Okay, EPIC! Nice!
NnnnnnnnnnnnnnnNIIIIIICE
I am seeing progress with RAYTRACING in Prev 7. More stability, better denoising on well lit areas.
Now, denoising on shadowy areas is the issue, as shadowy areas still become so filled with flickering dark spots that the scenes with them become somewhat unusable.
But a better overall experience!....
PROGRESS!!!!
(Funny, the experience is somewhat strange if using a scene from time ago, because a lot of the metallic material amount, which worked well in raster, now reflects heavily to the scene, so it makes you need to re-tweak a lot, because if left as-was everything looks super-metalized!)
Okay one odd thing though still goes to the Translucency selection (Raytrace vs Raster):
-It seems that in Preview 1, we had it stuck on Raster. While it looked good, it wasn't actively switching to raytracing the translucency when Raytrace was selected for Translucency;
-Then 2-6 it was stuck on Raytrace, and you would see the opaque shadows and strange alpha/masking artifacts on the mesh. Even if you selected raster, it actively raytraced;
-Well, now in Preview 7, it seems it is now back to being stuck in Raster, where you can switch it back and forth, but it always actively renders Raster. Now, I myself like this much better, but it still seems broken? Because in 4.22.3 you can switch it back and forth to clearly see a difference.
(Now, because in 4.22.3 the Raytraced Translucency is problematic, you wind up leaving it Raster....so, to have it stuck on Raster in 4.23 is better, so I guess my vote is to leave Translucency stuck on raster if it has to be one or the other!)
NnnnnnnnnnnnnnnNIIIIIICE
I am seeing progress with RAYTRACING in Prev 7. More stability, better denoising on well lit areas.
Now, denoising on shadowy areas is the issue, as shadowy areas still become so filled with flickering dark spots that the scenes with them become somewhat unusable.
But a better overall experience!....
PROGRESS!!!!
(Funny, the experience is somewhat strange if using a scene from time ago, because a lot of the metallic material amount, which worked well in raster, now reflects heavily to the scene, so it makes you need to re-tweak a lot, because if left as-was everything looks super-metalized!)
Okay one odd thing though still goes to the Translucency selection (Raytrace vs Raster):
-It seems that in Preview 1, we had it stuck on Raster. While it looked good, it wasn't actively switching to raytracing the translucency when Raytrace was selected for Translucency;
-Then 2-6 it was stuck on Raytrace, and you would see the opaque shadows and strange alpha/masking artifacts on the mesh. Even if you selected raster, it actively raytraced;
-Well, now in Preview 7, it seems it is now back to being stuck in Raster, where you can switch it back and forth, but it always actively renders Raster. Now, I myself like this much better, but it still seems broken? Because in 4.22.3 you can switch it back and forth to clearly see a difference.
(Now, because in 4.22.3 the Raytraced Translucency is problematic, you wind up leaving it Raster....so, to have it stuck on Raster in 4.23 is better, so I guess my vote is to leave Translucency stuck on raster if it has to be one or the other!)
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