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How to enable Chaos in 4.23

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  • replied
    For what's it worth, I had trouble too with the build complaining about a missing file when downloading the 4.23 release zip from GitHub, but it worked for me when I cloned the whole repository using git instead of downloading the zip and checked out the "4.23.0-release" tag before building. I also think I used Visual Studio 2017 rather than 2019, because I had had some trouble with building the engine with 2019 before (although I can't remember the specifics on that).

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  • replied
    Originally posted by AliG Mods View Post

    I downloaded version 4.23 in zip file and followed the instructions
    Double check you are not clicking on the Clone/Download Zip button and instead are going into the "releases" link at the top:

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  • replied
    Originally posted by NilsonLima View Post

    You need to make sure you got the source pinned for UE4.23, so at GitHub click on the link called "releases" and there you will see the sets for each release for UE4 where you can select any unpatched release aswel. Make sure you download the release 4.23, because you if don't do this and just get the current set at the repository, you will get recently pushed files and it won't match the release at all.
    I downloaded version 4.23 in zip file and followed the instructions

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  • replied
    Is there anyway to increase hitting force of the shooter in Chaos? What BP do I use?

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  • replied
    Originally posted by AliG Mods View Post

    I use Visual Studio 2019. I did everything according to the instructions as well as you and every time built it causes me errors that the files do not exist.Sorry for my mistake marking Visual Studio
    You need to make sure you got the source pinned for UE4.23, so at GitHub click on the link called "releases" and there you will see the sets for each release for UE4 where you can select any unpatched release aswel. Make sure you download the release 4.23, because you if don't do this and just get the current set at the repository, you will get recently pushed files and it won't match the release at all.

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  • replied
    Originally posted by NilsonLima View Post

    - you need to Visual Studio 2017 or 2019
    - you need to run Setup.bat in a command prompt with administrative rights (if in Windows)
    - you need to run GenerateProjectFiles.bat in a command prompt (if in Windows)
    - then you need to open the UE4.sln with Visual Studio and build command via menu.
    I use Visual Studio 2019. I did everything according to the instructions as well as you and every time built it causes me errors that the files do not exist.Sorry for my mistake marking Visual Studio

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  • replied
    Any word on when Chaos is going to a part of 4.23? I know it is still beta, but it is working for me. I would like to get the destruction in some of my apps.

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  • replied
    Originally posted by AliG Mods View Post
    Hello, every time building in Visual basic it will get me errors that there are no files, but everything according to the instructions I have done. You don't know what it can be thank you for.
    - you need to Visual Studio 2017 or 2019
    - you need to run Setup.bat in a command prompt with administrative rights (if in Windows)
    - you need to run GenerateProjectFiles.bat in a command prompt (if in Windows)
    - then you need to open the UE4.sln with Visual Studio and build command via menu.

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  • replied
    Originally posted by AliG Mods View Post
    Hello, every time building in Visual basic it will get me errors that there are no files, but everything according to the instructions I have done. You don't know what it can be thank you for.
    ..Visual Basic? That won't get you anywhere, you need to be using Visual Studio.

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  • replied
    Hello, every time building in Visual basic it will get me errors that there are no files, but everything according to the instructions I have done. You don't know what it can be thank you for.

    Leave a comment:


  • replied
    Originally posted by Defiant Child View Post
    Is there an ETA as to when this is going to be included in a version straight out of the box?
    Probably it will be production ready with UE 4.25 so Q1 2020 ? UE 4.24 should be released by Q4 '19 and maybe Chaos will be officially included in the UE installed with the launcher but I doubt it won't still be beta. Anyway I'd say it's still a 4-6 months before anyone could use it safely in a project with no major bugs. But I hope UE 4.24 will at least have Chaos stable enough to start adding GeometryCollections to replace PhysX destructibles and the API will be finalized so that then upgrading to the production ready version won't break anything later on.
    Last edited by DarkS474; 10-13-2019, 12:21 PM.

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  • replied
    Is there an ETA as to when this is going to be included in a version straight out of the box?

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  • replied
    Originally posted by himawari1987 View Post
    "2. Download 4.23 from Github (source build is required until Chaos is out of Beta)."
    please show me how to download from Github, look like link is broken. or other alternate links
    You need to link your GitHub account with Epic account in order to access Epic repository at GitHub. Once you do this, the link will not show error anymore.

    PS: Click on Profile in the menu at top right, there you click on Connected Accounts at the toolbar at left, there you inform the GitHub e-mail used to create your account at GitHub.
    Last edited by NilsonLima; 10-09-2019, 02:39 PM.

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  • replied
    "2. Download 4.23 from Github (source build is required until Chaos is out of Beta)."
    please show me how to download from Github, look like link is broken. or other alternate links

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  • replied
    Originally posted by Never Dont Play View Post
    It's cumbersome and unusual that fields can only be configured programmatically. While it's good that the API exists for flexibility, I'd like to be able to configure simple fields just by setting properties on the FieldSystemComponent in the Details panel. I'm imagining an array where you can add a field, set its type, and then configure its parameters.
    Having spent another day playing with the system I'd like to revise my feedback above a little. The field blueprints in the Chaos Destruction Demo project are great and using them provides the higher-level interface that I was looking for, with simple properties and debug visualizations. So my request now would be that when they're mature they be shipped built in to the Chaos plugin and be treated as a supported and stable way of using it.

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