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    #46
    Very nice improvements! Are there any updates on the rtx denoiser?

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      #47
      Mesh Editor is quite promising. But now It crashed all the time whatever I did such as insert a loop, bevel ... Waiting for a full release of 4.23 to get in touch the feature.
      Thank Epic.

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        #48
        Will we get updated Blueprints for Oculus SDK features like Oculus Avatars, VOIP, Friends invites etc?
        Joshua Burkert
        Beyond Matter Studio

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          #49
          Secondary fog sounds sexy

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            #50
            could anyone test to deploy a project to the Oculus Quest using 4.23?
            I tried it with two projects;
            - launching to the Quest - no errors - manually start on the Quest from unknown sources
            - making a build - again no errors - manually install on the Quest and start

            In both instances, I only see the three dots for a sec, after that a black screen - no splash screen, no app. Have to kill by using the Oculus Home button

            before I waste a lot of time investigating my project - could anyone else test?

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              #51
              Originally posted by maxbrown View Post
              could anyone test to deploy a project to the Oculus Quest using 4.23?
              I tried it with two projects;
              - launching to the Quest - no errors - manually start on the Quest from unknown sources
              - making a build - again no errors - manually install on the Quest and start

              In both instances, I only see the three dots for a sec, after that a black screen - no splash screen, no app. Have to kill by using the Oculus Home button

              before I waste a lot of time investigating my project - could anyone else test?
              This is a Preview, you shouldn't be expecting to be able to build to the Quest, use 4.22 Stable.

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                #52
                Originally posted by YuuJin View Post
                I noticed a lot of crashes when using the material editor with ray tracing turned on, is part of the improvements for material editor around this issue?
                Yeah, same here unfortunately.
                ArtStation

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                  #53
                  I don´t know why but when I create a geometry collection I can´t select it from the viewport, so I can´t fracture in the editor mesh

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                    #54
                    Originally posted by J_Kelly_SOL View Post
                    This is a Preview, you shouldn't be expecting to be able to build to the Quest, use 4.22 Stable.
                    I'm using 4.22 for my projects but I like to test 4.23 to see if fixes were made to broken Android features like MobileMultiView + CSM's or if Vulkan works in 4.23 etc.

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                      #55
                      Originally posted by jdoeue4 View Post
                      I don´t know why but when I create a geometry collection I can´t select it from the viewport, so I can´t fracture in the editor mesh
                      If that is a bug then it is huge because the Epic Games demo for Chaos clearly shows all of that fully working.. and that surely was alpha code with preview (beta?) just out now...

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                        #56
                        About Fracture editor, there is something wrong with Geo collection proxy, or maybe i don't know how to use it.
                        Join the Unreal Engine community on Reddit! | Twitter: @ZioYuri78

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                          #57
                          Originally posted by ZioYuri78 View Post
                          About Fracture editor, there is something wrong with Geo collection proxy, or maybe i don't know how to use it.
                          At least I'm not the only one seeing this. No clue what to do to avoid this.

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                            #58
                            Originally posted by ZioYuri78 View Post
                            About Fracture editor, there is something wrong with Geo collection proxy, or maybe i don't know how to use it.
                            I reproduced that same problem using the steps verbatim from the guy in the GDC video. It's a bug for sure.

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                              #59
                              Originally posted by Schwingggg View Post

                              I reproduced that same problem using the steps verbatim from the guy in the GDC video. It's a bug for sure.
                              well someone needs to report this since it’s the newest feature that is being advertised the most. And if it’s not working on release, it’ll make Epic look bad in one way or another.

                              and thank goodness to the community that is helping out with finding these bugs.

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                                #60
                                I was just asking if it was possible to do orbit rotation in UE4 like 3 days ago, thats AWESOME! Now I can animate faster with allright rig

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