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    Hey guys, after switching to 4.20 we got suddenly this kind of errors. Everything was fine in 4.19.Someone with the same problem??

    Code:
    ATHelper: Packaging (Android (ASTC)):   LogWindows: Error: begin: stack for UAT
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: === Critical error: ===
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error:
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: Fatal error!
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error:
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error:
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe94a233fe UE4Editor-Core.dll!UnknownFunction []
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe94a25590 UE4Editor-Core.dll!UnknownFunction []
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe946980e8 UE4Editor-Core.dll!UnknownFunction []
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe94698333 UE4Editor-Core.dll!UnknownFunction []
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe9a7ca328 UE4Editor-CoreUObject.dll!TArray<TTuple<UProperty const * __ptr64,void const * __ptr64>,FDefaultAllocator>::ResizeGrow() [d:\build\++ue4\sync\engine\source\runtime\core\public\containers\array.h:2453]
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe9a7ba00d UE4Editor-CoreUObject.dll!FPropertyValueIterator::NextValue() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\unrealtype.cpp:130]
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe9a7b46d0 UE4Editor-CoreUObject.dll!FPropertyValueIterator::IterateToNext() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\unrealtype.cpp:148]
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe900cb6a8 UE4Editor-Engine.dll!TPropertyValueIterator<UProperty const >::TPropertyValueIterator<UProperty const >() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:4905]
    PackagingResults: Error: begin: stack for UAT
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe9011aa05 UE4Editor-Engine.dll!UAssetManager::InitializeAssetBundlesFromMetadata() [d:\build\++ue4\sync\engine\source\runtime\engine\private\assetmanager.cpp:3265]
    UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe9011a8d3 UE4Editor-Engine.dll!UAssetManager::InitializeAssetBundlesFromMetadata() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\engine\assetmanager.h:449]
    PackagingResults: Error: === Critical error: ===
    Games / AR / VR Developer, #unrealUGSK founder

    Comment


      Originally posted by alex_unrealUGSK_ View Post
      Hey guys, after switching to 4.20 we got suddenly this kind of errors. Everything was fine in 4.19.Someone with the same problem??

      Code:
      ATHelper: Packaging (Android (ASTC)): LogWindows: Error: begin: stack for UAT
      UATHelper: Packaging (Android (ASTC)): LogWindows: Error: === Critical error: ===
      UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
      
      ....................
      
      UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe9011a8d3 UE4Editor-Engine.dll!UAssetManager::InitializeAssetBundlesFromMetadata() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\engine\assetmanager.h:449]
      PackagingResults: Error: === Critical error: ===
      Have you reported this issue using official bug reporting form ?

      Comment


        Originally posted by teak421 View Post

        What issues are you having with the engine at 4.20.2?

        teak
        Thanks for reply,
        I have it on another comment a litle bit above, but is this one:


        Originally posted by KmburTG View Post
        Hello, we're getting the following error in UE4.20.2,

        PackagingResults: Error: === Critical error: ===
        PackagingResults: Error: Fatal error: [File D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2383]
        PackagingResults: Error: Objects have the same fully qualified name but different paths.
        PackagingResults: Error: New Object: REINST_BP_CYB3DMinimapInScene_C_70 /Engine/Transient.MinimapInHand_GEN_VARIABLE_BP_CYBMinimapInHand_C_CAT:Minimap3D_Component.Minimap3D_Component_BP_CYB3DMinimapInScene_C_CAT
        PackagingResults: Error: Existing Object: BP_CYB3DMinimapInScene_C /Engine/Transient.MinimapInHand_GEN_VARIABLE_BP_CYBMinimapInHand_C_CAT:Minimap3D_Component.Minimap3D_Component_BP_CYB3DMinimapInScene_C_CAT


        Our project is very unstable in 4.20.X And if we try to build we get that error (above). We are looking to fix it in order to see if our project (that was upgraded from 4.18.3) goes back to establility in development.

        Any clue?

        thanks.



        Comment


          Originally posted by KmburTG View Post

          Thanks for reply,
          I have it on another comment a litle bit above, but is this one:






          Ok... I Just found that we need to have the following in our DefaultEditor.ini

          Code:
          [/Script/UnrealEd.BlueprintEditorProjectSettings]
          bUseCompilationManager=False
          I remember we needed to comment those lines because a warning in the past.

          Comment


            Originally posted by KmburTG View Post

            Ok... I Just found that we need to have the following in our DefaultEditor.ini

            Code:
            [/Script/UnrealEd.BlueprintEditorProjectSettings]
            bUseCompilationManager=False
            Be aware that the Blueprint Compilation Manager is REQUIRED in UE 4.21

            Comment


              Originally posted by GBX_botman View Post

              Be aware that the Blueprint Compilation Manager is REQUIRED in UE 4.21
              That's right, thanks! that was the warning we got. By the way, in 4.19 is not showing that warning.

              Comment


                UPDATE!

                The 4.20.3 Hotfix is now live!

                Fixed in 4.20.3
                Fixed! UE-64242 UE4Editor crashes when terminating the program while it initializes
                Fixed! UE-64243 [CrashReport] UE4Game_Win64_Shipping!FEDLBootNotificationManager::NotifyRegistrationEvent()
                Fixed! UE-62042 Generate Project files does not add Intellisense include paths for .generated.h files
                Fixed! UE-59771 Forced reboot launching editor the first time
                Fixed! UE-63375 Changing Area Light Settings In Blueprint Causes Crash
                Fixed! UE-63583 [CrashReport] UE4Editor_Engine!ULevel::GetWorldSettings() [level.cpp:1657]
                Fixed! UE-63002 Adding Variable to Struct (Exposed on Spawn) breaks SpawnActor functionality without error/warning
                Fixed! UE-63326 User created OSS plugins require modifying Engine now
                Fixed! UE-64241 [CrashReport] UE4Editor-DesktopPlatform.dylib!<Unknown>
                Fixed! UE-63743 StompMalloc crashes on start on Linux
                Fixed! UE-62310 Set Material in Blueprint Causing Crash
                Fixed! UE-64236 [CrashReport] UE4Editor-MetalRHI.dylib!ReportMetalCommandBufferFailure()
                Fixed! UE-63415 Unable to add Transform track to Particle
                Fixed! UE-64238 [CrashReport] UE4Editor_UnrealEd!FMRUList::AddMRUItem() [mrulist.cpp:65]
                Fixed! UE-63240 Expanded state isn't preserved sometimes in details panels with customizations.
                Fixed! UE-63488 HISM: Calling UpdateInstanceTransform with a transform only containing rotation or scale would not update the transform at runtime or cooked
                Fixed! UE-64239 [CrashReport] UE4Editor_SlateCore!FHittestGrid::FindFocusableWidget<<lambda_3a8b364273a2882da220e6e492096c17>,<lambda_d0075a811a928600995d1b2de6795365>,<lambda_105424556dbaeebf7f5bf9bed3e2f737> >() [hittestgrid.cpp:397]
                Fixed! UE-63490 Mobile Occlusion (ES3.1) is broken with HDR disabled on mobile platforms
                Fixed! UE-63538 Superfluous upscale with mobile vr and < 1.0 pixel density
                Fixed! UE-63332 Google AR Core Components uplugin file is missing in 4.20, which means it can't be used
                Fixed! UE-63223 ARKit GetCurrentFrame crashes app

                REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

                Comment


                  What about these? They were flagged for 4.20.3

                  Comment


                    Originally posted by Mellnik View Post
                    What about these? They were flagged for 4.20.3

                    You are forgetting https://issues.unrealengine.com/issue/UE-60339

                    I guess those 4 bugs are deemed not worthy of fixing :P

                    Comment


                      Is there an estimate as to how many hotfixes are currently planned before work on 4.21 begins in earnest?

                      Comment



                        Originally posted by motorsep View Post

                        You are forgetting https://issues.unrealengine.com/issue/UE-60339

                        I guess those 4 bugs are deemed not worthy of fixing :P
                        They don't fix difficult looking bugs.

                        Originally posted by Wallenstein View Post
                        Is there an estimate as to how many hotfixes are currently planned before work on 4.21 begins in earnest?
                        Afaik 4.21 is already in the works. https://trello.com/b/TTAVI7Ny/ue4-roadmap

                        Comment


                          Originally posted by Wallenstein View Post
                          Is there an estimate as to how many hotfixes are currently planned before work on 4.21 begins in earnest?
                          4.21 development is already well underway, and the Previews are not far off! At this time, we don't expect for any additional 4.20 hotfixes to be released.

                          For the Jiras that were initially targeted for 4.20.3 but didn't receive fixes in time, they will likely be re-targeted for 4.21
                          Stephen Ellis | @TheEpicStephen
                          Enterprise Program Coordinator

                          Comment


                            Originally posted by John Alcatraz View Post

                            Dev-Rendering is still missing, and that's the most important one. Could you please give some rough estimate when Dev-Rendering will be available?
                            dev-rendering branch is now unlocked.Thanks Epic.

                            https://github.com/EpicGames/UnrealE.../dev-rendering

                            Comment


                              Originally posted by Stephen Ellis View Post

                              4.21 development is already well underway, and the Previews are not far off! At this time, we don't expect for any additional 4.20 hotfixes to be released.

                              For the Jiras that were initially targeted for 4.20.3 but didn't receive fixes in time, they will likely be re-targeted for 4.21
                              This is the main problem with almost all Unreal Engine releases. No version gets all the hot-fixes needed to become bug free. Will this ever change?

                              Comment


                                Originally posted by DarkS474 View Post

                                This is the main problem with almost all Unreal Engine releases. No version gets all the hot-fixes needed to become bug free. Will this ever change?
                                Well, isn't that basically the case with every software?

                                Comment

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