Originally posted by ronm6667
View Post
Announcement
Collapse
No announcement yet.
Unreal Engine 4.20 Released!
Collapse
X
-
Originally posted by Zeblote View PostIt seems to be missing in several sections. Strange.
The problem is, even the outsourced website team are Fortnite testers.----------------------------------------------------------------------------------------------------------
What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
Instead its better to just take projects apart (see the free 'creators' listed here)
Comment
-
Originally posted by Altrue View Post
Yup, I modified the file manually by copy-pasting the changes from the fix commit and it worked.
Code:Running $(EngineRoot)/Windows/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="$(ProjectRoot)/$(ProjectName).uproject" -game -rocket -progress Discovering modules, targets and source code for project... $(EngineRoot)\Windows\Engine\Source\ThirdParty\Expat\Expat.Build.cs: warning: Referenced directory '$(EngineRoot)\Windows\Engine\Source\ThirdParty\Expat\expat-2.2.0\Win64\VS2015\Release' does not exist. WARNING: Precompiled module 'UE4Game' will not be usable without non-precompiled module 'FunctionalTesting'. WARNING: Precompiled module 'UnrealEd' will not be usable without non-precompiled module 'FunctionalTesting'. WARNING: Precompiled module 'FunctionalTestingEditor' will not be usable without non-precompiled module 'FunctionalTesting'. WARNING: Precompiled module 'UnrealEd' will not be usable without non-precompiled module 'FunctionalTesting'.
Comment
-
Originally posted by John Alcatraz View Post
Oh, I have the exact same problem with 4.19! I already thought its something wrong only for me, great to hear you have the same problem.
Does anyone know more about this?
If you have this line r.compileshadersfordevelopment=0 in your DefaultEngine.ini you have to remove it or comment it.
This seems only to affect UE Source versions, not the Vanilla (the one from Epic Launcher).
Comment
-
Originally posted by Wrekk View PostNo mention of RichText?
You changed how it works, so now the community plugin doesn't work and will probably be a giant hassle to get to work again.
It would be fine if the one you made actually worked, but it doesn't.
Comment
-
Originally posted by diamond3 View PostSwitching viewmodes with keyboard shortcuts like Alt+1, Alt+2, Alt+3 etc not working in UE4.20.1.
Can anybody confirm the same?
Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
Unreal products: Dynamic Picture Frames, Neo Kinect
Comment
-
Originally posted by muchcharles View PostHLOD gets stuck in an infinite loop with complicated projects. I've tracked it down to here:
Code:const AActor* UHLODProxy::FindFirstActor(const ALODActor* LODActor) { auto RecursiveFindFirstActor = [&](const ALODActor* InLODActor) { const AActor* FirstActor = InLODActor->SubActors.IsValidIndex(0) ? InLODActor->SubActors[0] : nullptr; while (FirstActor != nullptr && FirstActor->IsA<ALODActor>()) { const ALODActor* SubLODActor = Cast<ALODActor>(FirstActor); if (SubLODActor) { SubLODActor->SubActors.IsValidIndex(0) ? SubLODActor->SubActors[0] : nullptr; } else { // Unable to find a valid actor FirstActor = nullptr; } } return FirstActor; };
It looks like in the body of that if statement it should be looping through all sub ALODActors and a recursive call on each until it gets a non-ALODActor or nullptr.Last edited by Stephen Ellis; 08-14-2018, 10:08 AM.Tom Sarkanen | Unreal Engine Developer | Epic Games UK
Comment
-
edit: opps, this was wrong, it does look mostly ok. I added another comment on github where it could fail, but I'm not sure it is a case that can ever happen.
was:
I looked through the fix, and it seems wrong. Before calling RecursiveFindFirstActor a comment says "// Retrieve first 'valid' AActor (non ALODActor)", but with the fix if it ever calls RecursiveFindFirstActor, it will only return ALODActors.
Last edited by muchcharles; 08-17-2018, 12:15 AM.
Comment
-
I'm missing something about the glTF 2.0 importer though.
Today, a peerson ask me a question." Does the xbox 360 play blu ray?”the xbox 360 play blu ray
Last edited by unrealgir; 08-22-2018, 04:18 AM.
Comment
-
Originally posted by Calibanul View Postis just me or the material editor takes a lifetime to compile
My compilations got a lot faster by disabling it on [engine install folder]/Engine/Config/ConsoleVariables.ini
Code:r.XGEShaderCompile = 0
Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
Unreal products: Dynamic Picture Frames, Neo Kinect
- 2 likes
Comment
Comment