Announcement

Collapse
No announcement yet.

Unreal Engine 4.21 Released!

Collapse
This is a sticky topic.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by motorsep View Post
    VictorLerp

    Looks like there are 2 unresolved bugs on issue tracker for 4.21.2 (UE-68762 and UE-67250). Are we going to see 4.21.2 hot-hotfix #2 ?
    There are no immediate plans for a third hotfix and fixes will be scheduled for 4.22.

    Comment


      Originally posted by William K View Post
      Any news on the progress and potential release version of Virtual texturing? Also which release will see Niagara out of beta stage, hopefully a utility tool will be provided to convert Cascade particles to Niagara.
      i'll ditto this... i really must get wolf gurl to do the particle thingy and turn into a wolf (smile)

      Comment


        Hey there,
        not sure if I'm at the right adress here, but I have submitted a bug and written a thread about the landscape not contributing to the global distance field - and therefore not being usable for the distanceToNearestSurface node in the material editor. Didn't find any response of the unreal dev team towards that bug, that it is known or will be fixed or something else, so I thought I write in here to see if you guys know about it.

        As it seams that there will be no new hot fix, when does the issue get adressed? Probably when releasing 4.22, which I assume can take one or two months more.

        Comment


          Originally posted by Dividuum View Post
          ...Didn't find any response of the unreal dev team towards that bug, that it is known or will be fixed or something else, so I thought I write in here to see if you guys know about it.
          If you've submitted a bug report from the form, then the support team will review and provide a response. If they are able to reproduce the issue, they will create a Jira ticket and provide you a link to track the status of it.

          Stephen Ellis | @TheEpicStephen
          Enterprise Program Coordinator

          Comment


            Hi,

            I recently upgraded to 4.21.2 and my 'Event OnEndViewTarget' is no longer triggering when I close my PIE session or any in-editor testing.



            Has anybody else had this issue? Is there a setting or workaround? Or should I submit a bug report?

            Thanks,

            Comment


              Originally posted by Subressor View Post
              Hi,

              I recently upgraded to 4.21.2 and my 'Event OnEndViewTarget' is no longer triggering when I close my PIE session or any in-editor testing.

              Has anybody else had this issue? Is there a setting or workaround? Or should I submit a bug report?

              Thanks,
              Is that a custom event you created or something in the engine?
              Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
              Unreal products: Dynamic Picture Frames, Neo Kinect

              Comment


                Originally posted by RVillani View Post

                Is that a custom event you created or something in the engine?
                Engine :-) Quick Link below:

                https://api.unrealengine.com/INT/Blu...get/index.html

                Comment


                  i can't find "Debug Canvas in Layer" under the rendering tab or in other tab in 4.21.2... it's been removed?
                  it's there in the 4.19 release

                  Comment


                    Having trouble running a steam dedicated server with 4.20+. Steamworks says (pertaining to development builds) to create a steam_appid.txt in the exe location with your appid. Doing this with 4.19.2 worked fine...Steam API initialized fine for a dedicated server without the need of the steam client running in the background. But for 4.20+ Steam API failes to initialize. I'm currently trying to debug the engine code (Online Subsystem, et al.) to find out what changed caused the halt.

                    Anyone else having this trouble?

                    Comment


                      Originally posted by KingVario View Post
                      Is there any chance Epic will do an improved Roadmap the current one on Trello is abandoned almost?
                      It doesnt even have to be full feature plans just major versions aproximate dates and biggest feature.
                      Originally posted by Unrealier View Post
                      I concur. For some masochistic reason, I keep checking the Trello roadmap about twice a week, even though it hasn't been updated in months now (latest update dates: November 18 and October 22). Either start updating it properly or close the whole thing down. Because right now, the engine versions are being updated more often than that roadmap is.
                      Just to make a point about how bad the things are, this post was made exactly a month ago. Since then, UE had an hotfix update and new version preview, and the Trello roadmap still hasn't received a single edit since November 18—full three months ago. Fix it or get rid of it. For anyone who doesn't follow UE's development closely, it looks like abandonware; and for anyone who does, it offers no useful information whatsoever.

                      Comment


                        Maybe when you guys make the announcement about 'hotfixes' you could TELL PEOPLE WHAT TO DO WITH THE INFORMATION? It means nothing to me, just random info without the MEANS TO MAKE USE OF IT,.

                        Why does EVERYTHING in UNREAL have to be SO NON-INTUITIVE and UNEXPLAINED that EVERY LITTLE THING REQUIRES ASKING ABOUT, THEN a 3-day answer turnaround,. (and that's when the question isn't ignored for 5 years,..)

                        --- There was a VIDEO GAME INDUSTRY CRASH in 1987. TOO MANY **** GAMES, PEOPLE LOST FAITH, THEN INTEREST. THAT CAN HAPPEN AGAIN, We have seen the same 3 darn games and over and over for 30 years,... I haven't gotten excited about a game since frigging,.. 'The Journeyman Project' LOL LOL HaHa! WHY OH WHY CAN'T EPIC GET ON THE BALL< Bug fixes are GREAT!

                        But after all this time, the guy who posts them DOESN'T THINK TO SAY HOW TO USE OR INSTALL THE THING!, OR WHERE TO GO TO FIND OUT, ( AND I DON'T MEAN THESE RIDICULOUS FORUMS )

                        I WOULD PAY FOR THE ABILITY TO ASK A QUESTION WHEN I HAVE ONE AND NOT WAIT 3-DAYS FOR A NON-ANSWER. But that just doesn't seem to be a possibility. CERTAINLY they have NO ONE at he Answer or Forum that works at Epic, there are endless simple questions unanswered for 1, 3 even 5 years,.

                        and for each unanswered question the possibility of SOMETHING NEW was DESTROYED...
                        Last edited by NextWorldVR; 02-23-2019, 12:03 AM.

                        Comment


                          Does anybody know how to FORCE this (what I have been told is "automatic") update/Hotfix 4.21.2 to go ahead and UPDATE or HOTFIX?

                          Automatic?!! NOT SO MUCH,...

                          Comment


                            Originally posted by NextWorldVR View Post
                            Does anybody know how to FORCE this (what I have been told is "automatic") update/Hotfix 4.21.2 to go ahead and UPDATE or HOTFIX?

                            Automatic?!! NOT SO MUCH,...
                            Assuming you have used the Epic Games Launcher for your initial installation of the Unreal Engine 4.21, updating to Hotfixes follows a similar method.
                            • Open the Epic Games Launcher
                            • You may immediately notice the yellow button that normally says "Launch" now says "Update". If so, just click it.
                            • Otherwise, click on the "Unreal Engine" option on the left sidebar, and then click on the "Library" option on the top bar.
                            • You should see your 4.21 engine slot here. If it is not already listed as 4.21.2, then it should give you the option to update.
                            Stephen Ellis | @TheEpicStephen
                            Enterprise Program Coordinator

                            Comment


                              Epics Unreal engine 4... best 'game' i've ever played... looking forward to 4.22 with two new 'free' levels, control rigs linked to sequencer (i was just thinking of making something like that) and niagara... i've run out of challenges in life, i can only challenge myself now (life was wayyy too easy)... thanks Epic for all the good times... steve

                              happy international womens day to all of you... i can't keep quiet (no no no) (smile)...

                              Comment


                                Originally posted by jfharp125 View Post
                                Having trouble running a steam dedicated server with 4.20+. Steamworks says (pertaining to development builds) to create a steam_appid.txt in the exe location with your appid. Doing this with 4.19.2 worked fine...Steam API initialized fine for a dedicated server without the need of the steam client running in the background. But for 4.20+ Steam API failes to initialize. I'm currently trying to debug the engine code (Online Subsystem, et al.) to find out what changed caused the halt.

                                Anyone else having this trouble?
                                Found the problem...the SteamServerInit was failing, I needed to copy the steam dlls into the exe location to fix...perhaps there is a more proper way to fix that I'll research later. Didn't have to do this for 4.19.2.

                                Nice to see the authentication stuff working from the log. I'm curious as to how that works. Is it that the client generates the auth ticket from the user who has access to the game on steam, then the server will generate an auth ticket for the user wanting the join and checks it's ticket with the one sent from the client and if they match then the client can join? Is it something like that? I'm curious to test it using a user with the game package running with the steam client in the background who does not have permission for the game (i.e. has not bought it) to see if the ticket will get rejected from the server in that case.
                                Last edited by jfharp125; 03-11-2019, 05:31 PM.

                                Comment

                                Working...
                                X