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    #91
    Originally posted by igrodel View Post

    Yes, Russian is primary.
    Gotcha, this is a known issue with those two languages. Our teams are working on a resolution and should have one soon. I am checking to see if there are any other ways around this.

    Thanks,

    Comment


      #92
      UPDATE!

      The 4.21.1 Hotfix is now live!


      Fixed in 4.21.1
      Fixed! UE-66389 [CrashReport] UE4Editor_CoreUObject!CastLogError() [casts.cpp:11]
      Fixed! UE-66640 [CrashReport] UE4Editor_Engine!UWorld::IsGameWorld() [world.cpp:6185]
      Fixed! UE-66639 [CrashReport] UE4Editor_Engine!FSkeletalMeshObjectGPUSkin::ReleaseResources() [skeletalrendergpuskin.cpp:180]
      Fixed! UE-66509 Animation Modifiers that contain a null Animation Sequence value cause the Engine to crash when applied to an Animation Sequence
      Fixed! UE-66661 [CrashReport] UE4Editor_Engine!FDerivedDataAnimationCompression::Build() [animcompressionderiveddata.cpp:95]
      Fixed! UE-66634 [CrashReport] UE4Editor_UnrealEd!FBlueprintEditorUtils::FindBlueprintForGraphChecked() [blueprinteditorutils.cpp:2275]
      Fixed! UE-66344 Building solution in shipping configurations builds invalid targets
      Fixed! UE-66753 Editor running with "DebugGame Editor" configuration fails to launch (This happens only on 4.21 via Launcher)
      Fixed! UE-66880 Bad code generation in VS2017 v15.7 and 15.8
      Fixed! UE-66075 Disabling "Include Debug Files" for a Windows Distribution build does not exclude the debug files
      Fixed! UE-66104 GitHub 5237 : Fix missing VS version indicator on .sln icon
      Fixed! UE-66042 Remote compile Action RPG for iOS fails with rsync errors - unable to download Manifest.xml from the remote Mac
      Fixed! UE-66047 Crash starting a timecode synchronization with Media players (AJA) - Assertion failed: Type != ERangeBoundTypes::Open
      Fixed! UE-66051 Can't synchronize Timecode provider with MediaBundle
      Fixed! UE-66357 Attempting to start Shootergame with PixelStreaming enabled causes a crash, Assertion failed: IsValid() in SharedPointer.h - nVidia GPU
      Fixed! UE-66367 [CrashReport] UE4Editor_BlueprintGraph!UK2Node::RewireOldPinsToNewPins() [k2node.cpp:928]
      Fixed! UE-66638 [CrashReport] UE4Editor_Engine!AGameMode::InitGame() [gamemode.cpp:77]
      Fixed! UE-66658 [CrashReport] UE4Editor_UnrealEd!FBlueprintEditorUtils::IsLevelScriptBlueprint() [blueprinteditorutils.cpp:3260]
      Fixed! UE-66366 [CrashReport] UE4Editor_Core!FTextStringHelper::WriteToString() [text.cpp:1667]
      Fixed! UE-66297 Blueprint Structure breaks when the Editor is closed and re-opened if the struct contains variables that are a Class Reference and a Soft Object Reference to a Blueprint
      Fixed! UE-66767 K2Node_MakeContainer::PropagatePinType can cause crash
      Fixed! UE-65365 Launching on IOS, sessions do not appear in the Session Frontend
      Fixed! UE-66292 RecordPerformance Failing to Create Files Due to Missing CSVTools Directory
      Fixed! UE-66316 GitHub 5262 : [BUGFIX] Fix for packaging when using custom VULKAN_SDK on GNUX.
      Fixed! UE-41727 Linux crash reports are not showing up on crash report website if there is whitespace in the project's path
      Fixed! UE-66280 GitHub 5259 : [BUGFIX] First fix to make UnrealVersionSelector work correct on GNUX
      Fixed! UE-64772 Warnings Occur During UHT Build Step when Packaging Code Projects
      Fixed! UE-66426 dump_syms slows Linux iteration by several minutes
      Fixed! UE-66745 UBT: Makefile generator adds "mono" instead of RunMono.sh on Linux
      Fixed! UE-66801 Need command line to disable vulkan workaround in Linux
      Fixed! UE-66302 GitHub 5260 : Ignore third party downloaded sdks
      Fixed! UE-65229 ARM Server binary size has increased between 4.20 & 4.21
      Fixed! UE-66922 GitHub 5306 : Fixing a file path bug
      Fixed! UE-66103 Creating a code project on Mac will duplicate the project in the Xcode workspace
      Fixed! UE-66050 Crash reported when launching the binary Editor on a 2018 iMac Pro
      Fixed! UE-66093 Unable to determine home directory for remote user after updating MacOS to Mojave 10.14.1
      Fixed! UE-66001 Device is unable to connect to desktop when using RemoteSession
      Fixed! UE-65394 StrategyGame - Tapping on in-game UI buttons causes the buttons to disappear on iOS
      Fixed! UE-66171 Assertion shortly after opening application on Lenovo S939
      Fixed! UE-65399 Launch Images application crashes shortly after launch image is displayed with Assertion: Index>=0 && Index<NumBits BitArray.h on S939
      Fixed! UE-65410 Launch images: Landscape crashes on device after loading on Kindle Fire 5th Gen
      Fixed! UE-64067 Regression: Shader library size become too small when using -iterate option with little change in material.
      Fixed! UE-61045 tvOS packaging fails due to: Error excluding PersistentDownloadDir from backup
      Fixed! UE-65408 Minimum iOS version failure reports as invalid provision on IPP
      Fixed! UE-66627 Full Screen Native Resolution not supported on new iPad Pro 11-inch and iPad Pro 12.9 inch (3rd generation)
      Fixed! UE-66303 Correctly handle package name redirection and localization during material reload
      Fixed! UE-66400 Various Vulkan issues
      Fixed! UE-66172 Packages Samples Crash on Launch when Running -vulkan
      Fixed! UE-66682 [CrashReport] libUE4Editor-VulkanRHI.so!void FVulkanCommonPipelineDescriptorState::SetUniformBuffer<false>(unsigned char, unsigned int, FVulkanRealUniformBuffer const*) [VulkanPipelineState.h:106]
      Fixed! UE-66349 [CrashReport] UE4Editor_Renderer!FMaterialShaderMap::IsValidForRendering() [materialshared.h:882]
      Fixed! UE-65820 Engine Test crashes during SK_VertexColors test in -Vulkan
      Fixed! UE-66124 QA-Promotion animated lights not illuminating target mesh in vulkan
      Fixed! UE-66636 Vulkan crash when running ShooterGame Highrise
      Fixed! UE-66737 VulkanBackend doesn't handle all infinite constant values
      Fixed! UE-66678 [CrashReporter] libUE4Editor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [VulkanUtil.cpp:668]
      Fixed! UE-62779 Skylight Intensity Doesn't Behave The Same in OpenGL as with DirectX
      Fixed! UE-66290 Progress Percent is removed from UMG Progress Bar when Transform Shear value is changed
      Fixed! UE-66074 Minimum iOS Message from Enabling Metal Desktop-Forward Renderer is Inaccurate
      Fixed! UE-66333 Crash on Level Load with Sequencer Event
      Fixed! UE-66261 Sequence director fires events multiple times if multiple levels are streaming.
      Fixed! UE-66897 Sequencer Batch Rendering cannot output multiple render passes in CLI
      Fixed! UE-66307 Simulations become invalid after modifying their user parameters in system and emitter editors.
      Fixed! UE-66971 CLONE - [CrashReport] UE4Editor_CoreUObject!StaticFindObject() [uobjectglobals.cpp:308]
      Fixed! UE-66973 CLONE - Houdini plugin has compile errors
      Fixed! UE-66843 Thai fails to shape correctly if the string starts with spaces
      Fixed! UE-60696 [CrashReport] UE4Editor_SlateCore!FHittestGrid::FindFocusableWidget<<lambda_3a8b364273a2882da220e6e492096c17>,<lambda_d0075a811a928600995d1b2de6795365>,<lambda_105424556dbaeebf7f5bf9bed3e2f737> >() [hittestgrid.cpp:397]
      Fixed! UE-65859 Simple UI Test fails due to screenshot differences in Vulkan
      Fixed! UE-65527 Controllers disappear when entering Landscape in VR Mode
      Fixed! UE-66353 Vulkan Crash on Startup
      Fixed! UE-66522 Incorrect primitive culling with mobile multi-view
      Fixed! UE-66329 GitHub 5265 : Removed duplicated WindowsMixedRealityHMD entry
      Fixed! UE-65264 Windows Mixed Reality - Setting haptic to 1 and firing haptic causes editor crash
      Fixed! UE-66362 [CrashReport] UE4Editor_Engine!HandleInvalidWorldContext() [unrealengine.cpp:12618]
      Fixed! UE-65028 ARSharedWorld - "Receiving Preview Image/AR Data" are misleading messages for the client when they are waiting for the host to share their AR space
      Fixed! UE-66955 Rebuild Light Maps UAT Commandlet contains null object warnings

      REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

      Comment


        #93
        Great! :-)

        Comment


          #94
          Please HELP ME AT THOSE BUGS!!!!
          https://answers.unrealengine.com/que...r-problem.html
          https://answers.unrealengine.com/que...ils-ue420.html
          https://answers.unrealengine.com/que...en-before.html

          i have tryed to find the way to fix it along time and still didnt find it , please HELP!!!

          Comment


            #95
            Google VR support is still broken due to bug https://issues.unrealengine.com/issue/UE-66417
            Does the status of this bug mean that the whole major release of Unreal Engine will lack support of that Google VR platform?

            Comment


              #96
              Thanks for UE-66297 ! That was really annoying..

              Comment


                #97
                I am trying to install nvidia codeworks android 1r7u1 for unreal 4.21 on windows 10. but when i launch the setup.exe its take sometime then nothing happens after that. I checked task manager durring launch setup.exe after few seconds the windows kill the setup.exe i don't why its happened with me. Please if anyone know how to fix this. Tell me thanks

                Comment


                  #98
                  Just like 4.12
                  4.13,
                  4.14,
                  4.15,
                  4.16,
                  4.17,
                  4.18 ,
                  4.19
                  and 4.20,
                  you install it, create a new project, then wait for 24 hours while it is stuck at 45%. Go onto 'Unreal Answers' yet again, peruse 10 years of unanswered questions about this problem. Then, extreme disgust and hatred for all things EPIC 100% reaffirmed for another year, go back to working in Unity and tell yourself, maybe the NEXT version of Unreal will be usable! MAYBE EVEN OPEN A NEW EMPTY PROJECT FILE!! :~) NAH, SILLY PIPE DREAMS,..

                  I AM SO **** SICK OF THIS.
                  Last edited by NextWorldVR; 12-06-2018, 08:16 PM.

                  Comment


                    #99
                    Originally posted by NextWorldVR View Post
                    Just like 4.12
                    4.13,
                    4.14,
                    4.15,
                    4.16,
                    4.17,
                    4.18 ,
                    4.19
                    and 4.20,
                    you install it, create a new project, then wait for 24 hours while it is stuck at 45%. Go onto 'Unreal Answers' yet again, peruse 10 years of unanswered questions about this problem. Then, extreme disgust and hatred for all things EPIC 100% reaffirmed for another year, go back to working in Unity and tell yourself, maybe the NEXT version of Unreal will be usable! MAYBE EVEN OPEN A NEW EMPTY PROJECT FILE!! :~) NAH, SILLY PIPE DREAMS,..

                    I AM SO **** SICK OF THIS.
                    The engine compiles shaders at 45%, and it can take up to 20 minutes depending on how many shaders there are and how weak your PC is. But please, please, please, do go back to Unity, don't post here anymore, this engine is the worst, trust me.
                    Last edited by DamirH; 12-07-2018, 05:20 AM.

                    Comment


                      I´m getting an error when updated to 4.21.1 " Shader CompileWorker failed: Mismatched shader version for format SF_VULKAN_SM4;...." that I havn´t seen before (It showed up after updating to 4.21.1. Have anyone seen this and/or have any suggestions?

                      Comment


                        Originally posted by PatrikLanderholm View Post
                        I´m getting an error when updated to 4.21.1 " Shader CompileWorker failed: Mismatched shader version for format SF_VULKAN_SM4;...." that I havn´t seen before (It showed up after updating to 4.21.1. Have anyone seen this and/or have any suggestions?
                        Same error here, disable all plugin and then restart the pc. Press "verify" insteat of run while in the epic luncher menu. Should be reinstall / check every files. reinstall the plugins. Works for me.
                        Other option unistall all...

                        Comment


                          If you disable Support PointLightWholeSceneShadows and try to place a point light + static mesh in a level the editor will crash.

                          Could someone look into this?

                          https://issues.unrealengine.com/issue/UE-62132

                          Comment


                            Originally posted by M3NTH0S View Post
                            (...)
                            we also need full support for glTF 2.0 including animation and import option menu, currently only supports mesh import no animation, fbx is cancer itself
                            (...)
                            Fully agree with that. Unfortunately it seems like no development has been done on glTF in recent times.

                            Comment


                              Originally posted by NextWorldVR View Post
                              Just like 4.12
                              4.13,
                              4.14,
                              4.15,
                              4.16,
                              4.17,
                              4.18 ,
                              4.19
                              and 4.20,
                              you install it, create a new project, then wait for 24 hours while it is stuck at 45%. Go onto 'Unreal Answers' yet again, peruse 10 years of unanswered questions about this problem. Then, extreme disgust and hatred for all things EPIC 100% reaffirmed for another year, go back to working in Unity and tell yourself, maybe the NEXT version of Unreal will be usable! MAYBE EVEN OPEN A NEW EMPTY PROJECT FILE!! :~) NAH, SILLY PIPE DREAMS,..

                              I AM SO **** SICK OF THIS.
                              what specs do you have for your PC?
                              Last edited by cpv_; 12-10-2018, 09:21 AM.

                              Comment


                                Originally posted by NextWorldVR View Post
                                Just like 4.12
                                4.13,
                                4.14,
                                4.15,
                                4.16,
                                4.17,
                                4.18 ,
                                4.19
                                and 4.20,
                                you install it, create a new project, then wait for 24 hours while it is stuck at 45%. Go onto 'Unreal Answers' yet again, peruse 10 years of unanswered questions about this problem. Then, extreme disgust and hatred for all things EPIC 100% reaffirmed for another year, go back to working in Unity and tell yourself, maybe the NEXT version of Unreal will be usable! MAYBE EVEN OPEN A NEW EMPTY PROJECT FILE!! :~) NAH, SILLY PIPE DREAMS,..

                                I AM SO **** SICK OF THIS.
                                Here's a good way to keep an eye on what is going on when it doesn't look like anything is happening:

                                Step 1. Grab Process Explorer: https://docs.microsoft.com/en-us/sys...ocess-explorer
                                Step 2. Run Process Explorer.
                                Step 3. When UE4 is loading, look at Process Explorer - you'll likely see ~16 Shader Compiler subprocesses under the UE4Editor.exe. If you don't, it's an actual hang.
                                Able Ability System - A high performance, robust ability system for UE4. Now Available!

                                Comment

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