I was testing this preview version and found problems with structures, mostly when you create any struct, add some member on it (more than 4) with some different types, like soft pointers or classes, it works for the moment, but after save the project and reopen it get all broken, the structure isn't accessible from blueprints anymore and appear a broken node, with hash values.
In 4.20 was happening something similar where if u select a struct member as class bp that you created, it sometimes get broken the member, now looks that problem scalated to something even worse.
Does this problem is reported?
In 4.20 was happening something similar where if u select a struct member as class bp that you created, it sometimes get broken the member, now looks that problem scalated to something even worse.
Does this problem is reported?
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