Originally posted by BoteRock
View Post
I can get a marketplace assets developer creating one or more plugins that do a limited number of things so to even a single person it would mean studying some thousands lines of source code only for the APIs needed to do the job... BUT... any developer using UE4 to create a whole game can't really even think about studying millions of lines of code that don't even always contain enough comments explaining what is going on. That just can't be done. No one would be able to do it alone. That is the reason why programming always needed some proper updated documents, that has always been true for any software and not just 3D engines.
Regarding Apple ... they keep doing mistakes with the transition phase to Swift indeed, changing syntax and rules so quickly between releases is a critical mistake and the reason why C++ didn't change a lot for decades, BUT still the massive amount of documents allowed developers to create apps for iOS and macOS thru the years quickly .. what couldn't be done in Swift yet was anyway still possible with Objective-C and C/C++ (although mixing languages has never been easy there). Despite their mistakes they still always offered developers a lot of documents to help coding as fast as possible and understand how everything works, that is the reason why the App Store and iOS have been such a huge success in what is just a decade.
Comment