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4.22.3 Hotfix released

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    [HOTFIX] 4.22.3 Hotfix released

    The 4.22.3 Hotfix is now live!

    Feel free to discuss this release on the 4.22 forum thread.

    If you experience a bug with the 4.22.3 Hotfix, please follow the How To Report a Bug Guide to report it on the UE4 Answerhub.

    Fixed in 4.22.3

    Fixed! UE-75616 Sound Effect Preset not getting updated in real-time while auditioning
    Fixed! UE-75595 Submix Effects Set Settings No Longer Works
    Fixed! UE-75549 checkf messages are missing in crash reports
    Fixed! UE-76017 BuildId is continually regenerated for custom-made installed builds
    Fixed! UE-76534 SN-DBS does not work with 4.22
    Fixed! UE-75533 UnrealVS cannot be installed with VS2019 16.1
    Fixed! UE-75871 Ensure when commiting a prepared map with sublevels
    Fixed! UE-74836 Crash calling AlgoImpl::IntroSortInternal when ActorComponent is attached to a Character with Camera Component
    Fixed! UE-69838 [CrashReport] UE4Editor-CoreUObject!UObject::Rename(wchar_t const *,UObject *,unsigned int) [Obj.cpp:200]
    Fixed! UE-66481 Crash when copy and paste a Child Actor Component in blueprint.
    Fixed! UE-75030 Name shows as in use when specifying setting it to the current value
    Fixed! UE-75732 Undo actions are blocked if the user duplicates an added component while naming it
    Fixed! UE-62291 Meshes simulating physics cannot roll smoothly across multiple connected meshes
    Fixed! UE-76248 Debug ThreadCheck/rendercheck causes a caught signal crash instead of worker thread assertion on Linux
    Fixed! UE-76386 Callstack missing when debug crashing with Debug RenderCheck
    Fixed! UE-74772 RemoteMac.cs fails to build if ProjectFile is null
    Fixed! UE-75118 Widget progressbar blinks in vulkan Android devices especially mail devices
    Fixed! UE-72123 Assertion failed: !BatchElement.IndexBuffer || (BatchElement.IndexBuffer && BatchElement.IndexBuffer->IsInitialized() && BatchElement.IndexBuffer->IndexBufferRHI)
    Fixed! UE-75055 Patch BuildAccelerationStructure crash-prevention fix into 4.22.
    Fixed! UE-76540 CLONE - [CrashReporter] UE4Editor-D3D12RHI!FD3D12RayTracingDescriptorHeap::Init(unsigned int,D3D12_DESCRIPTOR_HEAP_TYPE) [D3D12RayTracing.cpp:508]
    Fixed! UE-76535 CLONE - [CrashReport] UE4Editor-D3D12RHI!FD3D12DescriptorCache::SetConstantBuffers<0>(FD3D12RootSignature const *,FD3D12ConstantBufferCache &,unsigned short const &) [D3D12DescriptorCache.cpp:752]
    Fixed! UE-76538 CLONE - Warning- Constant Allocator had to grow! causes crash while running game with -dx12
    Fixed! UE-75525 Command line movie capture doesn't work with path tracing
    Fixed! UE-73407 [CrashReport] UE4Editor-CoreUObject!`anonymous namespace'::StaticFindObjectWithChangedLegacyPath [UObjectGlobals.cpp:203]
    Fixed! UE-75868 CLONE - Crash when reinstancing Python defined classes
    Fixed! UE-75831 Hotfix Oculus memory leak
    Fixed! UE-76531 CLONE - CustomDepth rendering incorrectly with Instanced Stereo
    Fixed! UE-76537 CLONE - IOS apps with ARKit enabled crash on launch: IsInGameThread() || IsAsyncLoading() [File:/MaterialInstance.cpp] [Line: 299]
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