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Unreal Engine 4.22 Released!

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    Originally posted by mdeni View Post

    At the moment we are working with Big Fish Games. The main platform for them is win32.
    Well, you're failing to initialize your D3D11 device so start from there. Try and grab the error code and see what the driver is returning.
    Able Ability System - A high performance, robust ability system for UE4. Now Available!

    Comment


      Am I the only one bummed by the fact that Epic goes to GDC each year to show off some cool new stuff only for it to then take like six months before the release with like 50% of the originally presented features?

      Comment


        Is there a way to hide this thing in the bottom right corner of the viewport? I see its usefulness in some cases, but for the most time (for me at least) it's just unnecessary extra clutter on the UI and it makes harder to take screenshots of the viewport (highres screenshot isn't always usable).
        Portfolio

        Comment


          Originally posted by Terrian View Post
          Am I the only one bummed by the fact that Epic goes to GDC each year to show off some cool new stuff only for it to then take like six months before the release with like 50% of the originally presented features?
          I don't really care about new features anymore because since 4.19 there isn't anything I could use. I would rather see work on bug fixes for a while. There are a lot of bugs that have been open for a long time and I think Epic should focus on fixing them rather than implementing esoteric features

          Comment


            Originally posted by Wallenstein View Post

            I don't really care about new features anymore because since 4.19 there isn't anything I could use. I would rather see work on bug fixes for a while. There are a lot of bugs that have been open for a long time and I think Epic should focus on fixing them rather than implementing esoteric features
            I agree, this is how I feel about every software that I use. However, few companies are run with the intent to give a **** what you and I want. I'm not into gambling, so I don't even bother to hope for this company to work like that. The video game industry is a shark tank, and these particular sharks are very kill orientated.
            G Street Games -

            Comment


              Hi everyone, support for 64integer variable has been added for Blueprints, but they have limited use: cannot convert them to a string, text or to the normal integer (32 integer i think). Will this variable eventually have the same options as other variables?

              Comment


                Wow! So many updates and new features!! Have anyone already tried it?

                Comment


                  Originally posted by gstreetgames View Post

                  I agree, this is how I feel about every software that I use. However, few companies are run with the intent to give a **** what you and I want. I'm not into gambling, so I don't even bother to hope for this company to work like that. The video game industry is a shark tank, and these particular sharks are very kill orientated.
                  Something to consider... Hundreds of bugs were fixed with 4.22... They are adding features AND fixing bugs. See this for details on bugs fixed in 4.22: https://issues.unrealengine.com/issu...nt=&sort=votes
                  "A little bit of nonsense now and then is cherished by the wisest men..."
                  -- Willy Wonka

                  Smooth Zoom Camera Plugin for 4.22 here.

                  Comment


                    Originally posted by Kalle_H View Post
                    When running on ios from xcode we get this kind of assert.
                    Code:
                    validateNewTexture:82: failed assertion `Offset of a buffer-backed texture with pixelFormat(MTLPixelFormatRG32Float) must be aligned to 64 bytes, found offset(288)'
                    Anyone else get this?
                    I'm getting the exact same assert when debugging from Xcode using 4.22.3. Was this reported already?

                    Comment


                      Originally posted by Miguel.Posada View Post

                      I'm getting the exact same assert when debugging from Xcode using 4.22.3. Was this reported already?
                      Just to be safe you should report it too. I am not 100% sure if I ever did bug report from that.

                      Comment


                        Wonderful!

                        Comment


                          Issues with Animation Sharing,

                          Hello, We are having some crashes when ussing Animation Sharing. Bellow is the Log we get after the crash.

                          It happens after testing in engine (either on new editor window or in simulate).


                          Code:
                          [2019.07.15-22.15.54:864][235]LogWindows: Could not start CrashReportClient.exe
                          [2019.07.15-22.15.54:864][235]LogMemory: Platform Memory Stats for Windows
                          [2019.07.15-22.15.54:864][235]LogMemory: Process Physical Memory: 3609.40 MB used, 3610.56 MB peak
                          [2019.07.15-22.15.54:864][235]LogMemory: Process Virtual Memory: 7198.07 MB used, 7199.26 MB peak
                          [2019.07.15-22.15.54:864][235]LogMemory: Physical Memory: 12443.97 MB used,  20264.42 MB free, 32708.39 MB total
                          [2019.07.15-22.15.54:864][235]LogMemory: Virtual Memory: 12659.69 MB used,  134205072.00 MB free, 134217728.00 MB total
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: === Critical error: ===
                          [2019.07.15-22.15.54:864][235]LogWindows: Error:
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: Fatal error!
                          [2019.07.15-22.15.54:864][235]LogWindows: Error:
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000010
                          [2019.07.15-22.15.54:864][235]LogWindows: Error:
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffe2f85fb1f UE4Editor-CoreUObject.dll!FUObjectArray::AllocateSerialNumber() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\coreuobject\private\uobject\uobjectarray.cpp:317]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffe2f85a5ff UE4Editor-CoreUObject.dll!FWeakObjectPtr::operator=() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:37]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdefbd195b UE4Editor-Engine.dll!USkinnedMeshComponent::AddSlavePoseComponent() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\engine\private\components\skinnedmeshcomponent.cpp:1535]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdefbd1905 UE4Editor-Engine.dll!USkeletalMeshComponent::AddSlavePoseComponent() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:3704]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdefc08e0b UE4Editor-Engine.dll!USkinnedMeshComponent::SetMasterPoseComponent() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\engine\private\components\skinnedmeshcomponent.cpp:1487]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdd9e0d44e UE4Editor-AnimationSharing.dll!UAnimSharingInstance::SetMasterComponentForActor() [e:\programs\unrealsource\unrealengine_422\engine\plugins\developer\animationsharing\source\animationsharing\private\animationsharingmanager.cpp:1744]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdd9e0d7cb UE4Editor-AnimationSharing.dll!UAnimSharingInstance::SetPermutationSlaveComponent() [e:\programs\unrealsource\unrealengine_422\engine\plugins\developer\animationsharing\source\animationsharing\private\animationsharingmanager.cpp:1798]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdd9e0fb73 UE4Editor-AnimationSharing.dll!UAnimSharingInstance::SetupSlaveComponent() [e:\programs\unrealsource\unrealengine_422\engine\plugins\developer\animationsharing\source\animationsharing\private\animationsharingmanager.cpp:1765]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdd9e151a8 UE4Editor-AnimationSharing.dll!UAnimSharingInstance::TickOnDemandInstances() [e:\programs\unrealsource\unrealengine_422\engine\plugins\developer\animationsharing\source\animationsharing\private\animationsharingmanager.cpp:1215]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdd9e11dbd UE4Editor-AnimationSharing.dll!UAnimationSharingManager::Tick() [e:\programs\unrealsource\unrealengine_422\engine\plugins\developer\animationsharing\source\animationsharing\private\animationsharingmanager.cpp:290]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdf076a80c UE4Editor-Engine.dll!TGraphTask<FTickFunctionTask>::ExecuteTask() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\core\public\async\taskgraphinterfaces.h:842]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdf2c21ff8 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\core\private\async\taskgraph.cpp:686]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdf2c22283 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\core\private\async\taskgraph.cpp:582]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdf2c32029 UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\core\private\async\taskgraph.cpp:1457]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdf07b0da3 UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\engine\private\ticktaskmanager.cpp:557]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdf07bcf12 UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\engine\private\ticktaskmanager.cpp:1505]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdf0021ddf UE4Editor-Engine.dll!UWorld::RunTickGroup() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\engine\private\leveltick.cpp:789]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdf002ccf8 UE4Editor-Engine.dll!UWorld::Tick() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\engine\private\leveltick.cpp:1568]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdee330237 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [e:\programs\unrealsource\unrealengine_422\engine\source\editor\unrealed\private\editorengine.cpp:1618]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffdeeb114b6 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [e:\programs\unrealsource\unrealengine_422\engine\source\editor\unrealed\private\unrealedengine.cpp:403]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ff63f6a6bb1 UE4Editor.exe!FEngineLoop::Tick() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\launch\private\launchengineloop.cpp:3967]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ff63f6b554c UE4Editor.exe!GuardedMain() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\launch\private\launch.cpp:168]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ff63f6b55ca UE4Editor.exe!GuardedMainWrapper() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ff63f6c316c UE4Editor.exe!WinMain() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ff63f6c5b8e UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffe6dfc4034 KERNEL32.DLL!UnknownFunction []
                          [2019.07.15-22.15.54:864][235]LogWindows: Error: [Callstack] 0x00007ffe70af3691 ntdll.dll!UnknownFunction []
                          [2019.07.15-22.15.54:864][235]LogWindows: Error:
                          [2019.07.15-22.15.54:871][235]LogExit: Executing StaticShutdownAfterError
                          [2019.07.15-22.15.54:883][235]LogWindows: FPlatformMisc::RequestExit(1)
                          [2019.07.15-22.15.54:916][235]Log file closed, 07/15/19 17:15:54

                          Just remember to paste the Error Log that is auto copy on the clipboard.
                          Code:
                          Fatal error!
                          
                          Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x00000008
                          
                          0x0000000600000008 UnknownFunction []
                          0x00007ffdefc08e68 UE4Editor-Engine.dll!USkinnedMeshComponent::SetMasterPoseComponent() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\engine\private\components\skinnedmeshcomponent.cpp:1499]
                          0x00007ffddde36b90 UE4Editor-AnimationSharing.dll!UAnimSharingInstance::BeginDestroy() [e:\programs\unrealsource\unrealengine_422\engine\plugins\developer\animationsharing\source\animationsharing\private\animationsharingmanager.cpp:718]
                          0x00007ffe1a605bab UE4Editor-CoreUObject.dll!UObject::ConditionalBeginDestroy() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\coreuobject\private\uobject\obj.cpp:975]
                          0x00007ffe1a5e45cc UE4Editor-CoreUObject.dll!UnhashUnreachableObjects() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1636]
                          0x00007ffe1a58f6ed UE4Editor-CoreUObject.dll!CollectGarbageInternal() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1576]
                          0x00007ffe1a58ecca UE4Editor-CoreUObject.dll!CollectGarbage() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1666]
                          0x00007ffdff6050e5 UE4Editor-UnrealEd.dll!UEditorEngine::EndPlayMap() [e:\programs\unrealsource\unrealengine_422\engine\source\editor\unrealed\private\playlevel.cpp:474]
                          0x00007ffdff110f64 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [e:\programs\unrealsource\unrealengine_422\engine\source\editor\unrealed\private\editorengine.cpp:1888]
                          0x00007ffdff8f14b6 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [e:\programs\unrealsource\unrealengine_422\engine\source\editor\unrealed\private\unrealedengine.cpp:403]
                          0x00007ff638d96bb1 UE4Editor.exe!FEngineLoop::Tick() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\launch\private\launchengineloop.cpp:3967]
                          0x00007ff638da554c UE4Editor.exe!GuardedMain() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\launch\private\launch.cpp:168]
                          0x00007ff638da55ca UE4Editor.exe!GuardedMainWrapper() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
                          0x00007ff638db316c UE4Editor.exe!WinMain() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
                          0x00007ff638db5b8e UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
                          0x00007ffe6dfc4034 KERNEL32.DLL!UnknownFunction []
                          0x00007ffe70af3691 ntdll.dll!UnknownFunction []
                          Last edited by KmburTG; 07-16-2019, 11:48 AM. Reason: Quick Update New Information found.

                          Comment


                            Originally posted by Jeff Wilson View Post
                            New: Added SQLiteCore
                            Is there any documentation about how to implement this?

                            Comment


                              Originally posted by kurylo3d View Post

                              i dont care about consoles .. i care about pcs.. and many pc gamers are still running on gtx280... not 2080TI rtx... plus if your product is in vr.. you need all the fps you can get.
                              skate to where the puck is going, not where it is

                              Comment


                                Hey everyone, how okay is 4.22.3 to use at this date 8/1/2019? I teach game desgn using it and our IT dept. at the university is asking if 4.22.3 is the version to install and use this school year. They can't keep updating it during the school year on all the PCs so whatever vers. gets installed now would be it through spring 2020. I tested the Shooter Game with 4.22.3 and that seems to work ok.
                                Any issues with use of 4.22.3 for VR?

                                Comment

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