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How to enable Chaos in 4.23

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    #16
    Originally posted by theProfessor View Post
    I just loaded into Github. Where is 4.23 source? I did compile 4.10. And it worked. It was a while ago.
    With the page from GitHub opened with Unreal Engine 4 repository, you need to select in the combobox called "branch" the value: 4.23 at the dropdown list. Once you select that you can clone or download as zip file and follow the build process described in the front page of the repository. Minimum Visual Studio release supported is the VS 2017, it is not necessary build with VS 2019.
    Nilson Lima
    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
    Join us at Discord: https://discord.gg/uFFSEXY

    UE4 Marketplace: Cloudscape Seasons
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      #17
      Originally posted by Takashi.Suzuki View Post
      > I built you with Chaos enabled as described, but it crashes when I start the engine.
      > It looks like the shaders are not loaded, but do you need anything else?

      This issue will be raised by loading WindowsMixedRealityPlugin at PostEngineInit phase. Normally it will be loaded at PostConfigInit.
      You can set EnableByDefault true in WindowsMixedRealityPlugin.uplugin to fix it temporarily.
      This worked for me! Well, kind of. So everything is loaded, Chaos Solver is in the scene by default, I can create geometry collections, I can fracture, etc. etc. BUT.... the geometry collections just seem to be stuck in space... they have no collision, no gravity, no mass. Also, in the video by AlanNoon at GDC, there seemed to be a slider in the fracture menu that let you preview pulling the fracture apart... as far as I can tell that's not in the preview.

      Anyone know how to get Chaos Destruction working?? I'd be perfectly happy to start by just seeing a cube fall from the sky and break apart when it hits the ground.
      Alex Coulombe
      Creative Director
      Agile Lens: Immersive Design
      New York City
      www.agilelens.com

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        #18
        Originally posted by pstarace View Post

        Not having any luck adding this. Would you be able to post what your UE4Editor.Target.cs file looks like?

        Thank you,

        PatS
        I have updated the post with what the UE4Editor.Target.cs should look like, and revised a line that wasn't necessary.

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          #19
          I have the first person project started and while i was able to fracture the objects, I haven't been able to interact with them, via shooting. What else do we need for this workflow?

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            #20
            Oh yes, it works for me now. Managed to convert static meshes into fractured geometry. The mystery now is how to properly set up collision and trigger destruction?

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              #21
              Originally posted by Doctor Ergot View Post
              Oh yes, it works for me now. Managed to convert static meshes into fractured geometry. The mystery now is how to properly set up collision and trigger destruction?
              I got it working, but I don’t know what I did to get it to work.

              all I did was enable some extra plugins, mess with some editor and project settings and messed with the geometry collection settings in the details pane.

              edit: it could be that you had to enable the “blast” plugin.

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                #22
                Originally posted by Blood-PawWerewolf View Post

                I got it working, but I don’t know what I did to get it to work.

                all I did was enable some extra plugins, mess with some editor and project settings and messed with the geometry collection settings in the details pane.

                edit: it could be that you had to enable the “blast” plugin.
                I enabled the Blast plugin... still no dice. If you can figure out how you got it working it would be much appreciated! thank you.
                Alex Coulombe
                Creative Director
                Agile Lens: Immersive Design
                New York City
                www.agilelens.com

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                  #23
                  Originally posted by iBrews View Post

                  I enabled the Blast plugin... still no dice. If you can figure out how you got it working it would be much appreciated! thank you.
                  try these:

                  Click image for larger version

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                    #24
                    Originally posted by Blood-PawWerewolf View Post

                    try these:

                    Click image for larger version  Name:	7FF544C59B4F436F93E1EA10F5080C34.jpeg Views:	1 Size:	128.0 KB ID:	1642710
                    Thanks-- those didn't work, but this did: change Default Threading Model to anything except Task Graph.
                    Last edited by iBrews; 07-25-2019, 01:29 PM.
                    Alex Coulombe
                    Creative Director
                    Agile Lens: Immersive Design
                    New York City
                    www.agilelens.com

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                      #25
                      I've followed all steps but still editor crashed when tried to generate Geomerty Collection.
                      I'm using Windows 7 SP1.
                      It has a different DirectX 11 version from Windows 10's.
                      Does anyone can touch chaos with Windows 7?

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                        #26
                        Originally posted by tekktekk128 View Post
                        I've followed all steps but still editor crashed when tried to generate Geomerty Collection.
                        I'm using Windows 7 SP1.
                        It has a different DirectX 11 version from Windows 10's.
                        Does anyone can touch chaos with Windows 7?
                        i had no luck with it either on windows 7, did not try on windows 10...

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                          #27
                          I think we still have missing information... How do we make anchors and fields?

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                            #28
                            Originally posted by NilsonLima View Post

                            With the page from GitHub opened with Unreal Engine 4 repository, you need to select in the combobox called "branch" the value: 4.23 at the dropdown list. Once you select that you can clone or download as zip file and follow the build process described in the front page of the repository. Minimum Visual Studio release supported is the VS 2017, it is not necessary build with VS 2019.
                            It only has 4.0,4.1,4.2,4.3,and 4.4.

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                              #29
                              Are all the ones that has a fatal error when creating geometry collection are on windows 7?
                              will it not crash if i will switch to windows 10?

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                                #30
                                Originally posted by tomer_BAR View Post
                                Are all the ones that has a fatal error when creating geometry collection are on windows 7?
                                will it not crash if i will switch to windows 10?
                                I am getting the same error in Windows 10.

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