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  • replied
    Originally posted by PrHangs View Post
    So i found the code -> see image. It will show a "Not Found" error but still adds it to your Library
    Hi PrHangs,

    Yes another user reported this.. .we are looking into it.

    Stay tuned.

    C

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  • replied
    So i found the code -> see image. It will show a "Not Found" error but still adds it to your Library
    Attached Files

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  • replied
    Great, really looking forward to see some Highquality (intermediate) Learining Resources !

    I watched the "High End Product Lighting and Rendering (Exterior) Course Files" and there is no redeem Code on this side (neither Additional infos, on Firefox)
    Attached Files
    Last edited by RealVis-Studios; 05-12-2019, 07:48 AM.

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  • replied
    Well well, i love it

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  • replied
    Originally posted by Boarnoah View Post
    Hello Chris,


    Resources like the https://docs.unrealengine.com/en-us/...ibilityCulling , More detailed examples (that go over best practices, common designs) of concepts would be interesting to see.
    Another resource I've seen cited as an example of well done text tutorials is https://catlikecoding.com/unity/tutorials/ (covers topics on Unity).

    Not sure if this type of content is the goal of the learning portal, but I personally find it to be something that's lacking.
    A common response when looking for in depth text based resources is to go look at sources such as Udemy courses (which only cover basic uses and certainly not overarching design - like what are the best practices when building save/restore mechanisms, level streaming etc... ).

    tl;dr Feel like there is a gap in resources between general design patterns (https://www.gameprogrammingpatterns.com/contents.html) and video tutorials that focus on implementing specific things in engine. An ideal intermediate resource would be ones that cover designing systems using the engine and providing insights into best practices based on experiences etc..

    Hope that helps.
    It does. I'll take this to the courses team.

    Cheers,

    Chris

    Leave a comment:


  • replied
    Originally posted by sukovf View Post
    Looking good though the Czech translation could use some tweaks. I'm happy to help with that as Czech is my first language .
    sukovf.

    Yes please! Please email "Kait" at onlinelearning [at] Epicgames.com and she'll follow up directly.

    Chris

    Leave a comment:


  • replied
    Originally posted by Jon.Terp View Post
    Anyone else getting super tiny videos?
    Hi Jon Terp, Confirmed We are on it. Thanks for the catch.

    Chris

    Leave a comment:


  • replied
    Originally posted by Uprentiss View Post
    When I try to log in it says my account is locked.
    Hi Uprentiss, can you email me at onlinelearning [at] epicgames.com and we'll get it sorted.

    Thanks,

    Chris

    Leave a comment:


  • replied
    Originally posted by Boarnoah View Post
    tl;dr Feel like there is a gap in resources between general design patterns (https://www.gameprogrammingpatterns.com/contents.html) and video tutorials that focus on implementing specific things in engine.
    I agree, I feel like we're missing some more in-depth, technical courses. Like there are whole games written entirely in Blueprints, and there isn't a single place you can actually learn about how the VM works, you have to gain all the insights from 10 different forum posts to have an idea about using it effectively. Almost nothing on Unreal async programming and async asset handling. And many other topics, which are the integral parts of almost every serious game, yet, we have to dig info out of outdated wikis, engine source, random Japanese blogs, etc.

    Visibility Culling is really a great example. The Real-Time Rendering class is awesome for instance, really informative, great examples, speed, etc. I wish we had more of the same type, something that is not only targeted for beginners / architects / VR, but more intermediate, more commonly applicable, technical courses for game-development.

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  • replied
    Looking good though the Czech translation could use some tweaks. I'm happy to help with that as Czech is my first language .

    Leave a comment:


  • replied
    Hello Chris,

    good example of a text based course.
    Resources like the https://docs.unrealengine.com/en-us/...ibilityCulling , More detailed examples (that go over best practices, common designs) of concepts would be interesting to see.
    Another resource I've seen cited as an example of well done text tutorials is https://catlikecoding.com/unity/tutorials/ (covers topics on Unity).

    Not sure if this type of content is the goal of the learning portal, but I personally find it to be something that's lacking.
    A common response when looking for in depth text based resources is to go look at sources such as Udemy courses (which only cover basic uses and certainly not overarching design - like what are the best practices when building save/restore mechanisms, level streaming etc... ).

    tl;dr Feel like there is a gap in resources between general design patterns (https://www.gameprogrammingpatterns.com/contents.html) and video tutorials that focus on implementing specific things in engine. An ideal intermediate resource would be ones that cover designing systems using the engine and providing insights into best practices based on experiences etc..

    Hope that helps.

    Leave a comment:


  • replied
    Anyone else getting super tiny videos?

    Leave a comment:


  • replied
    Originally posted by Boarnoah View Post
    Are there plans for more text based courses through the portal? The current stuff at docs.unrealengine.com is great to get a high level overview on concepts in order to know if its the correct thing to dive deeper into.

    Having transcripts, or some more keywords per course and module would also really help to identify relevant material especially when the library continues to grow.

    Incidentally any news when the wiki will be opening back up ?
    Hi Boarnoah,

    We can now do lots of different types of courses. I'm interested in seeing what you consider to be a good example of a text based course. Can you email me a link or example to onlinelearning [at] epicgames.com?

    We plan to release the transcripts once we decide the best way to do it. We already have them completed and they are used in the Closed Captions in video player.

    Cheers,

    Chris​​​​​​​

    Leave a comment:


  • replied
    Originally posted by fred64 View Post
    Hi, maybe a bug. I have started following this course
    High End Product Lighting and Rendering (Exterior)

    And redemed the code shown in the "more information" tab, but no product appeared in my vault, I believe the product is no longer available...

    thanks

    Fred
    OK, I'll look into that ASAP.

    Chris

    Leave a comment:


  • replied
    Originally posted by pbdarcey View Post
    I really like the new layout. Thanks for this.
    Glad you like it!

    Leave a comment:

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