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    Originally posted by VictorLerp View Post

    There are many ways to reduce the size of your packaged game, you can find documentation on that here.
    The problem is using all those tips in 4.22 compared to 4.23 results in an APK twice the size for my project (260meg in 4.23 opposed to 130meg in 4.22 and below). There is a major change going on with 4.23 perhaps including something it shouldn't?
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      Originally posted by VictorLerp View Post

      The Datasmith update usually arrives within ~10min after the Preview update and the launcher doesn't always immediately reflect that the update is available. Restarting the launcher can force it, so try that next time
      I have a slightly different problem, maybe it's user error. I'm running 4.23 preview 7 with a updated datasmith plugin. I tried to import a STEP file, but that file format isn't present as option, no IGES/IGS option either.

      edit: user error, gotta import using the datasmith button in the editor.
      Last edited by SonKim; 08-23-2019, 12:48 PM.
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        I heard it mentioned in the one recent siggraph talk (I think that was the conference) where they mentioned multi-gpu raytracing support in 4.23. How is this enabled?

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          Hi,

          I was prompted with the error "the following modules are missing or built with a different engine version" whenever I create a new 4.23 project, then as I proceed to "rebuild" I got the error of "Project could not be compiled. Try rebuilding from sources manually." Has anyone else encountered a similar problem with UE4.23? Appreciate if anyone could point me to the right direction to make 4.23 work. Thanks!
          Attached Files

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            Originally posted by decksounds13 View Post
            I heard it mentioned in the one recent siggraph talk (I think that was the conference) where they mentioned multi-gpu raytracing support in 4.23. How is this enabled?
            I saw it too, but they also said it was partially implemented, meaning there is still some way to go and it is targeted to 4.24 the completion, but also might slip, so don't yet invest in additional hardware until you see it making through as a feature in the preview and/or release notes. Safe option.
            Nilson Lima
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              On 4.23.7 still raytraced shadows are always two-sided, bug reported: https://answers.unrealengine.com/que...6168/view.html - I really hope it would be addressed before final release.

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                Originally posted by Christophe.K View Post
                In 4.23p6 the size of screen is bigger than screen then running in shipping (or anything outside editor). In PIE all is ok, in standalone all is ok. But in shipping, screen is bigger than monitor and can not switch to windowed mode either (in fact it is surely switching but the window is still bigger than screen). Easy to reproduce, on only have to create an empty project, add UMG with anything in corners and you'll see the problem. (I searched the bug databased, did not found it).
                same problem in 4.23p7.

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                  Originally posted by jytheredhood View Post
                  Hi,

                  I was prompted with the error "the following modules are missing or built with a different engine version" whenever I create a new 4.23 project, then as I proceed to "rebuild" I got the error of "Project could not be compiled. Try rebuilding from sources manually." Has anyone else encountered a similar problem with UE4.23? Appreciate if anyone could point me to the right direction to make 4.23 work. Thanks!
                  Do this..

                  1. Compile Engine as you would. (Re-Generate Project Files before Compiling).
                  2. Generate Project Files for the Project you want to Compile.
                  3. Then Right Click your Project which should appear Under "Games" in Visual Studio. Project Only > Build "Project Name".

                  And all errors will go away.

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                    Originally posted by Gomo View Post
                    On 4.23.7 still raytraced shadows are always two-sided, bug reported: https://answers.unrealengine.com/que...6168/view.html - I really hope it would be addressed before final release.
                    Answer Hub is not used for bug reports, you should use the bug submission form if you'd like to have more chance of anything being fixed: https://epicsupport.force.com/unrealengine/s/

                    Originally posted by Christophe.K View Post
                    same problem in 4.23p7.
                    And did you report it via the form?
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                      Originally posted by KristofMorva View Post

                      Answer Hub is not used for bug reports, you should use the bug submission form if you'd like to have more chance of anything being fixed: https://epicsupport.force.com/unrealengine/s/



                      And did you report it via the form?
                      @Gomo/ChristopheK. - I have found that there is a great benefit to these RAYTRACING postings because it keeps everyone up to speed and aware of the issues, while potentially yielding discussion on workarounds.
                      I learned through this thread it would not be functional to bombard the developers with Raytracing support tickets as development is not even be able to address the issues with Raytracing right now. It is an in-development quasi-Beta feature that is not yet ready.
                      (See earlier posts in this thread by Nilson Lima on this topic, he provides a lot of assistance and was able to comment on how Epic is struggling with the Raytracing shadow issue as it was a built from scratch render engine. Apparently they have no prioritized projected time frame for a resolution with the Raytraced shadow issues.)

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                        Originally posted by trebol View Post
                        Hello, I find it impossible to try raytracing, every time I try to open the editor I get the same error. I would appreciate if someone could explain why this happens.

                        error:
                        Unhandled exception

                        D3D12
                        D3D12
                        D3D12
                        D3D12
                        D3D12
                        UE4Editor_D3D12RHI
                        UE4Editor_D3D12RHI
                        UE4Editor_D3D12RHI
                        UE4Editor_D3D12RHI
                        UE4Editor_D3D12RHI
                        UE4Editor
                        UE4Editor
                        UE4Editor
                        UE4Editor
                        UE4Editor
                        kernel32
                        ntdll
                        I have seen this also from time to time, without really being able to find a pattern, almost seems to be a general stability phenomenon with Raytracing.
                        Maybe we can find a pattern here -
                        What GPU? (RTX vs non-RTX)
                        Scene? (Complex vs not-Complex)

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                          Originally posted by Daffrendo View Post

                          @Gomo/ChristopheK. - I have found that there is a great benefit to these RAYTRACING postings because it keeps everyone up to speed and aware of the issues, while potentially yielding discussion on workarounds.
                          I learned through this thread it would not be functional to bombard the developers with Raytracing support tickets as development is not even be able to address the issues with Raytracing right now. It is an in-development quasi-Beta feature that is not yet ready.
                          (See earlier posts in this thread by Nilson Lima on this topic, he provides a lot of assistance and was able to comment on how Epic is struggling with the Raytracing shadow issue as it was a built from scratch render engine. Apparently they have no prioritized projected time frame for a resolution with the Raytraced shadow issues.)
                          I think you didn't read my previous answer at https://forums.unrealengine.com/unre...87#post1651087, but nowhere I affirmed Epic devs are struggling, but it is an effort that for the sanity has to be released on steps. Right now you can have raytracing working as solution, not 100%, but mixed. It is hard to do it? Yes, but the Troll Demo film was made with the tools released for the public, so it is a matter of finding how. I am not even worried about shadows right now regarding realtime raytracing, what really worries me is how is going to be handled the translucency at reflections, currently not working at all, and I have special needs into this matter.

                          Also, I don't agree that support tickets should be refrained, on the opposite, everyone finding an issue must report it. There are people at Epic to analyze the reports, check if reproducible and not repeated, and to redirect them to the devs behind the features being reported, so not the main devs themselves deal with screening out the issues, that would be insane.
                          Last edited by NilsonLima; 08-22-2019, 04:39 PM.
                          Nilson Lima
                          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                          Join us at Discord: https://discord.gg/uFFSEXY

                          UE4 Marketplace: Cloudscape Seasons
                          supporting: Community FREE Ocean plugin

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                            Originally posted by KristofMorva View Post

                            Answer Hub is not used for bug reports, you should use the bug submission form if you'd like to have more chance of anything being fixed: https://epicsupport.force.com/unrealengine/s/
                            Thanks! I totally forgot about that.
                            Originally posted by Daffrendo View Post

                            I learned through this thread it would not be functional to bombard the developers with Raytracing support tickets as development is not even be able to address the issues with Raytracing right now. It is an in-development quasi-Beta feature that is not yet ready.
                            In my case - I am considering switching from VXGI to Raytracing in my project, so this particular feature is crucial for this.



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                              Originally posted by VictorLerp View Post

                              There are many ways to reduce the size of your packaged game, you can find documentation on that here.
                              Sadly that doesn't reduce it enough to get it close to where it was before the upgrade. And if that's going to continue to be the case, we're stuck in 4.22 till they reduce it again. A 200mb increase is not justifiable to our customers when there is nothing to gain from it.

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                                Preview 7 for 4.23 Apply and Receive Damage not working ( When new initialization, not update to 4.23P6)
                                Last edited by SuperEvilEPS; 08-22-2019, 07:43 PM.

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