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Unreal Engine 4.20 Released!

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    Generated includes not showing up in VS is not just a cosmetic issue. If you have any codebase of non-trivial complexity and size then this "issue" is a real drag on the development cycle. I hope epic would prioritize getting this fix out quickly.
    UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
    Use Blender 2.8 to make UE4 compatible animations: Blog

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      Originally posted by Waves View Post
      Generated includes not showing up in VS is not just a cosmetic issue. If you have any codebase of non-trivial complexity and size then this "issue" is a real drag on the development cycle. I hope epic would prioritize getting this fix out quickly.
      I completely agree. This is getting ridiculous; I can't believe Epic is treating this as such a small problem.

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        Originally posted by CriDos View Post

        Fix project files generation of VS 2017, VS Code and CLION for Windows.
        https://github.com/CriDos/UnrealEngi...0.2_hotfix_ide
        https://github.com/CriDos/UnrealEngi...0.2_hotfix_ide
        This works perfectly, thanks so much for posting this, I appreciate it!!!!!

        Edit: Now that I have actually been able to use CLion, I gotta say, using it with Unreal is super awesome...the code inspections are great. It already pointed out a couple things I never saw that Visual Studio never said a word about.
        Last edited by CoolOppo; 08-25-2018, 06:58 PM.

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          I'm having a widget bug in 4.20.2. It seems to be a regression from 4.19, and I cannot reproduce it using a small project, so I'm posting it here: Alignment of custom widget blueprints within custom widget blueprints is often broken on Linux (as well as on Android). All is fine on Windows and in the editor preview, but Linux/Android align some widget menus completely false.

          I've spent several hours trying to find out which specific alignment/whatever is causing this bug, but this is a very tedious task, as it takes forever to deploy on Linux or Android from a Windows dev PC. Invalidating etc. the widgets does not seem to help.

          So basically, complex widget combinations are broken on Linux and Android.

          But I have found a workaround: Add widget to viewport, remove from viewport, add to viewport again:
          Click image for larger version

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          Afterwards widgets are properly aligned on Linux.

          Comment


            I am experiencing a bug in 4.20.2 (and since the launcher release of 4.20) where paper2D sprites will not render in VR correctly. They will only render in the left Eye. This has been an issue in previous engine versions but has worked correctly if using translucent materials.

            In UE4.20 it doesn't seem possible to render Paper2d flipbooks in VR with instanced stereo enabled. Only the left eye is rendered, even if using the opaque, masked or translucent material domains.

            Is this a known issue? A search has come up empty. I have filed a bug report.
            Michael Wentworth-Bell
            Espire 1: VR Operative: Espire1.com
            Melbourne, Australia

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              Originally posted by lotodore View Post
              .... and I cannot reproduce it using a small project, so I'm posting it here: .....
              You still have to post it using bug report form.

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                Dear Epic ( Amanda.Bott Kalvothe ), any ETA on a fix for https://issues.unrealengine.com/issue/UE-62310 (and 4.20.3 release) ?

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                  Originally posted by motorsep View Post
                  Dear Epic ( Amanda.Bott Kalvothe ), any ETA on a fix for https://issues.unrealengine.com/issue/UE-62310 (and 4.20.3 release) ?
                  We do not have an exact date for 4.20.3 at this time.

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                    So glad there is finally an area light!
                    | QuinnVR | Portfolio | Twitter |

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                      Why is sample rate private?

                      "error C2248: 'USoundWave::SampleRate': cannot access protected member declared in class 'USoundWave'"

                      How/why/wut, I don't know how to set the sample rate now!
                      ______________________________________________
                      https://www.facebook.com/madhousesoftware
                      Where sanity is a virtue

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                        Originally posted by MADHOUSE View Post
                        Why is sample rate private?

                        "error C2248: 'USoundWave::SampleRate': cannot access protected member declared in class 'USoundWave'"

                        How/why/wut, I don't know how to set the sample rate now!
                        What about SetSampleRate() method in USoundWave?

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                          Originally posted by Cheshire Dev View Post

                          What about SetSampleRate() method in USoundWave?
                          Thanks!! <3
                          ______________________________________________
                          https://www.facebook.com/madhousesoftware
                          Where sanity is a virtue

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                            any idea when all the intellisense issues with 4.20 will be fixed? I was told 4.20 introduced many issues with intellisense...For example...

                            "DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnOpenRequest);

                            UPROPERTY(BlueprintAssignable)
                            FOnOpenRequest OnOpenRequest;
                            "

                            OnOpenRequest wont show up in autocomplete/ intellisense in visual studio.

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                              Have a pretty big issue with large worlds and the directional light not casting any shadows past a certain point in 4.20. 4.19 did not have this issue > https://answers.unrealengine.com/que...4207/view.html

                              Comment


                                Originally posted by nyxagamemnon View Post
                                Have a pretty big issue with large worlds and the directional light not casting any shadows past a certain point in 4.20. 4.19 did not have this issue > https://answers.unrealengine.com/que...4207/view.html
                                File official bug report using official bug report form.

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