Originally posted by ZacD
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Does anyone else can't select Linux cooking from UnrealFrontend ?https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.
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Originally posted by Kalle_H View PostThis bug has reappered. https://answers.unrealengine.com/que...-using-pl.htmlOriginally posted by Kalle_H View PostExposure seems to be broken in multiple ways. Scale has changed oddly on pc. On mobile exposure don't do anything anymore. What has changed and how exposure compensation should used now?
Hello Kalle,
The bug report that was entered for your first issue was marked as Won't Fix due to a lack of activity on the report. Can you please enter a bug submission for this issue using our Bug Submission form and include a link to that Answerhub post in the description, along with any other information you can provide?
As for the second issue, please report that one through the form as well, preferably with a reproduction project if possible.
Originally posted by Frostydowns View PostPlease for the love of God fix the landscape blending to allow blending of physical materials, this was supposed to be fixed in 4.14, but was removed, it's really annoying to apply sound that's only available when you hand paint the ground instead of applying with auto blend.
https://answers.unrealengine.com/que...-physmats.html
This was not reported as a bug but as a Feature Request. Although we do not make feature requests public, I've checked up on the status of this and it is still backlogged at this time, meaning that it has not yet been implemented. Unfortunately I have no estimate on when it may be included.
Originally posted by aussieburger View Post
Many thanks for this! Android cook times for my projects are much faster now
One thing I've noticed with 4.21 P1 however I can't see how to do print screen stat commands anymore in VR. 4.20 had a "use debug canvas" checkbox under VR rendering settings which does not exist in 4.21 anymore. Makes sense, since this should have been on for VR projects by default, however testing with a GearVR / GO I don't see any output anymore.
Can anyone else confirm this? Is there another way it's meant to be shown now??
I do see a report in our system for some fixes added to 4.21 that is related to this feature but I see no evidence of this problem being reported. Can you please report this using the Bug Submission Form so that we can take a look?
Originally posted by RoboPoco7 View Posthello , am getting thing this bug in unreal 4.21 and 4.20 , the problem is alot of compile shaders when changing preview too mush , as you can see
in the photo that i upload it , please report or help me fix this bug that wont allow me to use material editor cuz its too slow ,
Originally posted by KAEPS133 View PostDoes 4.21 fix the issue with broken Vehicle Replication?
https://issues.unrealengine.com/issue/UE-62345
Originally posted by phoboz View PostAfter the update to preview2 I am unable to package my plugin. I can add it as code-based plugin to code-based projects and they compile, run and deploy just fine, but I cannot generate the plugin binaries on their own.
I believe we've already received your bug submission by this point and have that all worked out. The fix for this has already been entered and should be available in the next Preview release. Thank you for reporting this!
Originally posted by BendikSlyngstad View PostMy project won't open at all in 4.21 p3, was able to open it in p1.
I would suggest making a post on the Answerhub if you believe that this may an issue with your project. If you believe that this is a bug with the editor however and you can provide a reproduction case, please submit a bug report using our Bug Submission form and provide as much information as possible so that we may investigate.
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Hello BendikSlyngstad,
I would suggest making a post on the Answerhub if you believe that this may an issue with your project. If you believe that this is a bug with the editor however and you can provide a reproduction case, please submit a bug report using our Bug Submission form and provide as much information as possible so that we may investigate.
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Originally posted by Stephen Ellis View Post
Wow, you're really looking ahead! 4.21 isn't even released yet.
4.22 should be late Q1 2019.
I appreciate the info though
Late q1 for 2019... that sucks... I bought this rtx card for nothing :/Last edited by kurylo3d; 10-26-2018, 02:15 PM.
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Well, early versions of the 4.22 code will be available on GitHub in the Master and Dev-branches. You can always compile the engine from the source code and follow along with development. Just be aware there will be bugs and incomplete features, so don't rely on it for your own professional projects at that stage.Stephen Ellis | Senior Engine Coordinator
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Originally posted by Stephen Ellis View PostWell, early versions of the 4.22 code will be available on GitHub in the Master and Dev-branches. You can always compile the engine from the source code and follow along with development. Just be aware there will be bugs and incomplete features, so don't rely on it for your own professional projects at that stage.
Do you have any links to tutorials on how i would do this?
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Originally posted by kurylo3d View PostDo you have any links to tutorials on how i would do this?Stephen Ellis | Senior Engine Coordinator
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