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Unreal Engine 4.21 Released!

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    Originally posted by motorsep View Post
    VictorLerp

    Looks like there are 2 unresolved bugs on issue tracker for 4.21.2 (UE-68762 and UE-67250). Are we going to see 4.21.2 hot-hotfix #2 ?
    There are no immediate plans for a third hotfix and fixes will be scheduled for 4.22.

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      Originally posted by William K View Post
      Any news on the progress and potential release version of Virtual texturing? Also which release will see Niagara out of beta stage, hopefully a utility tool will be provided to convert Cascade particles to Niagara.
      i'll ditto this... i really must get wolf gurl to do the particle thingy and turn into a wolf (smile)

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        Hey there,
        not sure if I'm at the right adress here, but I have submitted a bug and written a thread about the landscape not contributing to the global distance field - and therefore not being usable for the distanceToNearestSurface node in the material editor. Didn't find any response of the unreal dev team towards that bug, that it is known or will be fixed or something else, so I thought I write in here to see if you guys know about it.

        As it seams that there will be no new hot fix, when does the issue get adressed? Probably when releasing 4.22, which I assume can take one or two months more.

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          Originally posted by Dividuum View Post
          ...Didn't find any response of the unreal dev team towards that bug, that it is known or will be fixed or something else, so I thought I write in here to see if you guys know about it.
          If you've submitted a bug report from the form, then the support team will review and provide a response. If they are able to reproduce the issue, they will create a Jira ticket and provide you a link to track the status of it.

          Stephen Ellis | @TheEpicStephen
          Enterprise Program Coordinator

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            Hi,

            I recently upgraded to 4.21.2 and my 'Event OnEndViewTarget' is no longer triggering when I close my PIE session or any in-editor testing.



            Has anybody else had this issue? Is there a setting or workaround? Or should I submit a bug report?

            Thanks,

            Comment


              Originally posted by Subressor View Post
              Hi,

              I recently upgraded to 4.21.2 and my 'Event OnEndViewTarget' is no longer triggering when I close my PIE session or any in-editor testing.

              Has anybody else had this issue? Is there a setting or workaround? Or should I submit a bug report?

              Thanks,
              Is that a custom event you created or something in the engine?
              Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
              Unreal products: Dynamic Picture Frames, Neo Kinect

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                Originally posted by RVillani View Post

                Is that a custom event you created or something in the engine?
                Engine :-) Quick Link below:

                https://api.unrealengine.com/INT/Blu...get/index.html

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                  i can't find "Debug Canvas in Layer" under the rendering tab or in other tab in 4.21.2... it's been removed?
                  it's there in the 4.19 release

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                    Having trouble running a steam dedicated server with 4.20+. Steamworks says (pertaining to development builds) to create a steam_appid.txt in the exe location with your appid. Doing this with 4.19.2 worked fine...Steam API initialized fine for a dedicated server without the need of the steam client running in the background. But for 4.20+ Steam API failes to initialize. I'm currently trying to debug the engine code (Online Subsystem, et al.) to find out what changed caused the halt.

                    Anyone else having this trouble?

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                      Originally posted by KingVario View Post
                      Is there any chance Epic will do an improved Roadmap the current one on Trello is abandoned almost?
                      It doesnt even have to be full feature plans just major versions aproximate dates and biggest feature.
                      Originally posted by Unrealier View Post
                      I concur. For some masochistic reason, I keep checking the Trello roadmap about twice a week, even though it hasn't been updated in months now (latest update dates: November 18 and October 22). Either start updating it properly or close the whole thing down. Because right now, the engine versions are being updated more often than that roadmap is.
                      Just to make a point about how bad the things are, this post was made exactly a month ago. Since then, UE had an hotfix update and new version preview, and the Trello roadmap still hasn't received a single edit since November 18—full three months ago. Fix it or get rid of it. For anyone who doesn't follow UE's development closely, it looks like abandonware; and for anyone who does, it offers no useful information whatsoever.

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