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  • replied
    are you not going to merge those massive performance improvements for UHT into 4.21?

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  • replied
    • Oculus Avatars. The Oculus Avatar SDK includes an Unreal package to assist developers in implementing first-person hand presence for the Rift and Touch controllers.
    Where can I find this new package for Unreal?

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  • replied
    Originally posted by Luummii View Post

    Maybe a launcher for linux?
    Yes, I am also waiting for this!

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  • replied
    Yayyy 4.21


    Are there any news for texture array support in the main branch?
    Last edited by Algorithman; 10-10-2018, 06:16 AM.

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  • replied
    https://forums.unrealengine.com/unre...tifacts/page17

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  • replied


    Maybe a launcher for linux?

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  • replied
    Can we get anymore info on the virtual texturing? Is it functional in this release? The notes say in "upcoming versions" but being included in this pre release note implies it is functional to some extent and can be used.

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  • replied
    Support for IPv4 and IPv6 has been merged into a single socket subsystem, where previously support for each protocol was isolated to a specific subsystem.
    Hell, it's about time! I hope this will resolve magic issues of IPv6 on IOS. Good job!

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  • replied
    Originally posted by BesuBaru View Post
    Any news on Dynamic Resolution Scaling on Windows?
    It should be available on Intel GPUs for D3D11. Search for INTEL_METRICSDISCOVERY in code.

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  • replied
    Any news on Dynamic Resolution Scaling on Windows?

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  • replied
    Quite upset that u shifted this bug https://issues.unrealengine.com/issue/UE-62389 to 4.22 instead of 4.21 when I submitted . I'm still unable to let microphone works all the time on android platform, but anyway, you guys are awesome <3 .

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  • replied
    Awesome! The new Round Robin occlusion for VR will help me a lot in a project with several objects. And I can't wait to try the new Lighting Units on all lights
    Thanks Epic!
    Last edited by RVillani; 10-10-2018, 04:48 PM.

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