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Final Round of Free Paragon Assets Released

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    Final Round of Free Paragon Assets Released

    We are delighted to release the final batch of Paragon assets to the Unreal Engine 4 developer community free of charge, with a total of 19 AAA-quality Hero characters valued at over $5 million in development investment.

    This final round follows the two previous releases in March and August, which provided 20 characters and a large environment pack for developers to download and use, no strings attached, in their UE4 projects.

    This final selection of free releases includes 19 memorable Paragon Heroes:
    • Aurora
    • Drongo
    • Gideon
    • Greystone
    • Iggy & Scorch
    • Kallari
    • Lt. Belica
    • Morigesh
    • Narbash
    • Revenant
    • Sparrow
    • Steel
    • Sun-Wukong
    • Terra
    • The Fey
    • Wraith
    • Yin
    • Zinx
    • Boris - A previously unreleased character who was the final Paragon Hero to be announced.
    In addition, several previously unreleased bonus skins are also included. Each character pack includes base meshes, textures, skins, animations, abilities and character FX, dialogue, and AnimBPs.

    For information on using the free Paragon assets and a listing of the other characters, check out the original announce.

    #2
    Thank you, so much to learn from these characters!
    twitter: @NaveedHIQ

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      #3
      I've noticed that not all the skins that were available with the game have been included... Is this something that EPIC will be releasing at a later time?

      Comment


        #4
        Thanks for the release.

        Each character pack includes base meshes, textures, skins, animations, abilities and character FX, dialogue, and AnimBPs.
        Could you please tell us what "abilities" means in the release?
        On the store, it is never mentionned.
        Did you provide the abilities in term of GameplayAbility class used by those character? (that will be awesome!)

        Comment


          #5
          Kallari <3
          | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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            #6
            Originally posted by BrUnO XaVIeR View Post
            Kallari <3

            LinkedIn | Link custom Shaders in 4.21 | Atmosphere Modelisation | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP

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              #7
              thank you so much for posting this. Each of the heroes present in Paragon has unique abilities that, coupled with each other, will compose a style of gameplay specific to each hero.


              _______________________________________________________________________________________________
              Pirate Bay YIFY RARBG
              Last edited by nixen.kort; 10-07-2018, 05:47 PM.

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                #8
                Thanks for this great release!
                I am curious if we can we use Paragon name, Character names or Lore within our commercial or non-commercial project.

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                  #9
                  Thanks for release

                  Comment


                    #10
                    Originally posted by Elvince View Post
                    Thanks for the release.



                    Could you please tell us what "abilities" means in the release?
                    On the store, it is never mentionned.
                    Did you provide the abilities in term of GameplayAbility class used by those character? (that will be awesome!)
                    It looks like they mean "abilities and character FX"
                    ...so: "ability effects" and "character effects." :-)

                    I am really excited for this content.

                    Comment


                      #11
                      Thank you very much for releasing this!
                      Feel free to follow me on my gamedev journey from start to finish:
                      http://ghosticgames.com/
                      https://twitter.com/ghosticgames

                      Comment


                        #12
                        vayanse a la maldita berga con su actualizaciones

                        Comment


                          #13
                          will you do this for fortnite when it dies out?

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                            #14
                            can you tell me because when I bring the material in the particle system instead of making me the material in the shape of a sphere, the material makes it square. Someone can tell me how to do it in spheres, I saw some videos and became a ball in input to me no, I have to simulate the snow but doing so comes out square when it falls, I have to do a ball can you help me?

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                              #15
                              bring paragon back...

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