Originally posted by Mellnik
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Unreal Engine 4.22 Released!
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In my case there's nothing like that. It's interesting that if I move those objects a bit outside of the playable area then they act normally. So there must be some object inside the playable area that causes them to freak out. That's a very odd issue, because nothing like that happened in 4.21.
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I found an error in 4.22,my character in Seqeunce will automatically become a dynamic material,and it can't be deleted.
I can delete them when the Sequence window opens,but when you open the Sequence again, it will still be created automatically.
When I exit the Sequece window at 4.21,Dynamic materials disappear automatically,so I think there is a problem with 4.22.Last edited by FYQD; 04-13-2019, 05:01 AM.
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@Tim Hobson
After hours of debugging, the engine is crashing trying to load a widget with a widget switcher with 9 child's widgets, removing 6 and saving moving the widget from 4.21 to 4.22 fixes the engine crashing as soon as I add these widgets back and restart my project in 4.22 the engine crashes again.
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OK, I finally resolved my issue with physics objecs.
My game is a stealth game so once the player triggers an alarm additional reinforcements get spawned. As an optimisation I pre-spawn all the reinforcements, teleport them outside of level bounds and deactivate them. So that there's no performance hit when they get spawned at runtime. In 4.21 I spawned them at their spawn points and then called "Set Actor Location" with "Teleport" checked to move them out of bounds. And that apparently caused all the physics objects to freak out in 4.22.
So now I'm spawning them out of bounds directly and physics objects no longer freak out.
So yeah - if something similar happens in your project then check if it's related to actor movement/teleportation.
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I'm having problems deploying to iPhone with 4.22 and don't seem to be the only one..
https://answers.unrealengine.com/que...5577/view.html
Just want to highlight this issue, same project in 4.21 was fine (I upgraded from 4.21, I might have to try rebuild my 4.21 project starting with a fresh 4.22 project copy/paste style which is... not great, even if it would work).
Thanks.
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Originally posted by serioussam909 View PostOK, I finally resolved my issue with physics objecs.
My game is a stealth game .
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I recreated my project from scratch via migrating BPs etc in an effort to fix this issue: https://answers.unrealengine.com/que...5577/view.html, but it did not help.
Now I ran into another problem, my materials (incl HDRI in the material preview background) is darker than in 4.21. My UI has the same brightness but not my materials on 3d items. Was there any changes done here in 4.22?
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Ok, I finally found a workaround for the engine freezing on rtx laptops, which is not the best workaround but at least it lets you to work on any project if you dont have your monitor around.
Normally if you disable intel card from device manager before opening ue4, the engine doesnt work, but if you open the project with the intel card enabled and as soon as engine starts you should minimize the engine without clicking anything, its important that you minimize it, otherwise the video card crashes, then after minimizing go to the device manager and disable the intel card, then the editor should work.
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Anyone getting these LogWindows Errors after switching a C++ 4.21.2 project to 4.22?
Code:LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
Code:Log file open, 04/17/19 19:27:15 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: SpaceAlpha LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.529353 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/libsndfile/Win64/libsndfile-1.dll' (GetLastError=126) LogWindows: File '../../../Engine/Binaries/ThirdParty/libsndfile/Win64/libsndfile-1.dll' does not exist LogAudioMixer: Display: Failed to load Sound File dll LogAudioEditor: Display: LibSoundFile failed to load. Importing audio will not work correctly. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogPluginManager: Display: Disabled plugin 'Prefabricator', continuing. LogPluginManager: Display: Disabled plugin 'ImageResizUEr', continuing. LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleVision LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin DungeonArchitect LogPluginManager: Mounting plugin MeshTool LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin LinearTimecode LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin ApexDestruction LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin Firebase LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin GameSparks LogPluginManager: Mounting plugin OceanPlugin LogInit: Warning: Incompatible or missing module: SpaceAlpha LogInit: Warning: Incompatible or missing module: GameSparks LogInit: Warning: Incompatible or missing module: OceanPlugin Running .../UNREAL_ENGINES/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=".../SpaceAlpha.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE Creating makefile for SpaceAlphaEditor (no existing makefile) ERROR: Unable to find plugin 'Prefabricator' (referenced via SpaceAlpha.uproject). Install it and try again, or remove it from the required plugin list. LogInit: Warning: Still incompatible or missing module: SpaceAlpha LogInit: Warning: Still incompatible or missing module: GameSparks LogInit: Warning: Still incompatible or missing module: OceanPlugin LogExit: Preparing to exit. LogModuleManager: Shutting down and abandoning module DesktopPlatform (40) LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) LogModuleManager: Shutting down and abandoning module PropertyEditor (37) LogModuleManager: Shutting down and abandoning module AudioEditor (34) LogModuleManager: Shutting down and abandoning module TextureCompressor (32) LogModuleManager: Shutting down and abandoning module RenderCore (30) LogModuleManager: Shutting down and abandoning module Landscape (28) LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) LogModuleManager: Shutting down and abandoning module D3D11RHI (22) LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) LogModuleManager: Shutting down and abandoning module Renderer (18) LogModuleManager: Shutting down and abandoning module Engine (16) LogModuleManager: Shutting down and abandoning module CoreUObject (14) LogModuleManager: Shutting down and abandoning module NetworkFile (12) LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) LogModuleManager: Shutting down and abandoning module StreamingFile (8) LogModuleManager: Shutting down and abandoning module SandboxFile (6) LogModuleManager: Shutting down and abandoning module PakFile (4) LogModuleManager: Shutting down and abandoning module RSA (3) LogExit: Exiting. Log file closed, 04/17/19 19:27:19
Last edited by unit23; 04-17-2019, 01:35 PM.
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Tim Hobson Any particular reason the StructBox plugin was removed? I was using it extensively for my Save Game system. Honestly, it was a lifesaver...
So... I recompiled it for 4.22 and it seems to be working, but if there is a conflict somewhere I'd just like a little more info so I can be prepared for that.
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