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Unreal Engine 4.20 Released!

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    Originally posted by Calibanul View Post
    is just me or the material editor takes a lifetime to compile
    Yes. But only if you use XGE with IncrediBuild, it seems, which is default now. It's using a single ShaderCompileWorker, instead of 1 per thread.
    My compilations got a lot faster by disabling it on [engine install folder]/Engine/Config/ConsoleVariables.ini
    Code:
    r.XGEShaderCompile = 0
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      i just love the knowledge flowing here, so happy to be here, learning every day

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        Hi, newbie here. I 'm learning from tutorial in the documentation. But,Animation starter pack is not compatible with 4.20. I don't want to install old version. Please fix.

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          Originally posted by Sveitar View Post
          Any news about https://issues.unrealengine.com/issue/UE-62042 ? This issue is a pain to work with, please release a hotfix
          Epic, PLEASE, I am BEGGING you to just release a hotfix for this already! This is such a huge hassle. I have literally spent hours trying to figure out a way to work around this until the hotfix is released...I have compiled multiple versions of the master branch from source, but they were too unstable, and I spent like a half hour earlier today using regex and batch to try and generate a list of include directories that needed to be added. Please, please PLEASEEEEEE just release a hotfix for this!!!!!! I have wasted so much time already trying to get this to work properly on my own and it's costing me a lot of time here. I truly think fixing this issue alone is enough to justify the hotfix, but I can see you guys already have fixed a lot of other bugs too, so why not deploy it already? This is a critical bug that is really awful to have to put up with guys, and I'm really disappointed that you haven't put the fix out there yet despite it being such a big problem. For the love of God, please just find it in your hearts to put out this update already. We're all waiting. Thank you.

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          Last edited by CoolOppo; 08-20-2018, 11:16 AM. Reason: Fixed...no screenshot.

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            Originally posted by GunUltimateID View Post
            Hi, newbie here. I 'm learning from tutorial in the documentation. But,Animation starter pack is not compatible with 4.20. I don't want to install old version. Please fix.
            When you click Add to Project, just check the box that says "Show all projects" and everything will work fine!

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              Originally posted by CoolOppo View Post
              //...
              This was already fixed in 4.20.1
              Able Ability System - A high performance, robust ability system for UE4. Now Available!

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                Originally posted by ExtraLifeMatt View Post

                This was already fixed in 4.20.1
                Nope, this is fixed in 4.20.2 and yet to be released.

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                  when will we have rtx capability for light map baking? I preordered my RTX2080TI ... should have it next month

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                    I'm playing around with the new skin material from Digital Human Mike and I noticed that it has a bug with changing the textures to parameters. Particularly for the "T_head_sss_ao_mask" and "T_head_micro_mask". Basically using instances for multi-udim character is impossible right now. Is there a fix coming up for that in 4.20.2?

                    Thanks!

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                      Sooo, I see that critical bug https://issues.unrealengine.com/issue/UE-62310 was moved to 4.20.3, but we haven't even gotten 4.20.2 yet :/

                      Amanda.Bott By chance, any word on ETA for 4.20.2 and 4.20.3 releases ?

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                        4.20.2 sure is taking an awfully long time...

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                          Originally posted by motorsep View Post
                          Sooo, I see that critical bug https://issues.unrealengine.com/issue/UE-62310 was moved to 4.20.3, but we haven't even gotten 4.20.2 yet :/

                          Amanda.Bott By chance, any word on ETA for 4.20.2 and 4.20.3 releases ?
                          Originally posted by Zeblote View Post
                          4.20.2 sure is taking an awfully long time...
                          I bet that this means that UE4.20.2 as already been build (for instance from this comme #4a13369f "Bumping build version to 4.20.2" by Will Fissler, or one of the few next ones, and they are currently doing QA on it to release it. If I am right, they are going to release it this week, and are already fixing some more bugs that would require another bugfix release a few weeks after

                          Edit: indeed, the update to this issue is from the same day(2018/08/17) as the 4.20.2 commit
                          Last edited by SRombauts; 08-22-2018, 06:44 AM.
                          [Gamedev programmer at Darewise (Paris) - We are hiring]
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                            Great work on this update. The curve system in the sequencer really helps.

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                              Originally posted by SRombauts View Post



                              I bet that this means that UE4.20.2 as already been build (for instance from this comme #4a13369f "Bumping build version to 4.20.2" by Will Fissler, or one of the few next ones, and they are currently doing QA on it to release it. If I am right, they are going to release it this week, and are already fixing some more bugs that would require another bugfix release a few weeks after

                              Edit: indeed, the update to this issue is from the same day(2018/08/17) as the 4.20.2 commit
                              Check the issue tracker.. Still 3 bugs are unresolved for 4.20.2 and 3 more bugs are moved to 4.20.3.

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                                UPDATE!

                                The 4.20.2 Hotfix is now live! This Hotfix includes fixes for a variety of crash related errors and more.

                                Fixed in 4.20.2
                                Fixed! UE-62699 Infinite Loop When Generating HLOD Clusters
                                Fixed! UE-62838 Missing assignment/recursion in UHLODProxy::FindFirstActor can potentially lead to an infinite loop
                                Fixed! UE-62729 GitHub 4957 : [UE-62699] Fix infinite loop
                                Fixed! UE-62471 Data corruption saving soft references to circularly-renamed assets
                                Fixed! UE-62042 Generate Project files does not add Intellisense include paths for .generated.h files
                                Fixed! UE-62223 BuildCookRun fails to package if the -build parameter is used and debug symbols have not been installed in the binary Engine
                                Fixed! UE-62782 BuildCommonTools build fails in 4.20 due to missing UnrealSwarm.sln file
                                Fixed! UE-63023 4.20.2 version is currently still listed as 4.20.1 in Binary launcher
                                Fixed! UE-62032 UBT: Linux cross-builds no longer print progress ([0/1200])
                                Fixed! UE-62501 Crash when enabling Edit Mode
                                Fixed! UE-62192 Can't build UnrealStudio hotfix
                                Fixed! UE-62215 AJA plugin doesn't output when running in the editor 'Selected viewport' mode
                                Fixed! UE-62821 GitHub 4980 : Fix: CrowdManagerClass property in UNavigationSystem is now correctly marked with "config" specifier.
                                Fixed! UE-62352 When a Sublevel has "Initially Loaded" set to true and "Initially Visible" set to false, the Editor will crash after exiting PIE
                                Fixed! UE-63062 Lighting not building in sublevels using Resave Packages
                                Fixed! UE-62460 [CrashReport] UE4Editor_BlueprintGraph!UK2Node_CallArrayFunction::NotifyPinConnectionListChanged() [k2node_callarrayfunction.cpp:91]
                                Fixed! UE-62444 [CrashReport] UE4Editor_UnrealEd!FBlueprintEditorUtils::FindBlueprintForGraphChecked() [blueprinteditorutils.cpp:2236]
                                Fixed! UE-62491 [CrashReport] UE4Editor_Core!FName::InitInternal_FindOrAddNameEntry<char>() [unrealnames.cpp:818]
                                Fixed! UE-62303 [CrashReport] UE4Editor_Engine!UEdGraphNode::ClearCompilerMessage() [edgraphnode.h:538]
                                Fixed! UE-62672 Crash upon attempting to load into session via Join Session in Blueprints on iOS
                                Fixed! UE-62605 Actor Component Replication Not Working on Dynamically Spawned Components in Blueprint
                                Fixed! UE-62225 Animations are stuttering in Game Preview Server window
                                Fixed! UE-62197 Startup video playlist never advances to next movie and loops forever
                                Fixed! UE-62808 Linux crash handler locks up when crash happens during a file operation
                                Fixed! UE-62515 The editor refuses to run (even as cooker) when core size cannot be set
                                Fixed! UE-62453 Opening the editor on Linux with -vulkanvalidation results in VulkanDebug ensures
                                Fixed! UE-62910 Linux unable to find PlatformInfo crash trying to Launch On
                                Fixed! UE-61154 TM-Decals Brick walls render bright color in cracks and entirely that color from low angle
                                Fixed! UE-62348 Vulkan: invalid transitions flagged by validation layer
                                Fixed! UE-62132 r.SupportPointLightWholeSceneShadows Set to False Causes Crash When Trying to Place a PointLight
                                Fixed! UE-62628 Vulkan validation messages aren't logged on Linux, Windows
                                Fixed! UE-55997 Application crashes on launch on iOS
                                Fixed! UE-61566 CLONE - Crash Assertion failed: InstanceReorderTable.IsValidIndex during normal gameplay
                                Fixed! UE-61994 [CrashReport] UE4Editor_Engine!UWorld::UpdateParameterCollectionInstances() [world.cpp:1082]
                                Fixed! UE-62323 Copy/paste or Duplicate a spawnable doesn't work
                                Fixed! UE-62397 Python glue generation can cause memory corruption
                                Fixed! UE-48899 [CrashReport] UE4Editor_Landscape!ULandscapeInfo::RegisterActor() [landscape.cpp:1882]
                                Fixed! UE-60319 [CrashReport] UE4Editor_Niagara!NiagaraEmitterInstanceBatcher::ResolveDatasetWrites() [niagaraemitterinstancebatcher.cpp:168]
                                Fixed! UE-61997 [CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateVertexBuffer() [d3d11vertexbuffer.cpp:15]
                                Fixed! UE-62187 Virtual Joystick movement is heavily influence by Virtual Camera Boom Scale
                                Fixed! UE-61865 Unable to scrub a performance by touch and dragging the main Virtual Camera window
                                Fixed! UE-61766 Virtual Camera isn't attached to camera track when performance is loaded
                                Fixed! UE-54565 Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay
                                Fixed! UE-62277 ARCore plugin missing 'tools' components

                                REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

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