fall on the floor as expected or will they do something weird instead?
    It went through the floor.

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  • replied
    Hi folks, I've been playing around with chaos for 2 weeks and I used fields and stuff. It sounded very nice at the beginning but when I got into blueprints things got a bit complicated. For my at least for now, it's not very intuitive. I am trying to make field, which would disable all GC inside of it, but make it back dynamic when this GC collides with specific object. Sleep is not good because when my object collides with GC, collisions between fragments of GC itself activates it's own fragments and everything collapses. I need to simulate only objects which touched my specific object. Does anyone have idea how could I do it? Is there any way to access particular fragments of GC?
    I managed to clone disable field and make GC sleep at the beginning, and with low threshold this field disables the GC. Now I would like to activate disabled fragments back, but only after collision.
    I appreciate every idea.
    Thanks

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  • replied
    Originally posted by xermao View Post

    ChaosDestructionDemo 4.25 can't open.stuck in 95%.

    edit: this time it works perfect.
    Cool! So, does it work? Like if you add some cubes to a level and check "enable physics" on those, will they just fall on the floor as expected or will they do something weird instead?

    Leave a comment:


  • replied
    Originally posted by scha View Post
    If you enable chaos and build 4.25 from source, does it work automatically or you still need to add special components to actors?
    I'm referring to normal physics, like static meshes and constraints stuff.
    ChaosDestructionDemo 4.25 can't open.stuck in 95%.

    edit: this time it works perfect.
    Last edited by xermao; 05-05-2020, 03:30 PM.

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  • replied
    If you enable chaos and build 4.25 from source, does it work automatically or you still need to add special components to actors?
    I'm referring to normal physics, like static meshes and constraints stuff.

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  • replied
    Originally posted by Rainoxer View Post
    Hello,

    https://www.unrealengine.com/en-US/b...-4-25-released



    Do you know if Chaos is now working in 4.25 without crashing? Do you also know if we still need to download from Github and compile it?
    Yes,you still need to build from github source to enable chaos,epic fix the crash issue,but chaos still doesn't work at all.

    After ChaosDestructionDemo 4.25 come out,I test it,no crash,works perfect.
    Last edited by xermao; 05-05-2020, 03:31 PM.

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  • replied
    Hello,

    https://www.unrealengine.com/en-US/blog/unreal-engine-4-25-released

    Meanwhile, we’re continuing to progress the Chaos physics and destruction system, and we’re happy to say that with this release, Chaos supports destruction, static mesh dynamics with collisions, cloth, hair, rigid-body skeletal control for items such as ponytails, and scene queries. There’s still more to come in future releases.


    Do you know if Chaos is now working in 4.25 without crashing? Do you also know if we still need to download from Github and compile it?

    Leave a comment:


  • replied
    I ge
    Originally posted by liam.vd View Post

    What you mean by compiled version ? The UE from github ?
    I get the source from Github and compile it. Chaos is working great.

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  • replied
    Huge news :


    https://twitter.com/_Jambax/status/1...617150976?s=20

    https://twitter.com/_Jambax/status/1...683873281?s=20

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  • replied
    Originally posted by theProfessor View Post
    Why can't Chaos be put into 4.23.1? I have Chaos using the compiled version for over a month and it working great.
    What you mean by compiled version ? The UE from github ?

    Leave a comment:

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