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    Why have a roadmap the engineers won't follow?!
    If I understand Epic right, their developers have autonomy to decide what to deliver, often times they ignored what was in trello so no reason to keep it.
    | Finite State Machine | Auto-Save Plugin | USQLite Plugin | Object-Pool | Sound-Occlusion | Anti-Cheat Plugin | Property Transfer Tool | Magic Nodes |

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      Originally posted by KingVario View Post
      Is there any chance Epic will do an improved Roadmap the current one on Trello is abandoned almost?
      It doesnt even have to be full feature plans just major versions aproximate dates and biggest feature.
      I concur. For some masochistic reason, I keep checking the Trello roadmap about twice a week, even though it hasn't been updated in months now (latest update dates: November 18 and October 22). Either start updating it properly or close the whole thing down. Because right now, the engine versions are being updated more often than that roadmap is.

      Comment


        Originally posted by Unrealier View Post

        I concur. For some masochistic reason, I keep checking the Trello roadmap about twice a week, even though it hasn't been updated in months now (latest update dates: November 18 and October 22). Either start updating it properly or close the whole thing down. Because right now, the engine versions are being updated more often than that roadmap is.
        That's bad PR wise because if somebody looks at that first, they'll think development has been abandoned.
        Last edited by RVillani; 01-20-2019, 03:43 PM. Reason: fixed spelling mistakes
        Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
        Unreal products: Dynamic Picture Frames, Neo Kinect

        Comment


          Any news on the progress and potential release version of Virtual texturing? Also which release will see Niagara out of beta stage, hopefully a utility tool will be provided to convert Cascade particles to Niagara.

          Comment


            UPDATE!

            The 4.21.2 Hotfix is now live!

            Fixed in 4.21.2
            Fixed! UE-66965 Crash when reverting an Animation Modifier that sets an Animation Sequence variable that does not have a default value by Event on Revert
            Fixed! UE-66634 [CrashReport] UE4Editor_UnrealEd!FBlueprintEditorUtils::FindBlueprintForGraphChecked() [blueprinteditorutils.cpp:2275]
            Fixed! UE-67388 Crash deleting a state machine and then attempting to focus the state machine tab
            Fixed! UE-67224 Package fails to save when attempting to replace references in the editor
            Fixed! UE-68097 Particle memory can be corrupted leading to a crash
            Fixed! UE-67509 Impossible to save assets after change in redirectors
            Fixed! UE-67379 GitHub 5343 : update gitignore
            Fixed! UE-67390 Source files not rebuilt when headers change
            Fixed! UE-66320 Editor crash on re opening a scene containing Step datasmith scene - Assertion failed: Export.ObjectName!=NAME_None || !(Export.ObjectFlags&RF_Public)
            Fixed! UE-67195 "Objects named as ""none"" or any other reserved keyword aren't saved after import"
            Fixed! UE-66659 [CrashReport] UE4Editor_Engine!FLevelCollection::RemoveLevel() [world.cpp:258]
            Fixed! UE-66658 [CrashReport] UE4Editor_UnrealEd!FBlueprintEditorUtils::IsLevelScriptBlueprint() [blueprinteditorutils.cpp:3260]
            Fixed! UE-67414 GitHub 5349 : Update World.cpp
            Fixed! UE-67239 GitHub 5334 : Fix: Initialize RcNavMeshOrigin in constructor of FRecastNavMeshGenerator
            Fixed! UE-67425 GitHub 5350 : FRecastNavMeshGenerator::RcNavMeshOrigin was not initialized on packaged game without ForceRebuildOnLoad
            Fixed! UE-67315 [CrashReport] UE4Editor_UnrealEd!FKismetEditorUtilities::AddComponentsToBlueprint() [kismet2.cpp:1490]
            Fixed! UE-68435 GitHub 5450 : UE-68262: Remove StaticMesh == nullptr map check
            Fixed! UE-68262 Blueprint inherited from StaticMeshActor will fail to compile if StaticMesh is NULL
            Fixed! UE-67900 Child Actor Audio Volume Makes UE4 Crash
            Fixed! UE-62491 [CrashReport] UE4Editor_Core!FName::InitInternal_FindOrAddNameEntry() [unrealnames.cpp:818]
            Fixed! UE-61971 [CrashReport] UE4Editor_UnrealEd!FKismetDebugUtilities::OnScriptException() [kismetdebugutilities.cpp:211]
            Fixed! UE-68108 Crash when executing Rename Asset or Duplicate Asset and other functions in Scripted Actions
            Fixed! UE-67621 [CrashReport] UE4Editor_CoreUObject!UMetaData::SetValue() [metadata.cpp:351]
            Fixed! UE-67611 [CrashReport] UE4Editor_Engine!ULevelScriptBlueprint::CreateLevelScriptNameFromLevel() [levelscriptblueprint.cpp:57]
            Fixed! UE-68015 Crash occurs when applying instance changes to blueprint
            Fixed! UE-62664 [CrashReport] UE4Editor_Kismet!SSCS_RowWidget::OnNameTextVerifyChanged() [sscseditor.cpp:3063]
            Fixed! UE-67979 Create staticmeshnode or instancedstatic mesh node logs FNetGUIDCache warning in editor
            Fixed! UE-67075 Touch events are broken on Linux
            Fixed! UE-67255 Linux deployment fails if the folder does not exist on the machine
            Fixed! UE-67004 Linux users are not able to switch a project's engine version using the UnrealVersionSelector
            Fixed! UE-67927 Linux OpenVR lib is not binary compatible with our baseline
            Fixed! UE-68057 UnrealVersionSelector path does not expand with the width of UVS
            Fixed! UE-67967 UnrealCEFSubProcess compilation is broken on Linux after char16_t changes
            Fixed! UE-68017 Launching On To Linux fails with symbol lookup error: /Engine/Binaries/ThirdParty/OpenVR/OpenVRv1_0_16/linux64/libopenvr_api.so: undefined symbol: __dso_handle
            Fixed! UE-68390 GitHub 5446 : Exit with error code in Linux scripts when continuation is invalid.
            Fixed! UE-68411 Google Plus API needs to be removed from mobile
            Fixed! UE-63791 HTML5 cannot connect to local Windows server
            Fixed! UE-67234 Crash on Linux and Windows with Vulkan when adding Atmospheric Fog to a Level
            Fixed! UE-67631 [CrashReport] libUE4Editor-VulkanRHI.so!FVulkanDevice::CreateDevice
            Fixed! UE-64649 Extreme flickering when setting a high screen percentage when using vulkan
            Fixed! UE-62779 Skylight Intensity Doesn't Behave The Same in OpenGL as with DirectX
            Fixed! UE-68489 Fix crash when SlateElement material uses CustomStencil
            Fixed! UE-67243 CLONE - Cascade Particles within Animation Notifies Render Incorrect when Destroy Immediately Enabled
            Fixed! UE-68109 Crash editor when open the level sequencer after updated 4.20
            Fixed! UE-67242 Foliage meshes doesn't follow the geometry planted on
            Fixed! UE-63484 Memory Leak In PageAllocator When Packaged
            Fixed! UE-67050 Crash in Python when garbage collecting map properties
            Fixed! UE-65010 Help & About does nothing in ARVideoSettings, ARSaveLoad, and ARImageDetection
            Fixed! UE-68502 Oculus Avatar animation not working
            Fixed! UE-68331 Remote Session App has missing icons

            REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

            Comment


              VictorLerp

              Looks like there are 2 unresolved bugs on issue tracker for 4.21.2 (UE-68762 and UE-67250). Are we going to see 4.21.2 hot-hotfix #2 ?

              Comment


                Originally posted by motorsep View Post
                VictorLerp

                Looks like there are 2 unresolved bugs on issue tracker for 4.21.2 (UE-68762 and UE-67250). Are we going to see 4.21.2 hot-hotfix #2 ?
                I just submitted a third (happens on 4.21.2 but not 4.21.1; assertion error in packaging if in level actor uses Create Canvas 2D Render Target). The spinner is still spinning (after several minutes) so I don't have a number yet....

                Comment


                  I think this is a bug . in 4.19 there is no issue with xapk file and obb validation . But when i build my game in 4.21 and open the game the error appear xapk file validation failed.

                  Comment


                    Awesome!

                    Hope these two guys solve my newly introduced AI problems after having switched to 4.21.

                    Fixed! UE-67239 GitHub 5334 : Fix: Initialize RcNavMeshOrigin in constructor of FRecastNavMeshGenerator
                    Fixed! UE-67425 GitHub 5350 : FRecastNavMeshGenerator::RcNavMeshOrigin was not initialized on packaged game without ForceRebuildOnLoad

                    Comment


                      Originally posted by Todd.Vance View Post

                      I just submitted a third (happens on 4.21.2 but not 4.21.1; assertion error in packaging if in level actor uses Create Canvas 2D Render Target). The spinner is still spinning (after several minutes) so I don't have a number yet....
                      And...two hours later, it's still spinning. Something wrong with the bug system...

                      Comment


                        Originally posted by Todd.Vance View Post

                        And...two hours later, it's still spinning. Something wrong with the bug system...
                        Since I can't seem to submit a bug report, could someone at Epic look at this bare-bones project that illustrates the bug? Try packaging it for Windows 64...fails with an assertion error.

                        Thanks.

                        https://1drv.ms/f/s!Ar9oADZiQciZkSzcy--5fNsk9UbT

                        Comment


                          Originally posted by Todd.Vance View Post

                          Since I can't seem to submit a bug report, could someone at Epic look at this bare-bones project that illustrates the bug? Try packaging it for Windows 64...fails with an assertion error.

                          Thanks.

                          https://1drv.ms/f/s!Ar9oADZiQciZkSzcy--5fNsk9UbT
                          Hi Todd,

                          I just tested the Bug Submission Form myself and it seems to be working. Are you trying to attach any files to your report? We've had issues in the past with users being unable to submit bug reports due to unsupported file types.

                          If you are using any attachments, can you try without?

                          In the meantime I'll have someone on my team look into what you've reported here.

                          Thanks,

                          Sean

                          Comment


                            Originally posted by Sean L View Post

                            Hi Todd,

                            I just tested the Bug Submission Form myself and it seems to be working. Are you trying to attach any files to your report? We've had issues in the past with users being unable to submit bug reports due to unsupported file types.

                            If you are using any attachments, can you try without?

                            In the meantime I'll have someone on my team look into what you've reported here.

                            Thanks,

                            Sean
                            The only attachment was a .png but thanks.

                            Comment


                              Originally posted by Todd.Vance View Post

                              Since I can't seem to submit a bug report, could someone at Epic look at this bare-bones project that illustrates the bug? Try packaging it for Windows 64...fails with an assertion error.

                              Thanks.

                              https://1drv.ms/f/s!Ar9oADZiQciZkSzcy--5fNsk9UbT

                              Hi Todd,

                              Thanks for providing your project. I was able to reproduce this issue and created a report. You can keep track of its status using the link below:

                              https://issues.unrealengine.com/issue/UE-68965

                              Let me know if you have any other questions about this.

                              Thanks,

                              Jeremy

                              Comment


                                Originally posted by Todd.Vance View Post
                                And...two hours later, it's still spinning. Something wrong with the bug system...
                                If you're talking about the window that appears after a crash, I found out the text that is supposed to appear in the bottom is put into the system's clipboard. If you Ctrl+V on any text editor as soon as the crash happens, it is there. And since knowing this information is available so instantly, I'm pretty sure the spinner taking so long is really a bug.

                                Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
                                Unreal products: Dynamic Picture Frames, Neo Kinect

                                Comment

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