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    Does it usually take extra time to push the latest release to the "release" branch on Github or something? Currently it's still on 4.22.2.

    Comment


      Something weird going on with the 4.22.3 release. It keeps trying to install Datasmith. If I cancel the Datasmith install (I don't use it) it stops the 4.22.3 update. Trying to click the "uninstall" button in "Installed Plugins" (how'd Datasmith get installed?) it tries to download Datasmith anyways...

      Comment


        Welp the hard crash on SetAnimInstanceClass still remains in 4.22.3 (or isn't listed as fixed, at least).
        That's 4 releases in 4.22 and a couple previews it's been broken now
        (workaround here)

        Comment


          Originally posted by underscorediscovery View Post
          Welp the hard crash on SetAnimInstanceClass still remains in 4.22.3 (or isn't listed as fixed, at least).
          That's 4 releases in 4.22 and a couple previews it's been broken now
          (workaround here)
          I'm gonna give it a try in a bit, but yeah, not listed. Kinda sucks because my project is BP only, so I can't really take advantage of any of the workarounds. Guess I just won't be upgrading to 4.22 for this project.

          EDIT: Gave my project a shot after updating, and it still crashes when SetAnimInstanceClass is called.
          Last edited by Grundlefly; 06-19-2019, 07:06 PM.

          Comment


            Originally posted by Grundlefly View Post

            I'm gonna give it a try in a bit, but yeah, not listed. Kinda sucks because my project is BP only, so I can't really take advantage of any of the workarounds. Guess I just won't be upgrading to 4.22 for this project.

            EDIT: Gave my project a shot after updating, and it still crashes when SetAnimInstanceClass is called.
            Forgot that plugins are fairly easy to make with Unreal,
            so I made one quick that should help BP only users.
            Try this, instructions in the repo:

            https://github.com/underscorediscove...stanceClassFix


            I've also updated the answer with the links.
            Last edited by underscorediscovery; 06-20-2019, 04:53 AM.

            Comment


              I cant find Gauntlet example for ActionRpg. Where they are?
              Additional ActionRPG and Profile Guided Optimization examples

              Comment


                well i don't seem to be having any problems... shadows are fine, BP's all seem to work... in fact my FPS seems to have improved by at least 30%... so as josey wales might say, 'i got no complaints'... good work guys...

                Comment


                  Originally posted by underscorediscovery View Post

                  Forgot that plugins are fairly easy to make with Unreal,
                  so I made one quick that should help BP only users.
                  Try this, instructions in the repo:

                  https://github.com/underscorediscove...stanceClassFix


                  I've also updated the answer with the links.
                  Works like a charm! Thanks so much!

                  Comment


                    Originally posted by Grundlefly View Post

                    Works like a charm! Thanks so much!
                    Glad to hear.

                    (I also didn't realize it was your answers post, hah).
                    Last edited by underscorediscovery; 06-20-2019, 04:47 PM.

                    Comment


                      Since the 4.22.2 hotfix (and still happening in 4.22.3) I sometimes get pdb access denied errors when building my C++ game modules from VS2019. This happens when UE4Editor is running.

                      Code:
                      2>Parsing headers for ShooterGameEditor
                      2>  Running UnrealHeaderTool "E:\botg\botg.uproject" "E:\botg\Intermediate\Build\Win64\ShooterGameEditor\Development\ShooterGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
                      2>Reflection code generated for ShooterGameEditor in 5.4478091 seconds
                      2>Failed to delete file 'E:\botg\Binaries\Win64\UE4Editor-ShooterGame.pdb'
                      2>    Exception: Access to the path 'E:\botg\Binaries\Win64\UE4Editor-ShooterGame.pdb' is denied.
                      2>Attempting to retry...
                      2>Failed to delete file 'E:\botg\Binaries\Win64\UE4Editor-ShooterGame.pdb'
                      2>    Exception: Access to the path 'E:\botg\Binaries\Win64\UE4Editor-ShooterGame.pdb' is denied.
                      2>Attempting to retry...
                      2>Failed to delete file 'E:\botg\Binaries\Win64\UE4Editor-ShooterGame.pdb'
                      2>    Exception: Access to the path 'E:\botg\Binaries\Win64\UE4Editor-ShooterGame.pdb' is denied.
                      and so on. The workaround is to close UE4Editor, build, and then start UE4Editor again. It works, but it's slower than a build and hot reload. This problem doesn't happen all the time and I'm not sure what conditions cause it to happen, at the moment it appears random.

                      Is anyone else seeing this? I'm on VS2019 16.1.3.

                      Comment


                        I've troubles with latest UE 4.22 build from Epic games github repo. on win10 v1903. To the point of having BSOD while opening anim blueprint while ray tracing is on.
                        LinkedIn | Link custom Shaders in 4.21/4.22/4.23 | Atmosphere Modelisation | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP

                        Comment


                          Fixed! UE-70628 Ensure: ReflectionCaptureBuffer.IsBound occurs when building texture streaming for the first time
                          This still happens in 4.22.3
                          My game: Wetwork
                          http://jcgames.lv

                          Comment


                            Hi!

                            I have a game crashes when using old video cards from ATI (for example: AMD Mobility Radeon HD 5000, AMD Radeon HD 6310, ATI Radeon HD 5450 and so on). At that only 32-bit version of the game crashes, 64-bit version works perfectly! And it happens not only in our game, but also in any other project on UE4.22.

                            Here's the call-stack:
                            Code:
                            Error: === Critical error: ===
                            Error: 
                            Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocBinned2.cpp] [Line: 1222] 
                            Error: FMallocBinned2 Attempt to realloc an unrecognized block 018B0000   canary == 0x24 != 0xe3
                            Error: 
                            Error: 
                            Error: [Callstack] 0x0000000074ea1812 KERNELBASE.dll!UnknownFunction []
                            Error: [Callstack] 0x0000000001b4eafe UE4Game.exe!ReportAssert() []
                            Error: [Callstack] 0x0000000001b51375 UE4Game.exe!FWindowsErrorOutputDevice::Serialize() []
                            Error: [Callstack] 0x00000000019be38e UE4Game.exe!FOutputDevice::LogfImpl() []
                            Error: [Callstack] 0x000000000195d060 UE4Game.exe!FDebug::AssertFailed() []
                            Error: [Callstack] 0x000000000195cf6a UE4Game.exe!FDebug::AssertFailed() []
                            Error: [Callstack] 0x000000000188b443 UE4Game.exe!FMallocBinned2::FFreeBlock::CanaryFail() []
                            Error: [Callstack] 0x000000000189b720 UE4Game.exe!FMallocBinned2::GetAllocationSizeExternal() []
                            Error: [Callstack] 0x00000000018990b2 UE4Game.exe!FMallocPoisonProxy::Free() []
                            Error: [Callstack] 0x000000000189941e UE4Game.exe!FMemory::Free() []
                            Error: [Callstack] 0x00000000023d87ae UE4Game.exe!FD3D11DynamicRHI::InitD3DDevice() []
                            Error: [Callstack] 0x00000000023d7518 UE4Game.exe!FD3D11DynamicRHI::Init() []
                            Error: [Callstack] 0x0000000002c767b7 UE4Game.exe!RHIInit() []
                            Error: [Callstack] 0x00000000013ea25c UE4Game.exe!FEngineLoop::PreInit() []
                            Error: [Callstack] 0x00000000013e3c02 UE4Game.exe!GuardedMain() []
                            Error: [Callstack] 0x00000000013e3e58 UE4Game.exe!GuardedMainWrapper() []
                            Error: [Callstack] 0x00000000013ef929 UE4Game.exe!WinMain() []
                            Error: [Callstack] 0x000000000498e795 UE4Game.exe!__scrt_common_main_seh() []
                            Error: [Callstack] 0x00000000768b8484 KERNEL32.DLL!UnknownFunction []
                            Error: [Callstack] 0x00000000770a3ab8 ntdll.dll!UnknownFunction []
                            Error: [Callstack] 0x00000000770a3a88 ntdll.dll!UnknownFunction []
                            Please help me to fix this problem.
                            [GAME] The Unexpected Quest | [TOOL] Localization UE4

                            Comment


                              Originally posted by mdeni View Post
                              Hi!

                              I have a game crashes when using old video cards from ATI (for example: AMD Mobility Radeon HD 5000, AMD Radeon HD 6310, ATI Radeon HD 5450 and so on). At that only 32-bit version of the game crashes, 64-bit version works perfectly! And it happens not only in our game, but also in any other project on UE4.22.

                              Here's the call-stack:
                              Code:
                              Error: === Critical error: ===
                              Error:
                              Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocBinned2.cpp] [Line: 1222]
                              Error: FMallocBinned2 Attempt to realloc an unrecognized block 018B0000 canary == 0x24 != 0xe3
                              Error:
                              Error:
                              Error: [Callstack] 0x0000000074ea1812 KERNELBASE.dll!UnknownFunction []
                              Error: [Callstack] 0x0000000001b4eafe UE4Game.exe!ReportAssert() []
                              Error: [Callstack] 0x0000000001b51375 UE4Game.exe!FWindowsErrorOutputDevice::Serialize() []
                              Error: [Callstack] 0x00000000019be38e UE4Game.exe!FOutputDevice::LogfImpl() []
                              Error: [Callstack] 0x000000000195d060 UE4Game.exe!FDebug::AssertFailed() []
                              Error: [Callstack] 0x000000000195cf6a UE4Game.exe!FDebug::AssertFailed() []
                              Error: [Callstack] 0x000000000188b443 UE4Game.exe!FMallocBinned2::FFreeBlock::CanaryFail() []
                              Error: [Callstack] 0x000000000189b720 UE4Game.exe!FMallocBinned2::GetAllocationSizeExternal() []
                              Error: [Callstack] 0x00000000018990b2 UE4Game.exe!FMallocPoisonProxy::Free() []
                              Error: [Callstack] 0x000000000189941e UE4Game.exe!FMemory::Free() []
                              Error: [Callstack] 0x00000000023d87ae UE4Game.exe!FD3D11DynamicRHI::InitD3DDevice() []
                              Error: [Callstack] 0x00000000023d7518 UE4Game.exe!FD3D11DynamicRHI::Init() []
                              Error: [Callstack] 0x0000000002c767b7 UE4Game.exe!RHIInit() []
                              Error: [Callstack] 0x00000000013ea25c UE4Game.exe!FEngineLoop::PreInit() []
                              Error: [Callstack] 0x00000000013e3c02 UE4Game.exe!GuardedMain() []
                              Error: [Callstack] 0x00000000013e3e58 UE4Game.exe!GuardedMainWrapper() []
                              Error: [Callstack] 0x00000000013ef929 UE4Game.exe!WinMain() []
                              Error: [Callstack] 0x000000000498e795 UE4Game.exe!__scrt_common_main_seh() []
                              Error: [Callstack] 0x00000000768b8484 KERNEL32.DLL!UnknownFunction []
                              Error: [Callstack] 0x00000000770a3ab8 ntdll.dll!UnknownFunction []
                              Error: [Callstack] 0x00000000770a3a88 ntdll.dll!UnknownFunction []
                              Please help me to fix this problem.
                              I'm slightly shocked Win32 is still a platform (I though UE4 had dropped support for it in the last couple updates).

                              The latest Steam Hardware survey has 32-bit systems at ~1.4%. I would say don't compile Win32 if you don't have to.
                              Able Ability System - A high performance, robust ability system for UE4. Now Available!

                              Comment


                                Originally posted by ExtraLifeMatt View Post

                                I'm slightly shocked Win32 is still a platform (I though UE4 had dropped support for it in the last couple updates).

                                The latest Steam Hardware survey has 32-bit systems at ~1.4%. I would say don't compile Win32 if you don't have to.
                                At the moment we are working with Big Fish Games. The main platform for them is win32.
                                [GAME] The Unexpected Quest | [TOOL] Localization UE4

                                Comment

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