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    #16
    Originally posted by DamirH View Post

    Is there a way to apply for this at this time and if so, where and how?
    send me an email to onlinelearning (at) epicgames.com I'll forward you to one of our producers who can share details with you.
    Chris Murray
    Senior Manager Online Learning, Unreal Engine
    Twitter: @chrismmurray
    LinkedIn: http://www.linkedin.com/in/chrismmurray/

    Comment


      #17
      Are there plans for more text based courses through the portal? The current stuff at docs.unrealengine.com is great to get a high level overview on concepts in order to know if its the correct thing to dive deeper into.

      Having transcripts, or some more keywords per course and module would also really help to identify relevant material especially when the library continues to grow.

      Incidentally any news when the wiki will be opening back up ?

      Comment


        #18
        Hi, maybe a bug. I have started following this course
        High End Product Lighting and Rendering (Exterior)

        And redemed the code shown in the "more information" tab, but no product appeared in my vault, I believe the product is no longer available...

        thanks

        Fred

        C++ BP Developer. working on Airland Helicopters, an helicopter rescue sim developed in Unreal https://www.helisimmer.com/airland

        Comment


          #19
          Originally posted by pbdarcey View Post
          I really like the new layout. Thanks for this.
          Glad you like it!
          Chris Murray
          Senior Manager Online Learning, Unreal Engine
          Twitter: @chrismmurray
          LinkedIn: http://www.linkedin.com/in/chrismmurray/

          Comment


            #20
            Originally posted by fred64 View Post
            Hi, maybe a bug. I have started following this course
            High End Product Lighting and Rendering (Exterior)

            And redemed the code shown in the "more information" tab, but no product appeared in my vault, I believe the product is no longer available...

            thanks

            Fred
            OK, I'll look into that ASAP.

            Chris
            Chris Murray
            Senior Manager Online Learning, Unreal Engine
            Twitter: @chrismmurray
            LinkedIn: http://www.linkedin.com/in/chrismmurray/

            Comment


              #21
              Originally posted by Boarnoah View Post
              Are there plans for more text based courses through the portal? The current stuff at docs.unrealengine.com is great to get a high level overview on concepts in order to know if its the correct thing to dive deeper into.

              Having transcripts, or some more keywords per course and module would also really help to identify relevant material especially when the library continues to grow.

              Incidentally any news when the wiki will be opening back up ?
              Hi Boarnoah,

              We can now do lots of different types of courses. I'm interested in seeing what you consider to be a good example of a text based course. Can you email me a link or example to onlinelearning [at] epicgames.com?

              We plan to release the transcripts once we decide the best way to do it. We already have them completed and they are used in the Closed Captions in video player.

              Cheers,

              Chris​​​​​​​
              Chris Murray
              Senior Manager Online Learning, Unreal Engine
              Twitter: @chrismmurray
              LinkedIn: http://www.linkedin.com/in/chrismmurray/

              Comment


                #22
                Anyone else getting super tiny videos?

                Comment


                  #23
                  Hello Chris,

                  good example of a text based course.
                  Resources like the https://docs.unrealengine.com/en-us/...ibilityCulling , More detailed examples (that go over best practices, common designs) of concepts would be interesting to see.
                  Another resource I've seen cited as an example of well done text tutorials is https://catlikecoding.com/unity/tutorials/ (covers topics on Unity).

                  Not sure if this type of content is the goal of the learning portal, but I personally find it to be something that's lacking.
                  A common response when looking for in depth text based resources is to go look at sources such as Udemy courses (which only cover basic uses and certainly not overarching design - like what are the best practices when building save/restore mechanisms, level streaming etc... ).

                  tl;dr Feel like there is a gap in resources between general design patterns (https://www.gameprogrammingpatterns.com/contents.html) and video tutorials that focus on implementing specific things in engine. An ideal intermediate resource would be ones that cover designing systems using the engine and providing insights into best practices based on experiences etc..

                  Hope that helps.

                  Comment


                    #24
                    Looking good though the Czech translation could use some tweaks. I'm happy to help with that as Czech is my first language .

                    Comment


                      #25
                      Originally posted by Boarnoah View Post
                      tl;dr Feel like there is a gap in resources between general design patterns (https://www.gameprogrammingpatterns.com/contents.html) and video tutorials that focus on implementing specific things in engine.
                      I agree, I feel like we're missing some more in-depth, technical courses. Like there are whole games written entirely in Blueprints, and there isn't a single place you can actually learn about how the VM works, you have to gain all the insights from 10 different forum posts to have an idea about using it effectively. Almost nothing on Unreal async programming and async asset handling. And many other topics, which are the integral parts of almost every serious game, yet, we have to dig info out of outdated wikis, engine source, random Japanese blogs, etc.

                      Visibility Culling is really a great example. The Real-Time Rendering class is awesome for instance, really informative, great examples, speed, etc. I wish we had more of the same type, something that is not only targeted for beginners / architects / VR, but more intermediate, more commonly applicable, technical courses for game-development.
                      LinkedIn, Engine Contributions
                      Polars (WIP), Game Jam Projects
                      Marketplace: Viewport Utilities, Blueprint Streams, Control Structures

                      Comment


                        #26
                        Originally posted by Uprentiss View Post
                        When I try to log in it says my account is locked.
                        Hi Uprentiss, can you email me at onlinelearning [at] epicgames.com and we'll get it sorted.

                        Thanks,

                        Chris
                        Chris Murray
                        Senior Manager Online Learning, Unreal Engine
                        Twitter: @chrismmurray
                        LinkedIn: http://www.linkedin.com/in/chrismmurray/

                        Comment


                          #27
                          Originally posted by Jon.Terp View Post
                          Anyone else getting super tiny videos?
                          Hi Jon Terp, Confirmed We are on it. Thanks for the catch.

                          Chris
                          Chris Murray
                          Senior Manager Online Learning, Unreal Engine
                          Twitter: @chrismmurray
                          LinkedIn: http://www.linkedin.com/in/chrismmurray/

                          Comment


                            #28
                            Originally posted by sukovf View Post
                            Looking good though the Czech translation could use some tweaks. I'm happy to help with that as Czech is my first language .
                            sukovf.

                            Yes please! Please email "Kait" at onlinelearning [at] Epicgames.com and she'll follow up directly.

                            Chris
                            Chris Murray
                            Senior Manager Online Learning, Unreal Engine
                            Twitter: @chrismmurray
                            LinkedIn: http://www.linkedin.com/in/chrismmurray/

                            Comment


                              #29
                              Originally posted by Boarnoah View Post
                              Hello Chris,


                              Resources like the https://docs.unrealengine.com/en-us/...ibilityCulling , More detailed examples (that go over best practices, common designs) of concepts would be interesting to see.
                              Another resource I've seen cited as an example of well done text tutorials is https://catlikecoding.com/unity/tutorials/ (covers topics on Unity).

                              Not sure if this type of content is the goal of the learning portal, but I personally find it to be something that's lacking.
                              A common response when looking for in depth text based resources is to go look at sources such as Udemy courses (which only cover basic uses and certainly not overarching design - like what are the best practices when building save/restore mechanisms, level streaming etc... ).

                              tl;dr Feel like there is a gap in resources between general design patterns (https://www.gameprogrammingpatterns.com/contents.html) and video tutorials that focus on implementing specific things in engine. An ideal intermediate resource would be ones that cover designing systems using the engine and providing insights into best practices based on experiences etc..

                              Hope that helps.
                              It does. I'll take this to the courses team.

                              Cheers,

                              Chris
                              Chris Murray
                              Senior Manager Online Learning, Unreal Engine
                              Twitter: @chrismmurray
                              LinkedIn: http://www.linkedin.com/in/chrismmurray/

                              Comment


                                #30
                                Well well, i love it
                                LinkedIn | Link custom Shaders in 4.21 | Atmosphere Modelisation | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP

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