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Unreal Engine 4.22 Released!

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    Originally posted by HeliaXDemoN View Post
    For the old and the new gods fix ALL the Blueprints Traces(multi, line, sphere, etc), they are not working if you give the same Start and End.
    Why would you do such a thing anyway ?!

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      Can you confirm that this changelist is NOT included in this release?

      https://github.com/EpicGames/UnrealE...58174cc9a45f7c

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        Originally posted by HeliaXDemoN View Post
        same Start and End.
        What do you expect from trace with zero length vector?

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          Still unable to open the level from 4.21 ((

          Assertion failed: Owner->IsMeshDescriptionValid(0) [File:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 1716]

          Anyone has any clue about this?

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            4.22.2 And Still not support NVLINK RTX!!! When it will be supported????

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              Still Not getting any bounced lighting on World Aligned Materials, please fix

              Click image for larger version

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                Great stuff guys! Many thanks!
                -------------------------------------------------
                [Marketplace] Worn Furniture Pack 1
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                [Marketplace] Beach Props Pack 1
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                  Thanks Guys!

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                    So, UE still can't build anything for GoogleVR?
                    If you facing the issue UE-65983 - there is a workaround: You take GoogleVR folder from pre-4.20 engine version and it works.
                    Last edited by MitRA; 05-21-2019, 02:35 PM.

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                      Originally posted by HeliaXDemoN View Post
                      For the old and the new gods fix ALL the Blueprints Traces(multi, line, sphere, etc), they are not working if you give the same Start and End.
                      Try using SphereOverlapActors instead. It basically is similar to doing the TraceMulti but is more performant.

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                        Originally posted by MitRA View Post
                        So, UE still can't build anything for GoogleVR?
                        If you facing the issue UE-65983 - there is a workaround: You take GoogleVR folder from pre-4.20 engine version and it works.
                        The workaround might fix that issue but there is still a bug stopping you from publishing on the Google Daydream store:
                        https://issues.unrealengine.com/issue/UE-70092
                        Headgear - VR/AR solutions

                        Mobile VR Game: We Come In Peace... Oculus GearVR | Google Play Daydream | Pico Goblin

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                          Still not fixed! and still can't report any bugs the bug submit page doesn't work it hangs on submitting.

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                            Originally posted by motorsep View Post

                            Why would you do such a thing anyway ?!
                            For sphere traces it can sometimes be a nice and performant way to get a number of objects around a specific certain point without having to spawn in or place down a collision sphere and handle that at every moment you need it.

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                              "UE-74075 Editor freezes on RTX laptop in DX12 mode" still freezes, but I'm on desktop / msi meg z390 , 2x2080rtx, 9080ti+1080ti
                              ..says not responding, but at least this time the cpu is running up and down

                              ..can you say what was the issue on the laptops, I'm still getting almost the same exact fail
                              Last edited by robob3ar; 05-22-2019, 12:38 PM.
                              artstation portfolio https://goo.gl/oTNyT7

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                                After this update I am suddenly getting huge amounts of noise when rendering a movie from sequencer using ray traced ambient occlusion. It all looks fine in the viewport but as soon as I render I get the noise. I had zero problems rendering the same sequences using 4.22.1.

                                Is there any way i can roll back to 4.22.1 as I desperately need to finish an animation ?

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