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How to enable Chaos
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theProfessor repliedI did get 4.25 to compile and Chaos is working great. It is very fast. Looks normal. Put it the launcher. It really surprised me when I clicked on modes and it appeared. Will test a lot today and give you a report. Good work Epic.
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PoisonApple555 repliedis 4.25 version auto build in Chaos plug in ? or i still need to compile in inside the github ?
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Terrian repliedThe documented method of enabling Chaos ( editing UE4Editor.Target.cs as explained here ) just doesn't work for me on 4.25 from Github.
When I build the engine without Chaos, everything is fine and the Editor starts normally. But when I enable Chaos and build again, this error pops up when the editor starts.
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theProfessor repliedOriginally posted by theProfessor View PostI have compiled the source for 4.25. And created the project for Chaos for 4.25. I need an explicit explanation on getting Chaos to work with 4.25. Thanks.
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theProfessor repliedI have compiled the source for 4.25. And created the project for Chaos for 4.25. I need an explicit explanation on getting Chaos to work with 4.25. Thanks.
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Bartek77 repliedHi folks, I've been playing around with chaos for 2 weeks and I used fields and stuff. It sounded very nice at the beginning but when I got into blueprints things got a bit complicated. For my at least for now, it's not very intuitive. I am trying to make field, which would disable all GC inside of it, but make it back dynamic when this GC collides with specific object. Sleep is not good because when my object collides with GC, collisions between fragments of GC itself activates it's own fragments and everything collapses. I need to simulate only objects which touched my specific object. Does anyone have idea how could I do it? Is there any way to access particular fragments of GC?
I managed to clone disable field and make GC sleep at the beginning, and with low threshold this field disables the GC. Now I would like to activate disabled fragments back, but only after collision.
I appreciate every idea.
Thanks
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scha repliedOriginally posted by xermao View Post
ChaosDestructionDemo 4.25 can't open.stuck in 95%.
edit: this time it works perfect.
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xermao repliedOriginally posted by scha View PostIf you enable chaos and build 4.25 from source, does it work automatically or you still need to add special components to actors?
I'm referring to normal physics, like static meshes and constraints stuff.
edit: this time it works perfect.Last edited by xermao; 05-05-2020, 03:30 PM.
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scha repliedIf you enable chaos and build 4.25 from source, does it work automatically or you still need to add special components to actors?
I'm referring to normal physics, like static meshes and constraints stuff.
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xermao repliedOriginally posted by Rainoxer View PostHello,
https://www.unrealengine.com/en-US/b...-4-25-released
Do you know if Chaos is now working in 4.25 without crashing? Do you also know if we still need to download from Github and compile it?
After ChaosDestructionDemo 4.25 come out,I test it,no crash,works perfect.Last edited by xermao; 05-05-2020, 03:31 PM.
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Rainoxer repliedHello,
https://www.unrealengine.com/en-US/blog/unreal-engine-4-25-released
Meanwhile, we’re continuing to progress the Chaos physics and destruction system, and we’re happy to say that with this release, Chaos supports destruction, static mesh dynamics with collisions, cloth, hair, rigid-body skeletal control for items such as ponytails, and scene queries. There’s still more to come in future releases.
Do you know if Chaos is now working in 4.25 without crashing? Do you also know if we still need to download from Github and compile it?
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theProfessor repliedI geOriginally posted by liam.vd View Post
What you mean by compiled version ? The UE from github ?
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