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    @Tim Hobson can I please get a reply about the issue i'm getting please?

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      Originally posted by OverRated_AU View Post
      @Tim Hobson can I please get a reply about the issue i'm getting please?
      What issue are you referring to? Nothing is linked in this post you've tagged me in here.
      Tim Hobson | Learning Resources | Epic Games
      UE4 Documentation

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        Originally posted by Tim Hobson View Post
        What issue are you referring to? Nothing is linked in this post you've tagged me in here.
        I think he means these, he didn't tag you, just the bug tracker is not working for him (I have seen other people reporting it too):
        https://forums.unrealengine.com/unre...02#post1604302
        https://forums.unrealengine.com/unre...52#post1604452
        Game Programmer at Zen Studios and founder of Rapax Games
        LinkedIn, Engine Contributions, Marketplace
        Polars (WIP), Game Jam Projects

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          Originally posted by Kalle_H View Post

          I reported the issue and some how title of Issue is wrong. I send email for correcting that. I reported issue already in preview and I did get response that its already fixed. So I guess that fix is simple but some how lost in integration of 4.22 release. This is also deal breaker for us and cannot update Oceanhorn 2 to 4.22 yet.
          That's interesting, I guess it fell out somewhere. Tim Hobson able to shed any light, so to speak?
          Impromptu Games|dev blog|twitter|itch.io store|Patreon
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            Great release! However, I found a bug where if you look all the way down (or even close) using right-click in the model viewer, the camera view will snap to the bottom then go upside-down if you keep moving it.

            Please fix, thank you!

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              Originally posted by Tim Hobson View Post

              What issue are you referring to? Nothing is linked in this post you've tagged me in here.
              Sorry please take a look at my post #104 , its not related to the bug reporter it's related to the following engine crashes I'm getting after updating my project.

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                Its a weird bug, which effects lots of people on laptops with rtx cards, can anyone help reproducing the issue, i had no luck. It is a real annoying bug which makes it super difficult to play with rtx features, every time i want to experiment I need to connect my laptop to a monitor.

                https://answers.unrealengine.com/que...ml?sort=oldest

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                  x86-builds now working with Intel video cards! Thank you Epic Team! You are awesome!
                  [GAME] The Unexpected Quest | [TOOL] Localization UE4

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                    with the latest geforce driver, you can now use raytracing features on gtx cards. I tried a scene on my 1080 card which gave 30 fps, I got 60 fps on a 2070 card with the same scene
                    Last edited by tahayaki; 04-11-2019, 03:28 PM.

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                      So am I correct in saying this 4.22 release will only work on window 10 now? Had no luck running it!

                      I must be the only person still staunchly refusing to upgrade from windows 7 because... well it just works.....

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                        Originally posted by chalkgsy View Post
                        I must be the only person still staunchly refusing to upgrade from windows 7 because... well it just works.....
                        Windows XP also works. Also, Windows 3.1 still works. But ain't nobody wanna work on supporting outdated systems. You either move with the times, or you'll experience incompatibility issues, not only with UE4, but with everything.

                        Anyways, theoretically Windows 7 is still supported according to the docs (https://docs.unrealengine.com/en-us/...Specifications), but I don't really think it's as tested as the systems of today.
                        Last edited by KristofMorva; 04-12-2019, 07:25 AM.
                        Game Programmer at Zen Studios and founder of Rapax Games
                        LinkedIn, Engine Contributions, Marketplace
                        Polars (WIP), Game Jam Projects

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                          Any ideas why physics objects freak out after upgrading a project from 4.21 to 4.22? Everything worked OK in 4.21, but in 4.22 all the physics objects fly in random directions with great force and leave the map. That doesn't affect all objects in the map for some odd reason. Was there a significant change in physics/collision detection code?
                          My game: Wetwork
                          http://jcgames.lv

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                            Originally posted by chalkgsy View Post
                            So am I correct in saying this 4.22 release will only work on window 10 now? Had no luck running it!

                            I must be the only person still staunchly refusing to upgrade from windows 7 because... well it just works.....
                            No reason 4.22 wouldn't run on Windows 7, which isn't deprecated yet. Of course, more and more engine features will only work on Windows 10, such as ray-tracing which requires the very latest Windows 10 build.
                            Helium Rain, a realistic space opera

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                              Originally posted by serioussam909 View Post
                              Any ideas why physics objects freak out after upgrading a project from 4.21 to 4.22? Everything worked OK in 4.21, but in 4.22 all the physics objects fly in random directions with great force and leave the map. That doesn't affect all objects in the map for some odd reason. Was there a significant change in physics/collision detection code?
                              I have the same problem with an advanced vehicle blueprint, I have upgraded the project from 4.19, I can't find any solution or fix to this irritating and strange behavior , the vehicle fly instantly from the map with random force and direction when play begin, any help is appreciated..
                              Last edited by wawoo; 04-12-2019, 12:25 PM.

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                                Originally posted by wawoo View Post

                                I have the same problem with an advanced vehicle blueprint, I have upgraded the project from 4.19, I can't find any solution or fix to this irritating and strange behavior , the vehicle fly instantly from the map with random force and direction when play begin, any help is appreciated..
                                Same issue here after upgrading to 4.22. I found out that a static mesh component in the vehicle blueprint was colliding with the vehicle SK mesh itself.
                                I suggest checking your collision setups again.

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