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Unreal Engine 4.21 Released!

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      • New: If you create a widget using CreateWidget from inside another widget, we now check if the world context object is a widget. If so, we use it as the outer source for the widget, thus ensuring things like design time flags are properly carried over.
      I am curious about the fix for this. I'm currently working on a project that shipped on 4.19.2 and we are running into issues around something of this nature. As we are not quit ready to switch to 4.21 (it is planned in the near future to switch to this or 4.22) and we have an update we need to ship, I'd like to back port the change if possible. Just need to know which commit it happened in.

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        How do you download this Ureal Fix. Where is the link?
        Thanks.
        Last edited by Jezcentral; 06-14-2019, 05:50 AM. Reason: Took out email address.

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          Originally posted by cbkitt321 View Post
          How do you download this Ureal Fix. Where is the link?
          Thanks.
          You open the Epic Launcher.
          I'm @londonisunreal, the organiser of the London Unreal Engine Meetup group.

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