Originally posted by GrumpyNZ
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Unreal Engine 4.21 Preview
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diamond3 repliedCan UE4.21 interfere with existing UE4.20 installation on regards of Android (Daydream VR) builds?
I started to get crashes in 4.20 builds seemingly out of nowhere. I suspect this happened after I tried 4.21 preview.
Details here: https://answers.unrealengine.com/que...ter-15sec.html
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motorsep repliedOriginally posted by JohannHirsch View PostHi! Please, fix this: https://answers.unrealengine.com/que...ote-build.html
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JohannHirsch replied -
GrumpyNZ repliedOriginally posted by Andrea_92 View PostI have the same problem with my project, the client has problems with the movement
I found that to get my vehicles working properly in existing projects I just had to uncheck the "Replicate Physics to Autonomous Proxies" on any components that weren't the root Skeletal Mesh. Keeping it checked true on the root component seems to work a treat, everything is kept in sync across server and multiple clients.
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Andrea_92 repliedOriginally posted by GrumpyNZ View PostHey guys, just checked out the Vehicle Template on 4.21, movement is a bit jittery on the client.
Cheers
When I opened my project and put vehicles in the map they went crazy and flew off, but I figure that'll be some settings or something that need changing, since the vehicle template looks pretty good replication wise.
Big fan of the new checkbox in physics replicationtoo cool.
Edit: Can confirm after more in depth testing the fixes to the vehicles are excellent, a little jittery but no doubt that'll be to do with some fine tuning etc.
Thanks so much for this update guys, it's a masterpiece!
HOO-RAH!
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Stephen Ellis repliedOriginally posted by Ofandir View Post
I killed Epic Launcher from the Task Manager and when I open it, the problem still occurs. I also tried to shutdown my machine and it didn't work either. Lastly I tried to uninstall and reinstall Epic Game Launcher, and it's still not showing up for some reason.
Cheers
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Ofandir repliedOriginally posted by Stephen Ellis View Post
No, nothing special is needed. I suggest exiting and restarting the Launcher. Make sure it actually exits, and doesn't simply minimize to the system tray.
Below is my setting and the version of Epic Launcher:Last edited by Ofandir; 10-31-2018, 02:49 PM.
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Stephen Ellis repliedOriginally posted by Healthy Nuts View PostFor some reason I can't find 4.21 in my launcher. Is there a checkbox I have to tick in my account or any setting in order to see the latest version? Any help would be appreciated
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TheJamsh replied4.21 Preview 4 doesn't cook all assets for me. Some items referenced by CDO Constructors are not cooked and cannot be found.
Even if I force-cook all packages, it still doesn't work.
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GrumpyNZ repliedHey guys, just checked out the Vehicle Template on 4.21, movement is a bit jittery on the client.
Cheers
When I opened my project and put vehicles in the map they went crazy and flew off, but I figure that'll be some settings or something that need changing, since the vehicle template looks pretty good replication wise.
Big fan of the new checkbox in physics replicationtoo cool.
Edit: Can confirm after more in depth testing the fixes to the vehicles are excellent, a little jittery but no doubt that'll be to do with some fine tuning etc.
Thanks so much for this update guys, it's a masterpiece!
HOO-RAH!Last edited by GrumpyNZ; 11-01-2018, 06:25 AM.
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VictorBurgos repliedJust wondering...
stat UNIT ... now sometimes displays new info:
RHIT
Mem
Draws ( not to be confused with the older "Draw", this actually tells you the current draw calls )
Prims
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RHIT shows up in both Mobile and PIE debugging
But Mem, Draws, Prims only show up for Mobile (This is Mobile VR btw, Go specifically) but not always, and definitely not right away, it seems random. Is this intended or a bug? I feel All stats should show up regardless of platform.
==
But awesome to see!Last edited by VictorBurgos; 10-31-2018, 12:04 PM.
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KristofMorva repliedOriginally posted by wontonanimalchin View Postit seems a node is gone in the Animation Blueprint, i need the Exec like the lift picture!
Originally posted by diamond3 View PostThere is no information about UE-61970 in your issue tracker:
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