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How to enable Chaos in 4.23

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  • replied
    Hi everyone,

    I managed to have a "projectile to induce destruction" by adding the components of the Strain Field to the basic projectile BP and with the use of an Event Tick apply the Physics Field... it works, but isn't precise: no collision with the destructible buildings yet and framerate dependent...

    I am now back to the basics of the new destruction system and especially the spread of destruction...
    As anyone managed to control it? If so, could you share a bit of knowledge?

    Thanks!

    Leave a comment:


  • replied
    Do geometry collections react to the apply damage events? If not will this be added in the future?\

    Edit: Or will the damage system and damage types be deprecated?
    Last edited by northgaterebel; 09-03-2019, 12:18 AM.

    Leave a comment:


  • replied
    Could you create a BP for the projectile that would destroy parts of the cubestack?

    Leave a comment:


  • replied
    Originally posted by theProfessor View Post

    I see. Something to with Strain. Looks complex. We need the content examples.
    Correct. As I said, some information is missing here which was not in any of Chaos related videos. Some simple information I guess.

    Leave a comment:


  • replied
    Originally posted by Blood-PawWerewolf View Post

    getting an error saying that i cant open the map due to being on a “newer version” of the engine.
    Create a new map. Bring CubeStack_GeometryCollection ,Field_Anchor_Blueprint and DestructFieldSystem_Blueprint in the scene.
    Add Field_Anchor_Blueprint to CubeStack_GeometryCollection via 'Initialization Fields' and setup it so that it overlaps with cubestack. Add some damage thresholds too.
    Then, you can use DestructFieldSystem_Blueprint as a strain field to destruct the cubestack.
    Hopefully that should work.

    Something like this:

    Originally posted by scratscrat View Post
    Here's my setup

    Click image for larger version

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    And here's the effect of the blueprint that I've provided from the Livestream:

    Click image for larger version Name:	chaos_02.jpg Views:	1 Size:	71.1 KB ID:	1658840

    Unfortunately, you can't attach it to projectile . The projectile doesn't generate hit or overlap events with cubestack_geometrycollection. There's some information missing and I couldn't find what.

    Leave a comment:


  • replied
    Originally posted by scratscrat View Post

    Told you projectile doesn't work! The projectile doesn't provide overlap or hit events with geometry collection. There's some information missing here which was not on any of Chaos videos so far.
    I see. Something to with Strain. Looks complex. We need the content examples.

    Leave a comment:


  • replied
    Originally posted by theProfessor View Post

    I am shooting it with fps projectile. No fracture. I tried moving the yellow box. Does not help. The projectile passes through the GeoCollection.
    Told you projectile doesn't work! The projectile doesn't provide overlap or hit events with geometry collection. There's some information missing here which was not on any of Chaos videos so far.

    Leave a comment:


  • replied
    Originally posted by scratscrat View Post
    That's really nothing except what was in the Livestream. Anyway, here you can download it. I hope that helps.

    https://teamrevived.com/download/ChaosTest.zip

    If after play the block wouldn't stand still and fractured, just move the yellow box a little up or down and it fixes. I think that's a bug in Chaos.
    I am shooting it with fps projectile. No fracture. I tried moving the yellow box. Does not help. The projectile passes through the GeoCollection.

    Leave a comment:


  • replied
    Originally posted by scratscrat View Post
    That's really nothing except what was in the Livestream. Anyway, here you can download it. I hope that helps.

    https://teamrevived.com/download/ChaosTest.zip

    If after play the block wouldn't stand still and fractured, just move the yellow box a little up or down and it fixes. I think that's a bug in Chaos.
    getting an error saying that i cant open the map due to being on a “newer version” of the engine.

    Leave a comment:


  • replied
    That's really nothing except what was in the Livestream. Anyway, here you can download it. I hope that helps.

    https://teamrevived.com/download/ChaosTest.zip

    If after play the block wouldn't stand still and fractured, just move the yellow box a little up or down and it fixes. I think that's a bug in Chaos.
    Last edited by scratscrat; 08-30-2019, 12:59 PM.

    Leave a comment:


  • replied
    Looks great. Did you shoot with the fps? Did you modify the projectile. Would you mind uploading your project and let me have it? If not you have really helped. Thanks.

    Leave a comment:


  • replied
    Here's my setup

    Click image for larger version

Name:	image_171942.jpg
Views:	56
Size:	92.8 KB
ID:	1658839

    And here's the effect of the blueprint that I've provided from the Livestream:

    Click image for larger version  Name:	chaos_02.jpg Views:	1 Size:	71.1 KB ID:	1658840

    Unfortunately, you can't attach it to projectile. The projectile doesn't generate hit or overlap events with cubestack_geometrycollection. There's some information missing and I couldn't find what.

    Leave a comment:


  • replied
    Sorry, I've got it wrong. Your Field_Anchor_Blueprint is correct. You must overlap it with your cubeStack_geometrycollection in the editor in order to make the cubeStack to stand still

    Then you can use the blueprint I provided to destruct the cubeStack.

    Leave a comment:


  • replied
    Oakman used it in the video. scratscrat does your Field_Anchor_Blueprint work? I am using the cubeStack_geometrycollection. I don't have the content examples for P8.

    Leave a comment:


  • replied
    Here's my blueprint for a strain field from the Livestream:

    Click image for larger version

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ID:	1658752Click image for larger version

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    I couldn't generate hit or overlap results from a projectile to geometry collection.

    Leave a comment:

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