Originally posted by kurylo3d
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Unreal Engine 4.21 Preview
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DamirH replied
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GruntosUK repliedHi,
I was wondering if anyone could give me an update on the Polygon Modelling with Sub-D Surfaces that is in the Trello? We are about to go into full production of proper levels and the tool would be massively handy. Is there a chance it will be an experimental feature or has it slipped into later versions?
Thanks!
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Krakhat repliedOriginally posted by kurylo3d View Post
you clearly have no idea what your talking about. RTX as developer tool will cut man hours for devleopers down by a crazy amount. No more waiting 8 hours on 3 i7 computers to see what the lighting in my level looks like from 1 change. Now in real time. If that makes you laugh your an absolute bafoon and cannot be taken seriously. Either that or your just being a troll because you have nothing better to do.
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UntamedLoli repliedOriginally posted by kurylo3d View Post
you clearly have no idea what your talking about. RTX as developer tool will cut man hours for devleopers down by a crazy amount. No more waiting 8 hours on 3 i7 computers to see what the lighting in my level looks like from 1 change. Now in real time. If that makes you laugh your an absolute bafoon and cannot be taken seriously. Either that or your just being a troll because you have nothing better to do.
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kurylo3d repliedOriginally posted by DamirH View PostI know I'm beating a dead horse here but people who keep crying about ONLY NEEDING RTX make me laugh. Yes, let's ignore the thousands of actual developers who use UE4 to release actual, tangible games so we can give people the new shiny stuff that has very little commercial value right now!Last edited by kurylo3d; 10-28-2018, 07:35 PM.
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DamirH repliedI know I'm beating a dead horse here but people who keep crying about ONLY NEEDING RTX make me laugh. Yes, let's ignore the thousands of actual developers who use UE4 to release actual, tangible games so we can give people the new shiny stuff that has very little commercial value right now!
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GRADgr repliedProject Huge Memory Leak on 4.21.p3 , Crashes whole PC ( tried to compile a GameInstance BP ) ... used to work on p1, p2
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Kalle_H repliedThis bug fix would be really nice to fix in 4.21. https://github.com/EpicGames/UnrealEngine/pull/5142
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IslandPlaya repliedOriginally posted by EA_Unreal_77 View PostAnd, when comes out support for RTX?
October 26, 2018 11:10 AM EDT
CARY, N.C.--(BUSINESS WIRE)--Epic Games is pleased to announce it has received an investment of approximately $1.25 billion from KKR, ICONIQ Capital, Smash Ventures, aXiomatic, Vulcan Capital, Kleiner Perkins, and Lightspeed Venture Partners.
“We’re excited to partner with the finest minds in the financial, sports, and entertainment communities. This reinforces Epic’s position of leadership in real-time 3D technology, and accelerates our ability to improve the way people play, work, and interact with the world,” said Sweeney.
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Krakhat repliedI was testing this preview version and found problems with structures, mostly when you create any struct, add some member on it (more than 4) with some different types, like soft pointers or classes, it works for the moment, but after save the project and reopen it get all broken, the structure isn't accessible from blueprints anymore and appear a broken node, with hash values.
In 4.20 was happening something similar where if u select a struct member as class bp that you created, it sometimes get broken the member, now looks that problem scalated to something even worse.
Does this problem is reported?
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Farshid repliedboring update
i only need [ new lightmass baking and rendering system ] + [ rtx and dxr realtime lighting ] that is not possible in 4.21
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GrumpyNZ repliedJust saw the fixed list! YESSS!!!!!! Thanks heaps guys, too much! Best update ever
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Stephen Ellis repliedOriginally posted by kurylo3d View PostDo you have any links to tutorials on how i would do this?
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