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Unreal Engine 4.22 Released!

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  • replied
    Originally posted by Terrian View Post
    Am I the only one bummed by the fact that Epic goes to GDC each year to show off some cool new stuff only for it to then take like six months before the release with like 50% of the originally presented features?
    I don't really care about new features anymore because since 4.19 there isn't anything I could use. I would rather see work on bug fixes for a while. There are a lot of bugs that have been open for a long time and I think Epic should focus on fixing them rather than implementing esoteric features

    Leave a comment:


  • replied
    Is there a way to hide this thing in the bottom right corner of the viewport? I see its usefulness in some cases, but for the most time (for me at least) it's just unnecessary extra clutter on the UI and it makes harder to take screenshots of the viewport (highres screenshot isn't always usable).

    Leave a comment:


  • replied
    Am I the only one bummed by the fact that Epic goes to GDC each year to show off some cool new stuff only for it to then take like six months before the release with like 50% of the originally presented features?

    Leave a comment:


  • replied
    Originally posted by mdeni View Post

    At the moment we are working with Big Fish Games. The main platform for them is win32.
    Well, you're failing to initialize your D3D11 device so start from there. Try and grab the error code and see what the driver is returning.

    Leave a comment:


  • replied
    Originally posted by ExtraLifeMatt View Post

    I'm slightly shocked Win32 is still a platform (I though UE4 had dropped support for it in the last couple updates).

    The latest Steam Hardware survey has 32-bit systems at ~1.4%. I would say don't compile Win32 if you don't have to.
    At the moment we are working with Big Fish Games. The main platform for them is win32.

    Leave a comment:


  • replied
    Originally posted by mdeni View Post
    Hi!

    I have a game crashes when using old video cards from ATI (for example: AMD Mobility Radeon HD 5000, AMD Radeon HD 6310, ATI Radeon HD 5450 and so on). At that only 32-bit version of the game crashes, 64-bit version works perfectly! And it happens not only in our game, but also in any other project on UE4.22.

    Here's the call-stack:
    Code:
    Error: === Critical error: ===
    Error:
    Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocBinned2.cpp] [Line: 1222]
    Error: FMallocBinned2 Attempt to realloc an unrecognized block 018B0000 canary == 0x24 != 0xe3
    Error:
    Error:
    Error: [Callstack] 0x0000000074ea1812 KERNELBASE.dll!UnknownFunction []
    Error: [Callstack] 0x0000000001b4eafe UE4Game.exe!ReportAssert() []
    Error: [Callstack] 0x0000000001b51375 UE4Game.exe!FWindowsErrorOutputDevice::Serialize() []
    Error: [Callstack] 0x00000000019be38e UE4Game.exe!FOutputDevice::LogfImpl() []
    Error: [Callstack] 0x000000000195d060 UE4Game.exe!FDebug::AssertFailed() []
    Error: [Callstack] 0x000000000195cf6a UE4Game.exe!FDebug::AssertFailed() []
    Error: [Callstack] 0x000000000188b443 UE4Game.exe!FMallocBinned2::FFreeBlock::CanaryFail() []
    Error: [Callstack] 0x000000000189b720 UE4Game.exe!FMallocBinned2::GetAllocationSizeExternal() []
    Error: [Callstack] 0x00000000018990b2 UE4Game.exe!FMallocPoisonProxy::Free() []
    Error: [Callstack] 0x000000000189941e UE4Game.exe!FMemory::Free() []
    Error: [Callstack] 0x00000000023d87ae UE4Game.exe!FD3D11DynamicRHI::InitD3DDevice() []
    Error: [Callstack] 0x00000000023d7518 UE4Game.exe!FD3D11DynamicRHI::Init() []
    Error: [Callstack] 0x0000000002c767b7 UE4Game.exe!RHIInit() []
    Error: [Callstack] 0x00000000013ea25c UE4Game.exe!FEngineLoop::PreInit() []
    Error: [Callstack] 0x00000000013e3c02 UE4Game.exe!GuardedMain() []
    Error: [Callstack] 0x00000000013e3e58 UE4Game.exe!GuardedMainWrapper() []
    Error: [Callstack] 0x00000000013ef929 UE4Game.exe!WinMain() []
    Error: [Callstack] 0x000000000498e795 UE4Game.exe!__scrt_common_main_seh() []
    Error: [Callstack] 0x00000000768b8484 KERNEL32.DLL!UnknownFunction []
    Error: [Callstack] 0x00000000770a3ab8 ntdll.dll!UnknownFunction []
    Error: [Callstack] 0x00000000770a3a88 ntdll.dll!UnknownFunction []
    Please help me to fix this problem.
    I'm slightly shocked Win32 is still a platform (I though UE4 had dropped support for it in the last couple updates).

    The latest Steam Hardware survey has 32-bit systems at ~1.4%. I would say don't compile Win32 if you don't have to.

    Leave a comment:


  • replied
    Hi!

    I have a game crashes when using old video cards from ATI (for example: AMD Mobility Radeon HD 5000, AMD Radeon HD 6310, ATI Radeon HD 5450 and so on). At that only 32-bit version of the game crashes, 64-bit version works perfectly! And it happens not only in our game, but also in any other project on UE4.22.

    Here's the call-stack:
    Code:
    Error: === Critical error: ===
    Error: 
    Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocBinned2.cpp] [Line: 1222] 
    Error: FMallocBinned2 Attempt to realloc an unrecognized block 018B0000   canary == 0x24 != 0xe3
    Error: 
    Error: 
    Error: [Callstack] 0x0000000074ea1812 KERNELBASE.dll!UnknownFunction []
    Error: [Callstack] 0x0000000001b4eafe UE4Game.exe!ReportAssert() []
    Error: [Callstack] 0x0000000001b51375 UE4Game.exe!FWindowsErrorOutputDevice::Serialize() []
    Error: [Callstack] 0x00000000019be38e UE4Game.exe!FOutputDevice::LogfImpl() []
    Error: [Callstack] 0x000000000195d060 UE4Game.exe!FDebug::AssertFailed() []
    Error: [Callstack] 0x000000000195cf6a UE4Game.exe!FDebug::AssertFailed() []
    Error: [Callstack] 0x000000000188b443 UE4Game.exe!FMallocBinned2::FFreeBlock::CanaryFail() []
    Error: [Callstack] 0x000000000189b720 UE4Game.exe!FMallocBinned2::GetAllocationSizeExternal() []
    Error: [Callstack] 0x00000000018990b2 UE4Game.exe!FMallocPoisonProxy::Free() []
    Error: [Callstack] 0x000000000189941e UE4Game.exe!FMemory::Free() []
    Error: [Callstack] 0x00000000023d87ae UE4Game.exe!FD3D11DynamicRHI::InitD3DDevice() []
    Error: [Callstack] 0x00000000023d7518 UE4Game.exe!FD3D11DynamicRHI::Init() []
    Error: [Callstack] 0x0000000002c767b7 UE4Game.exe!RHIInit() []
    Error: [Callstack] 0x00000000013ea25c UE4Game.exe!FEngineLoop::PreInit() []
    Error: [Callstack] 0x00000000013e3c02 UE4Game.exe!GuardedMain() []
    Error: [Callstack] 0x00000000013e3e58 UE4Game.exe!GuardedMainWrapper() []
    Error: [Callstack] 0x00000000013ef929 UE4Game.exe!WinMain() []
    Error: [Callstack] 0x000000000498e795 UE4Game.exe!__scrt_common_main_seh() []
    Error: [Callstack] 0x00000000768b8484 KERNEL32.DLL!UnknownFunction []
    Error: [Callstack] 0x00000000770a3ab8 ntdll.dll!UnknownFunction []
    Error: [Callstack] 0x00000000770a3a88 ntdll.dll!UnknownFunction []
    Please help me to fix this problem.

    Leave a comment:


  • replied
    Fixed! UE-70628 Ensure: ReflectionCaptureBuffer.IsBound occurs when building texture streaming for the first time
    This still happens in 4.22.3

    Leave a comment:


  • replied
    I've troubles with latest UE 4.22 build from Epic games github repo. on win10 v1903. To the point of having BSOD while opening anim blueprint while ray tracing is on.

    Leave a comment:


  • replied
    Since the 4.22.2 hotfix (and still happening in 4.22.3) I sometimes get pdb access denied errors when building my C++ game modules from VS2019. This happens when UE4Editor is running.

    Code:
    2>Parsing headers for ShooterGameEditor
    2>  Running UnrealHeaderTool "E:\botg\botg.uproject" "E:\botg\Intermediate\Build\Win64\ShooterGameEditor\Development\ShooterGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
    2>Reflection code generated for ShooterGameEditor in 5.4478091 seconds
    2>Failed to delete file 'E:\botg\Binaries\Win64\UE4Editor-ShooterGame.pdb'
    2>    Exception: Access to the path 'E:\botg\Binaries\Win64\UE4Editor-ShooterGame.pdb' is denied.
    2>Attempting to retry...
    2>Failed to delete file 'E:\botg\Binaries\Win64\UE4Editor-ShooterGame.pdb'
    2>    Exception: Access to the path 'E:\botg\Binaries\Win64\UE4Editor-ShooterGame.pdb' is denied.
    2>Attempting to retry...
    2>Failed to delete file 'E:\botg\Binaries\Win64\UE4Editor-ShooterGame.pdb'
    2>    Exception: Access to the path 'E:\botg\Binaries\Win64\UE4Editor-ShooterGame.pdb' is denied.
    and so on. The workaround is to close UE4Editor, build, and then start UE4Editor again. It works, but it's slower than a build and hot reload. This problem doesn't happen all the time and I'm not sure what conditions cause it to happen, at the moment it appears random.

    Is anyone else seeing this? I'm on VS2019 16.1.3.

    Leave a comment:


  • replied
    Originally posted by Grundlefly View Post

    Works like a charm! Thanks so much!
    Glad to hear.

    (I also didn't realize it was your answers post, hah).
    Last edited by underscorediscovery; 06-20-2019, 04:47 PM.

    Leave a comment:


  • replied
    Originally posted by underscorediscovery View Post

    Forgot that plugins are fairly easy to make with Unreal,
    so I made one quick that should help BP only users.
    Try this, instructions in the repo:

    https://github.com/underscorediscove...stanceClassFix


    I've also updated the answer with the links.
    Works like a charm! Thanks so much!

    Leave a comment:


  • replied
    well i don't seem to be having any problems... shadows are fine, BP's all seem to work... in fact my FPS seems to have improved by at least 30%... so as josey wales might say, 'i got no complaints'... good work guys...

    Leave a comment:


  • replied
    I cant find Gauntlet example for ActionRpg. Where they are?
    Additional ActionRPG and Profile Guided Optimization examples

    Leave a comment:


  • replied
    Originally posted by Grundlefly View Post

    I'm gonna give it a try in a bit, but yeah, not listed. Kinda sucks because my project is BP only, so I can't really take advantage of any of the workarounds. Guess I just won't be upgrading to 4.22 for this project.

    EDIT: Gave my project a shot after updating, and it still crashes when SetAnimInstanceClass is called.
    Forgot that plugins are fairly easy to make with Unreal,
    so I made one quick that should help BP only users.
    Try this, instructions in the repo:

    https://github.com/underscorediscove...stanceClassFix


    I've also updated the answer with the links.
    Last edited by underscorediscovery; 06-20-2019, 04:53 AM.

    Leave a comment:

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