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    Originally posted by scratscrat View Post
    That's really nothing except what was in the Livestream. Anyway, here you can download it. I hope that helps.

    https://teamrevived.com/download/ChaosTest.zip

    If after play the block wouldn't stand still and fractured, just move the yellow box a little up or down and it fixes. I think that's a bug in Chaos.
    getting an error saying that i cant open the map due to being on a “newer version” of the engine.

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      Originally posted by scratscrat View Post
      That's really nothing except what was in the Livestream. Anyway, here you can download it. I hope that helps.

      https://teamrevived.com/download/ChaosTest.zip

      If after play the block wouldn't stand still and fractured, just move the yellow box a little up or down and it fixes. I think that's a bug in Chaos.
      I am shooting it with fps projectile. No fracture. I tried moving the yellow box. Does not help. The projectile passes through the GeoCollection.

      Comment


        Originally posted by theProfessor View Post

        I am shooting it with fps projectile. No fracture. I tried moving the yellow box. Does not help. The projectile passes through the GeoCollection.
        Told you projectile doesn't work! The projectile doesn't provide overlap or hit events with geometry collection. There's some information missing here which was not on any of Chaos videos so far.

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          Originally posted by scratscrat View Post

          Told you projectile doesn't work! The projectile doesn't provide overlap or hit events with geometry collection. There's some information missing here which was not on any of Chaos videos so far.
          I see. Something to with Strain. Looks complex. We need the content examples.

          Comment


            Originally posted by Blood-PawWerewolf View Post

            getting an error saying that i cant open the map due to being on a “newer version” of the engine.
            Create a new map. Bring CubeStack_GeometryCollection ,Field_Anchor_Blueprint and DestructFieldSystem_Blueprint in the scene.
            Add Field_Anchor_Blueprint to CubeStack_GeometryCollection via 'Initialization Fields' and setup it so that it overlaps with cubestack. Add some damage thresholds too.
            Then, you can use DestructFieldSystem_Blueprint as a strain field to destruct the cubestack.
            Hopefully that should work.

            Something like this:

            Originally posted by scratscrat View Post
            Here's my setup

            Click image for larger version

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            And here's the effect of the blueprint that I've provided from the Livestream:

            Click image for larger version Name:	chaos_02.jpg Views:	1 Size:	71.1 KB ID:	1658840

            Unfortunately, you can't attach it to projectile . The projectile doesn't generate hit or overlap events with cubestack_geometrycollection. There's some information missing and I couldn't find what.

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              Originally posted by theProfessor View Post

              I see. Something to with Strain. Looks complex. We need the content examples.
              Correct. As I said, some information is missing here which was not in any of Chaos related videos. Some simple information I guess.

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                Could you create a BP for the projectile that would destroy parts of the cubestack?

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                  Do geometry collections react to the apply damage events? If not will this be added in the future?\

                  Edit: Or will the damage system and damage types be deprecated?
                  Last edited by northgaterebel; 09-03-2019, 12:18 AM.

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                    Hi everyone,

                    I managed to have a "projectile to induce destruction" by adding the components of the Strain Field to the basic projectile BP and with the use of an Event Tick apply the Physics Field... it works, but isn't precise: no collision with the destructible buildings yet and framerate dependent...

                    I am now back to the basics of the new destruction system and especially the spread of destruction...
                    As anyone managed to control it? If so, could you share a bit of knowledge?

                    Thanks!

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                      Hi, Can I have a question? How do I do attached a particle to the chunk? Should I use a BP ? Please let me know.

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                        A simple solution would be to put the content examples on github with the source 4.23 P8. How about it Epic?

                        Comment


                          Originally posted by theProfessor View Post
                          A simple solution would be to put the content examples on github with the source 4.23 P8. How about it Epic?
                          4.23 is probably near release at this point and it wouldn't make sense for Epic to release the Chaos Content Example now when it's going to be available when 4.23 is out

                          Comment


                            Once the Destructible Mesh is created is it an asset that resides in the browser and can be spawned into the game at run time or is it something that stays in a level like a landscape?

                            Comment


                              I've just downloaded 4.23.0 official release from the launcher. (Available now).

                              I have enabled all of the relevant plugins listed above, but I can't create a "Geometry Collection". It's just not visible in the asset browser under physics.

                              Ideas?

                              Comment


                                Turns out that what I actually downloaded was 4.23.0 Preview 8. So that explains why it's not working. It just didn't say preview in the launcher dropdown.

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