Announcement

Collapse
No announcement yet.

The new learning portal preview is now live!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by chrismmurray_EG View Post

    Hi Spacegojira, Thanks for this. This is good feedback. Actually, a game dev track of courses is on our road map for this year. Its true, right now most of the content is focused on non-games. A year ago, that was the intention. Now we have grown and are continuing to grow. But a game dev track is critically important and our standards are extremely high in this regard. All I can say is its a priority and we'll roll it out as soon as we can, and when it is ready.

    Thanks for watching.

    Chris
    Thank you Chris for this reply, this is giving me hope! I am considering to apply for creating videos on basic gamedev techniques, once I have for free time (hopefully next month).

    And @Pine722 I agree about that we as a community should help each other. And we have Youtube at least, with many great UE4 gamedev channels. I learned everything pretty much only through Youtube (and test building myself).

    Leave a comment:


  • replied
    you guys are making really great strides in the only part you need to work on, great job.

    Leave a comment:


  • replied
    Originally posted by chrismmurray_EG View Post

    Hi Spacegojira, Thanks for this. This is good feedback. Actually, a game dev track of courses is on our road map for this year. Its true, right now most of the content is focused on non-games. A year ago, that was the intention. Now we have grown and are continuing to grow. But a game dev track is critically important and our standards are extremely high in this regard. All I can say is its a priority and we'll roll it out as soon as we can, and when it is ready.

    Thanks for watching.

    Chris
    I'll be looking forward to this.

    Leave a comment:


  • replied
    Originally posted by spacegojira View Post
    I have to say, I'm a bit disappointed by the Learning Resources. The focus is very clearly on architecture (archviz) and enterprises, and next to nothing for indie-gamedevs. I understand this is Epics new target audience and that the site is just starting, but it's sad you seem to forget your indie devs out there.

    When looking at the Docs over at Lumberyard, Amazon is going into great lengths to post detailled, well explained videos on basic techniques (e.g. dynamic lighting) and intermediate things. I guess I was stupid to expect this level of resources..
    Hi Spacegojira, Thanks for this. This is good feedback. Actually, a game dev track of courses is on our road map for this year. Its true, right now most of the content is focused on non-games. A year ago, that was the intention. Now we have grown and are continuing to grow. But a game dev track is critically important and our standards are extremely high in this regard. All I can say is its a priority and we'll roll it out as soon as we can, and when it is ready.

    Thanks for watching.

    Chris

    Leave a comment:


  • replied
    Originally posted by ClavosTech View Post
    Hi Chris, Since you're open to feedback... Here's 3 points to consider:

    #1. Learning Samples / Examples:
    UE4 devs have been asking for more of these since 2014. Here's one example that went unanswered. I started making the same request here. Is it possible to change hearts and minds and get Epic to place a higher priority or importance on this form of learning? There's such value to seeing sample / learning projects in action. Deconstructing working projects is absolutely priceless, because the amount of knowledge you take away is far higher than any video tutorial can ever offer!


    #2. Missing Content:
    I wish Epic would start by covering the most difficult topics and then work backwards (if time allows). For example take the 4 horsemen of the video game apocalypse: C++, AI, Multiplayer, Characters+Animation. They all seem to be absent here... Type C++ and the search returns a Blueprints course. Type AI you get lots of irrelevant hits. Type Characters / Animation, nothing... Multiplayer, same again, nothing.... Any plans to add these 4 areas to the academy course list?
    I completely agree with you. Having actual example templates/projects to dismantle/reverse engineer along with videos makes learning such a difficult thing much easier.
    I also agree that the main focus should be on the hardest and most commonly sought after aspects, such as Multiplayer replication, C++, things that increase workflow, getting new marketplace assets working on old versions, porting your projects to newer engine versions etc.
    I propose polls that the community vote on which templates/tutorials they want to see and then they get implemented in that order.
    I'll give you an example, there was an old tutorial that is now outdated on how to make replicated swimable water, that would be useful for so many people to learn how to do!

    Originally posted by spacegojira View Post
    I have to say, I'm a bit disappointed by the Learning Resources. The focus is very clearly on architecture (archviz) and enterprises, and next to nothing for indie-gamedevs. I understand this is Epics new target audience and that the site is just starting, but it's sad you seem to forget your indie devs out there.

    When looking at the Docs over at Lumberyard, Amazon is going into great lengths to post detailled, well explained videos on basic techniques (e.g. dynamic lighting) and intermediate things. I guess I was stupid to expect this level of resources..
    They have not cared 'as much' for indie devs in a long time now. And Fortnite is taking up most of their time. The only thing we can do besides wait for any changes is come together as a community even more and help eachother. In my opinion we are lucky that they are doing these learning resources at all as I've felt like we've been an afterthought for quite a while now, but let's be real, Fortnite is not going to last them forever, the engine itself and the community behind it are the most important foundational aspects they will realize they need to focus on. They could essentially make more money if they have more people improving the engine for them & selling games(they collect royalties), so If people see that many forumgoers have questions still unresolved, & lack of proper learning materials etc, it's going to send them to other game engines or they will just give up, most people aren't going to bother posting about their trials. We don't have enough knowledgeable community members to answer newcomers posts, many of the posts that do end up getting answered are still unresolved because of inadequate yet well intentioned community members, even some of the longest members here are struggling due to inadequate learning materials & many don't have time to help anyway because they are busy with their own projects.

    Originally posted by Unreal-NetFly View Post
    At present, the lack of curriculum resources is still in the program part, mainly the C++ part of UE4, networking module, AI module and so on. . The other is the GamePlayAbility system. This system is really very practical, but the learning resources are very few. When we use it, we can only read the source code ourselves, lacking official teaching and case.
    I'm glad so many people are in agreement about this, I'm one of them.



    Lastly & most importantly, how will any guides Epic makes be useful if they aren't all updated with every engine change? This is why Template Learning Projects inside the engine itself are probably the best learning method as long as Epic keeps them up to date & considering Epic can easily place audio, video and text interactively in a level, it truly will make the best learning experience. Consider you can have floating comment bubble that can be seen during gameplay and in the editor, as well as comments around nodes.
    Last edited by Pine722; 05-15-2019, 05:59 AM.

    Leave a comment:


  • replied
    I have to say, I'm a bit disappointed by the Learning Resources. The focus is very clearly on architecture (archviz) and enterprises, and next to nothing for indie-gamedevs. I understand this is Epics new target audience and that the site is just starting, but it's sad you seem to forget your indie devs out there.

    When looking at the Docs over at Lumberyard, Amazon is going into great lengths to post detailled, well explained videos on basic techniques (e.g. dynamic lighting) and intermediate things. I guess I was stupid to expect this level of resources..
    Last edited by spacegojira; 05-15-2019, 04:49 AM.

    Leave a comment:


  • replied
    Congratulations on tackling this popular issue again! Keep up the gradual improvements. Every bit counts.

    Leave a comment:


  • replied
    At present, the lack of curriculum resources is still in the program part, mainly the C++ part of UE4, networking module, AI module and so on. . The other is the GamePlayAbility system. This system is really very practical, but the learning resources are very few. When we use it, we can only read the source code ourselves, lacking official teaching and case.

    Leave a comment:


  • replied
    Originally posted by PrHangs View Post
    So i found the code -> see image. It will show a "Not Found" error but still adds it to your Library
    Hi PrHangs,

    Yes another user reported this.. .we are looking into it.

    Stay tuned.

    C

    Leave a comment:


  • replied
    So i found the code -> see image. It will show a "Not Found" error but still adds it to your Library
    Attached Files

    Leave a comment:


  • replied
    Great, really looking forward to see some Highquality (intermediate) Learining Resources !

    I watched the "High End Product Lighting and Rendering (Exterior) Course Files" and there is no redeem Code on this side (neither Additional infos, on Firefox)
    Attached Files
    Last edited by PrHangs; 05-12-2019, 07:48 AM.

    Leave a comment:


  • replied
    Well well, i love it

    Leave a comment:


  • replied
    Originally posted by Boarnoah View Post
    Hello Chris,


    Resources like the https://docs.unrealengine.com/en-us/...ibilityCulling , More detailed examples (that go over best practices, common designs) of concepts would be interesting to see.
    Another resource I've seen cited as an example of well done text tutorials is https://catlikecoding.com/unity/tutorials/ (covers topics on Unity).

    Not sure if this type of content is the goal of the learning portal, but I personally find it to be something that's lacking.
    A common response when looking for in depth text based resources is to go look at sources such as Udemy courses (which only cover basic uses and certainly not overarching design - like what are the best practices when building save/restore mechanisms, level streaming etc... ).

    tl;dr Feel like there is a gap in resources between general design patterns (https://www.gameprogrammingpatterns.com/contents.html) and video tutorials that focus on implementing specific things in engine. An ideal intermediate resource would be ones that cover designing systems using the engine and providing insights into best practices based on experiences etc..

    Hope that helps.
    It does. I'll take this to the courses team.

    Cheers,

    Chris

    Leave a comment:


  • replied
    Originally posted by sukovf View Post
    Looking good though the Czech translation could use some tweaks. I'm happy to help with that as Czech is my first language .
    sukovf.

    Yes please! Please email "Kait" at onlinelearning [at] Epicgames.com and she'll follow up directly.

    Chris

    Leave a comment:


  • replied
    Originally posted by Jon.Terp View Post
    Anyone else getting super tiny videos?
    Hi Jon Terp, Confirmed We are on it. Thanks for the catch.

    Chris

    Leave a comment:

Working...
X