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    RVillani
    Originally posted by RVillani View Post
    I had that once and I thought it was a bug. On the next day it was working and I thought "great, they fixed it". So perhaps it's a browser bug. Try Ctrl+F5 on the page or perhaps logging out and back in to the forums.
    'Quote' doesn't work reliably anymore since the forums got upgraded a year ago. For instance, it no longer works on older versions of Chrome etc. But you can always upgrade to the latest version if you're feeling brave enough... Yikes - maybe not.

    Originally posted by RVillani View Post
    Now, I've got a question for you: how do you enable those arrows in the blueprint graph lines? I always thought those were old engine version stuff only.
    You used to see it more, maybe it was the default once.... Anyway....
    Code:
    Editor-Preferences -> All Settings -> type Arrow in search box -> Draw Midpoint Arrows in Blueprints
    Last edited by ClavosTech; 09-27-2018, 09:37 PM.

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      Thanks. I don't use Chrome as I don't like it, unless I absolutely have to to make some particular website work.

      Comment


        is there any info of 4.21 releae date (preview 1)? or atleast any info on features and fixes? (trello seems not to be updated enough )

        Comment


          Originally posted by GRADgr View Post
          is there any info of 4.21 releae date (preview 1)? or atleast any info on features and fixes? (trello seems not to be updated enough )
          Head over to the github page and look at the promoted or master branch commits... that should give you an idea of what's going on. Also, issues (from the menu here) will show you what's been fixed for 4.21.

          teak
          "A little bit of nonsense now and then is cherished by the wisest men..."
          -- Willy Wonka

          Smooth Zoom Camera Plugin for 4.22 here.

          Comment


            I can no longer get Unreal Editor to launch on MacOS Mojave. It will get to 35% then just sit chewing through my CPU until I force quit.

            Anyone else experiencing this issue or have any workarounds?

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              Originally posted by Padawan00123 View Post
              I can no longer get Unreal Editor to launch on MacOS Mojave. It will get to 35% then just sit chewing through my CPU until I force quit.

              Anyone else experiencing this issue or have any workarounds?
              Never mind, turns out it was recompiling a ton of shaders in the background. You just have to let it go for like 40 minutes and it'll catch up.

              Comment


                Code:
                [2018.10.08-09.49.01:161][838]LogWindows: Error: === Critical error: ===
                [2018.10.08-09.49.01:161][838]LogWindows: Error:
                [2018.10.08-09.49.01:161][838]LogWindows: Error: Assertion failed: InState >= ENiagaraExecutionState::Active && InState < ENiagaraExecutionState::Num [File:C:\UE4\SourceEngines\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraEmitterInstance.cpp] [Line: 1425]

                Anyone else experiencing this issue?

                Comment


                  Originally posted by legenDARYLL View Post
                  Code:
                  [2018.10.08-09.49.01:161][838]LogWindows: Error: === Critical error: ===
                  [2018.10.08-09.49.01:161][838]LogWindows: Error:
                  [2018.10.08-09.49.01:161][838]LogWindows: Error: Assertion failed: InState >= ENiagaraExecutionState::Active && InState < ENiagaraExecutionState::Num [File:C:\UE4\SourceEngines\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraEmitterInstance.cpp] [Line: 1425]

                  Anyone else experiencing this issue?
                  Doesn't seem so. I just searched our CrashReports and came across no record of it. But if you are, be sure to submit your CrashReports, and if you can reproduce it, submit a separate bug report.
                  Stephen Ellis | Enterprise Program Coordinator

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                    this is good

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                      Is it possible to scale the HLOD transition distance in 4.20? The old cvar is gone, and it seems like the only option is to override it to a specific distance.

                      Comment


                        Originally posted by Spoondog View Post
                        Code:
                        Warning: Unable to load PhysicsSerializer with outer SNF_Weapon_Part_C /Game/Blueprints/Weapons/SNF_Weapon_Part.Default__SNF_Weapon_Part_C because its class does not exist
                        Warning: Unable to load PhysicsSerializer with outer SNF_Weapon_Part_Barrel_C /Game/Blueprints/Weapons/SNF_Weapon_Part_Barrel.Default__SNF_Weapon_Part_Barrel_C because its class does not exist
                        [2018.07.22-01.33.31:364][815]LogLinker: Warning: Unable to load PhysicsSerializer with outer SNF_Weapon_Part_Body_C /Game/Blueprints/Weapons/SNF_Weapon_Part_Body.Default__SNF_Weapon_Part_Body_C because its class does not exist
                        [2018.07.22-01.33.31:367][815]LogLinker: Warning: Unable to load PhysicsSerializer with outer SNF_Weapon_Part_Clip_C /Game/Blueprints/Weapons/SNF_Weapon_Part_Clip.Default__SNF_Weapon_Part_Clip_C because its class does not exist
                        [2018.07.22-01.33.31:369][815]LogLinker: Warning: Unable to load PhysicsSerializer with outer SNF_Weapon_Part_Grip_C /Game/Blueprints/Weapons/SNF_Weapon_Part_Grip.Default__SNF_Weapon_Part_Grip_C because its class does not exist
                        Oddly, I can still play and the weapon parts show up. I submitted a crash report with the log/dump.

                        P.S. I've just fixed my case by redoing my (still prototype) weapons from scratch to not use ISM components. But some may not be so lucky.
                        If anyone has bumped into the PhysicsSerializer warnings as I did: opening related BP, refreshing all nodes, and saving fixed those for me.

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                          I'm brand new to the forum and I don't know how to start a new topic.
                          I started writing a message and then was denied with private message quota exceeded (and that was the first thing I ever wrote)

                          I tried installing Unreal Engine on my Win10 PC, 6-core i7 8750, GTX 1060-6gb VRAM, 16gb 2666MHz RAM, and Nvidia driver Version 416.34 Release Date: 10.11.2018

                          but I received an error message saying "Unsupported Graphics Card, There is a problem with your graphics card. Please ensure your card meets the minimum system requirements and that you have the latest drivers installed."

                          Any help with this issue would be greatly appreciated.

                          Comment


                            Hi, I have a problem with updating plugin from 4.19 to 4.20 version.

                            This is 4.19 code:

                            483: TArray<FString> Streaming;
                            484: TArray<ULevelStreaming*>& Levels = World->StreamingLevels;
                            485: for(ULevelStreaming* EachLevel : Levels)
                            486: {
                            487: if(!EachLevel) continue;
                            488:
                            489: FString NoPIELevelName = UMySaveLibrary::RemoveLevelPIEPrefix(EachLevel->GetWorldAssetPackageName());
                            490:
                            491: Streaming.Add(NoPIELevelName + FString("=") + BOOLSTR(EachLevel->IsLevelVisible()));
                            492: }
                            493: Ar << Streaming;

                            Here is the log:

                            (484): error C2248: 'UWorld::StreamingLevels': cannot access private member declared in class 'UWorld'
                            H:\Games\Epic Games\UE_4.20\Engine\Source\Runtime\Engine\Classes\Engine/World.h(796): note: see declaration of 'UWorld::StreamingLevels'
                            H:\Games\Epic Games\UE_4.20\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\LevelStreamingKismet.generated.h(12): note: see declaration of 'UWorld'

                            I know that in 4.20 version is changed functions for level streaming, but I don't know which one I need to use.

                            Thanks in advance.

                            Last edited by stefans998; 10-17-2018, 02:40 PM.

                            Comment


                              Originally posted by stefan872 View Post
                              Hi, I have a problem with updating plugin from 4.19 to 4.20 version.

                              (484): error C2248: 'UWorld::StreamingLevels': cannot access private member declared in class 'UWorld'
                              I haven't used that particular variable, but I have other code that accessed ex-public members.
                              In all my cases I found out Epic replaced the direct access for a getter method. And searching the docs I found one for StreamingLevels as well, that returns exactly the type you declared there, but constant. So just change that line into
                              Code:
                              const TArray<ULevelStreaming*>& Levels = World->GetStreamingLevels();
                              and it should work.
                              Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
                              Unreal products: Dynamic Picture Frames, Neo Kinect

                              Comment


                                Thank you RVillani, it works!

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