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    Originally posted by teak421 View Post

    What issues are you having with the engine at 4.20.2?

    teak
    Thanks for reply,
    I have it on another comment a litle bit above, but is this one:


    Originally posted by KmburTG View Post
    Hello, we're getting the following error in UE4.20.2,

    PackagingResults: Error: === Critical error: ===
    PackagingResults: Error: Fatal error: [File D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2383]
    PackagingResults: Error: Objects have the same fully qualified name but different paths.
    PackagingResults: Error: New Object: REINST_BP_CYB3DMinimapInScene_C_70 /Engine/Transient.MinimapInHand_GEN_VARIABLE_BP_CYBMinimapInHand_C_CAT:Minimap3D_Component.Minimap3D_Component_BP_CYB3DMinimapInScene_C_CAT
    PackagingResults: Error: Existing Object: BP_CYB3DMinimapInScene_C /Engine/Transient.MinimapInHand_GEN_VARIABLE_BP_CYBMinimapInHand_C_CAT:Minimap3D_Component.Minimap3D_Component_BP_CYB3DMinimapInScene_C_CAT


    Our project is very unstable in 4.20.X And if we try to build we get that error (above). We are looking to fix it in order to see if our project (that was upgraded from 4.18.3) goes back to establility in development.

    Any clue?

    thanks.



    Comment


      Originally posted by KmburTG View Post

      Thanks for reply,
      I have it on another comment a litle bit above, but is this one:






      Ok... I Just found that we need to have the following in our DefaultEditor.ini

      Code:
      [/Script/UnrealEd.BlueprintEditorProjectSettings]
      bUseCompilationManager=False
      I remember we needed to comment those lines because a warning in the past.

      Comment


        Originally posted by KmburTG View Post

        Ok... I Just found that we need to have the following in our DefaultEditor.ini

        Code:
        [/Script/UnrealEd.BlueprintEditorProjectSettings]
        bUseCompilationManager=False
        Be aware that the Blueprint Compilation Manager is REQUIRED in UE 4.21

        Comment


          Originally posted by GBX_botman View Post

          Be aware that the Blueprint Compilation Manager is REQUIRED in UE 4.21
          That's right, thanks! that was the warning we got. By the way, in 4.19 is not showing that warning.

          Comment


            UPDATE!

            The 4.20.3 Hotfix is now live!

            Fixed in 4.20.3
            Fixed! UE-64242 UE4Editor crashes when terminating the program while it initializes
            Fixed! UE-64243 [CrashReport] UE4Game_Win64_Shipping!FEDLBootNotificationManager::NotifyRegistrationEvent()
            Fixed! UE-62042 Generate Project files does not add Intellisense include paths for .generated.h files
            Fixed! UE-59771 Forced reboot launching editor the first time
            Fixed! UE-63375 Changing Area Light Settings In Blueprint Causes Crash
            Fixed! UE-63583 [CrashReport] UE4Editor_Engine!ULevel::GetWorldSettings() [level.cpp:1657]
            Fixed! UE-63002 Adding Variable to Struct (Exposed on Spawn) breaks SpawnActor functionality without error/warning
            Fixed! UE-63326 User created OSS plugins require modifying Engine now
            Fixed! UE-64241 [CrashReport] UE4Editor-DesktopPlatform.dylib!<Unknown>
            Fixed! UE-63743 StompMalloc crashes on start on Linux
            Fixed! UE-62310 Set Material in Blueprint Causing Crash
            Fixed! UE-64236 [CrashReport] UE4Editor-MetalRHI.dylib!ReportMetalCommandBufferFailure()
            Fixed! UE-63415 Unable to add Transform track to Particle
            Fixed! UE-64238 [CrashReport] UE4Editor_UnrealEd!FMRUList::AddMRUItem() [mrulist.cpp:65]
            Fixed! UE-63240 Expanded state isn't preserved sometimes in details panels with customizations.
            Fixed! UE-63488 HISM: Calling UpdateInstanceTransform with a transform only containing rotation or scale would not update the transform at runtime or cooked
            Fixed! UE-64239 [CrashReport] UE4Editor_SlateCore!FHittestGrid::FindFocusableWidget<<lambda_3a8b364273a2882da220e6e492096c17>,<lambda_d0075a811a928600995d1b2de6795365>,<lambda_105424556dbaeebf7f5bf9bed3e2f737> >() [hittestgrid.cpp:397]
            Fixed! UE-63490 Mobile Occlusion (ES3.1) is broken with HDR disabled on mobile platforms
            Fixed! UE-63538 Superfluous upscale with mobile vr and < 1.0 pixel density
            Fixed! UE-63332 Google AR Core Components uplugin file is missing in 4.20, which means it can't be used
            Fixed! UE-63223 ARKit GetCurrentFrame crashes app

            REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

            Comment


              What about these? They were flagged for 4.20.3

              Comment


                Originally posted by Mellnik View Post
                What about these? They were flagged for 4.20.3

                You are forgetting https://issues.unrealengine.com/issue/UE-60339

                I guess those 4 bugs are deemed not worthy of fixing :P

                Comment


                  Is there an estimate as to how many hotfixes are currently planned before work on 4.21 begins in earnest?

                  Comment



                    Originally posted by motorsep View Post

                    You are forgetting https://issues.unrealengine.com/issue/UE-60339

                    I guess those 4 bugs are deemed not worthy of fixing :P
                    They don't fix difficult looking bugs.

                    Originally posted by Wallenstein View Post
                    Is there an estimate as to how many hotfixes are currently planned before work on 4.21 begins in earnest?
                    Afaik 4.21 is already in the works. https://trello.com/b/TTAVI7Ny/ue4-roadmap

                    Comment


                      Originally posted by Wallenstein View Post
                      Is there an estimate as to how many hotfixes are currently planned before work on 4.21 begins in earnest?
                      4.21 development is already well underway, and the Previews are not far off! At this time, we don't expect for any additional 4.20 hotfixes to be released.

                      For the Jiras that were initially targeted for 4.20.3 but didn't receive fixes in time, they will likely be re-targeted for 4.21
                      Stephen Ellis | @TheEpicStephen
                      Enterprise Program Coordinator

                      Comment


                        Originally posted by John Alcatraz View Post

                        Dev-Rendering is still missing, and that's the most important one. Could you please give some rough estimate when Dev-Rendering will be available?
                        dev-rendering branch is now unlocked.Thanks Epic.

                        https://github.com/EpicGames/UnrealE.../dev-rendering

                        Comment


                          Originally posted by Stephen Ellis View Post

                          4.21 development is already well underway, and the Previews are not far off! At this time, we don't expect for any additional 4.20 hotfixes to be released.

                          For the Jiras that were initially targeted for 4.20.3 but didn't receive fixes in time, they will likely be re-targeted for 4.21
                          This is the main problem with almost all Unreal Engine releases. No version gets all the hot-fixes needed to become bug free. Will this ever change?

                          Comment


                            Originally posted by DarkS474 View Post

                            This is the main problem with almost all Unreal Engine releases. No version gets all the hot-fixes needed to become bug free. Will this ever change?
                            Well, isn't that basically the case with every software?

                            Comment



                              Originally posted by SirToxe View Post

                              Well, isn't that basically the case with every software?

                              So you think all software is always in beta stage?
                              I understand that Microsoft led the industry delivering flawed software and Windows10 is a real nightmare to deal with at each new release and then Adobe, Autodesk and many others did the same raising prices like never before in the process actually for selling worse quality software. But that doesn't mean that every software is like that always. And if others release flawed software then everyone has to do the same, why?
                              Bugs must be fixed. A perfect release with no bugs might not be possible but still dropping support after a short time and not ensuring compatibility between versions becomes a real nightmare and a huge waste of time and resources for everyone.

                              Comment


                                The launcher doesn't give me the option to update for some reason.

                                Comment

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