Announcement

Collapse
No announcement yet.

How to enable Chaos in 4.23

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by NilsonLima View Post

    You need to create a GitHub account and inside your profile in Epic Games you need to link that GitHub account. Once you do that, your access will be granted.

    Thank you, it works !
    Now it's time to install everything

    Comment


      Originally posted by Faërys View Post


      Thank you, it works !
      Now it's time to install everything
      You need to have Visual Studio 2017 or 2019 installed. Grab some popcorn and watch a movie, it takes some time to install and compile everything
      Nilson Lima
      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
      Join us at Discord: https://discord.gg/uFFSEXY

      UE4 Marketplace: Cloudscape Seasons
      supporting: Community FREE Ocean plugin

      Comment


        Just installed P5. The fracture editor does not appear. A little strange. Makes it hard to do Chaos.

        Comment


          I'm trying to just shoot a geocollection. But right now i can put it to sleep (if not, he was falling down), but i just can't shoot it (projectile goes through. What i'm i missing
          (i have the GitHub version)
          Gabriel Rheault - Technical Artist
          --------------------------
          - www.artstation.com/grheault

          Comment


            Originally posted by Ga.rheault View Post
            I'm trying to just shoot a geocollection. But right now i can put it to sleep (if not, he was falling down), but i just can't shoot it (projectile goes through. What i'm i missing
            (i have the GitHub version)
            https://youtu.be/iFKzXnIiH50?t=897
            I have a dream...

            Comment


              Preview 5 has been released... Is Chaos now compiled in the launcher version, or we still need to download from Github?
              I have a dream...

              Comment


                The GitHub link seems to be out? I cannot get to the repository.

                Comment


                  Originally posted by Rainoxer View Post
                  I've seen this video, but where can you find this blueprint, is there something else that i need to download?
                  Gabriel Rheault - Technical Artist
                  --------------------------
                  - www.artstation.com/grheault

                  Comment


                    Originally posted by Ga.rheault View Post

                    I've seen this video, but where can you find this blueprint, is there something else that i need to download?
                    Noone know how to make it, except the Epic employees...
                    I have a dream...

                    Comment


                      Originally posted by Estaritasam View Post
                      The GitHub link seems to be out? I cannot get to the repository.
                      I had the same issue and ask for it a few answers before. You have to link your GitHub account to your UE4 account. And then, you'll be granted the right to download UE4 projects on GitHub .
                      See NilsonLima's answer on page 8.
                      Go here to link accounts : https://www.unrealengine.com/account/connected

                      Faërys
                      Last edited by Faërys; 08-09-2019, 07:20 AM.

                      Comment


                        Can Chaos work with Physics together?

                        Why does my GeometryCollection Asset have no Collision?
                        And they can't be Trace(Like use LineTraceByChannel)?
                        Even my GeometryCollectionActor Blueprint asset's EventTick doesn't work/fire!!!
                        Where can I get a demo for Chaos's using DETAIL?
                        Thank you very much!!!
                        Chaos,GeometryCollection,Tick

                        Comment


                          Wow what a pain in the *** .. well now it's running.

                          This worked for me:
                          1. Get Unreal 4.23 P5 from github https://github.com/EpicGames/UnrealE...23.0-preview-5 . Cloning it from the most recent commit can cause errors.
                          2. Set the line "bCompileChaos = true;" inside of the engine NOT inside the project!
                          3. Build the engine
                          4. Create a new project, set the version to 4.23 P5 and start the project
                          5. Enable the neccessary plugins and restart the project

                          Comment


                            Hello everyone,

                            Here is research I did to make the destruction "work" with chaos : (Caution! French explanation in coming.)

                            1) I've wached the video many times to figure out how works the field system => Fail, I still don't know how it works.

                            2) Concerning the destruction :
                            | 2.1) The Geometry Collection works, you select a bunch of objects you want to gather and click on the "create" button located IN the chaos tab to create your Geometry Collection.
                            | 2.2) Tools to fracture seem to be "OK" and work.
                            | 2.3) I did not find a way to remove a depth of destruction or just to undo a destruction type (without CTRL+Z). Will it be added?
                            | 2.4) Contrary to the presentation video of the GDC, my geometry collection does not fall below the floor by remaining whole, it falls until it collides with the floor simulated by the ChaosSolverActor (an actor you'll find in your world outliner when adding a geometry collection) and instantly destroys itself. If I change the height of the simulated floor of this actor, then my destructible object is going to be collided and destroyed at this height. The geometry collection does not interact with other types of object.
                            | 2.5) I succeeded in creating a floor and walls that collide with my destructible object. To do so, I created simple objects that I turned into geometry collection. These objects are set to STATIC. While my destructible object is DYNAMIC. (You find that setting on the General Tab in the Details of your Geometry Collection : "Object Type".)
                            | 2.6) Using this technique, I tried to create a bullet to interact with my destructible object => Fail.
                            | 2.7) If you scale your Geometry Collection floor or your Geometry Collection walls, the chunks of your destructible object will not collide enterely with your floor and walls. That is to say, the destructible object will only interact with the original size of your floor and walls, even if they are scaled. So you can find flying chunks if you descrease the size of your static object by scaling or see chunks getting through if you increase the size of your static object by scaling.
                            | 2.8) My destructible object collapses instantly when I start my project, I haven't found a way to leave it undestroyed and interact with it.

                            3) Collision betweens object : "Block All" doesn't work (Or something is missing in my project). Every object I throw on my Geometry Collection goes through...



                            I hope these explanations will help. Feel free to ask questions if a point is unclear or if my English is approximate (Ahhh those French people !).

                            Faërys

                            Comment


                              FYI, we'll be doing a livestream on how to get started with Chaos on August 22nd. We'll walk you through most of the questions that have been asked here, including fields!

                              Comment


                                Originally posted by Rainoxer View Post
                                Preview 5 has been released... Is Chaos now compiled in the launcher version, or we still need to download from Github?
                                You'll have to compile the engine from GitHub to use Chaos until it's out of Early Access, which will take a couple of engine versions.

                                Comment

                                Working...
                                X